Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Hierotitan unit card

Hierotitan

Monster· Magical Monster· Tier 5· 1 model at Ultra size

Health

12,620

top 15% of class

Armour

100

top 22% of class

Leadership

60

bottom 10% of class

Speed

32

bottom 1% of class

Melee attack

56

top 34% of class

Melee defence

45

top 22% of class

Weapon strength

140 base + 430 armour-piercing

570

top 17% of class

Charge bonus

20

bottom 4% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Construct

    Constructs cannot be routed, but take damage when their Leadership is broken. Constructs also have: Fear and Terror Immunity Constructs may also have their hit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.

Abilities

  • Spirit LeechDirect Damage · Causes damage to combatants, Strong vs a single combatant…active
  • Spirit ConduitAugment of the Winds · +20% Spell Masterypassive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Shem's Burning GazeMagic Missiles · Good against armour, Causes minor magical & fire damage…active

Who can field it

  • Khemri
  • Host of Nagash

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.