
Hierotitan
Monster· Magical Monster· Tier 5· 1 model at Ultra size
Comes with Tomb Kings(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Hierotitan is Tomb Kings and Undead Legions monster: 12,620 HP, armour 100, melee attack 56, melee defence 45, weapon strength 570. It costs 2,000 in multiplayer. In the campaign Host of Nagash pays 2,000. It comes with Tomb Kings. Unit key wh2_dlc09_tmb_mon_heirotitan_0. Patch 9.0.4, from the game's data tables.
Health
12,620
Armour
100
Leadership
60
Speed
32
Melee attack
56
Melee defence
45
Weapon strength
140 base + 430 armour-piercing
570
Charge bonus
20
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Construct
Constructs cannot be routed, but take damage when their Leadership is broken. Constructs also have: Fear and Terror Immunity Constructs may also have their hit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.
Abilities
- Spirit LeechDirect Damage · Causes damage to combatants, Strong vs a single combatant…activeSpirit LeechDirect DamageCauses damage to combatantsStrong vs a single combatantWeak vs multiple combatantsCooldown 45 s · Duration 13 s · 2 uses · Wind-up 3 sThe Wizard extends an ebon hand towards the chosen foe, leeching its spirit through tainted sorcery.
- Spirit ConduitAugment of the Winds · +20% Spell MasterypassiveSpirit ConduitAugment of the Winds+20% Spell MasteryPassive · Range 100 mAs a channel between the mortal world and the Realm of Souls, a Hierotitan amplifies the Liche Priest’s incantations.
- CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveConstructs are inanimate objects given form and purpose through magical means. When that magic wavers and ebbs, as it inevitably will, it's immensely difficult to keep one 'alive' and in one piece.
- DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveNow that the sorcery that holds this Construct together has failed, the Winds of Magic flow out of it, leaving naught but an empty, static husk behind.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Shem's Burning GazeMagic Missiles · Good against armour, Causes minor magical & fire damage…activeShem's Burning GazeMagic MissilesGood against armourCauses minor magical & fire damageGood against large combatantsStrong vs a single combatantCooldown 60 s · 3 uses · Wind-up 3 sBolts of cleansing energy fly from the Wizard’s hands, searing evil wherever they strike.
Counters
Good against
- Heavily armoured units — 430 of 570 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Tomb Kings: Khemric Titan, Necropolis Knights
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens
- Units weak to fire — flaming melee attackse.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Light infantry-sized units — large, mass 6,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Tomb Kings: Tomb Guard, Nehekharan Warriors
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Feral Troglodon, Warp Lightning Cannons, Blessed Stegadon · Tomb Kings: Bone Giant, Necrosphinx
- Armour-piercing — armour 100e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Tomb Kings: Necrosphinx, Khemric Titan
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Ancient Stegadon (Engine of the Gods) (4.74× faster), Ancient Stegadon (4.50× faster), Thundertusk (3.48× faster)
Loses to, at a similar price: Curs'd Ettin (2.31× slower), Chaos Giant (1.96× slower), Kharibdyss (1.75× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,000 multiplayer gold. Tomb Kings units ranked.
Match-ups people search for: Hierotitan vs Necrosphinx
Patch changes
- Custom battle: now in the Undead Legions roster
Who can field it
- Tomb Kings · Khemri
- Undead Legions · Host of Nagash
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.