Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Hierotitan unit card

Hierotitan

Monster· Magical Monster· Tier 5· 1 model at Ultra size

Comes with Tomb Kings(Warhammer II)

Duel it in the combat calculator →

Hierotitan is Tomb Kings and Undead Legions monster: 12,620 HP, armour 100, melee attack 56, melee defence 45, weapon strength 570. It costs 2,000 in multiplayer. In the campaign Host of Nagash pays 2,000. It comes with Tomb Kings. Unit key wh2_dlc09_tmb_mon_heirotitan_0. Patch 9.0.4, from the game's data tables.

Health

12,620

top 15% of class

Armour

100

top 22% of class

Leadership

60

bottom 10% of class

Speed

32

bottom 1% of class

Melee attack

56

top 34% of class

Melee defence

45

top 22% of class

Weapon strength

140 base + 430 armour-piercing

570

top 17% of class

Charge bonus

20

bottom 4% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Construct

    Constructs cannot be routed, but take damage when their Leadership is broken. Constructs also have: Fear and Terror Immunity Constructs may also have their hit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.

Abilities

  • Spirit LeechDirect Damage · Causes damage to combatants, Strong vs a single combatant…active
  • Spirit ConduitAugment of the Winds · +20% Spell Masterypassive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Shem's Burning GazeMagic Missiles · Good against armour, Causes minor magical & fire damage…active

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 74% of the game's 99 monsters units in melee. Per 1,000 gold: 27.3 damage per second against Chaos Warriors; it lasts 58.8 s against one unit of them.

Beats, at a similar price: Ancient Stegadon (Engine of the Gods) (4.74× faster), Ancient Stegadon (4.50× faster), Thundertusk (3.48× faster)

Loses to, at a similar price: Curs'd Ettin (2.31× slower), Chaos Giant (1.96× slower), Kharibdyss (1.75× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,000 multiplayer gold. Tomb Kings units ranked.

Match-ups people search for: Hierotitan vs Necrosphinx

Patch changes

Patch 9.0

  • Custom battle: now in the Undead Legions roster

Who can field it

  • Tomb Kings · Khemri
  • Undead Legions · Host of Nagash

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.