Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Ushabti unit card

Ushabti

Monstrous infantry· Monstrous Infantry· Tier 2· 16 models at Ultra size

Comes with Tomb Kings(Warhammer II)

Duel it in the combat calculator →

Ushabti are Tomb Kings and Undead Legions monstrous infantry: 8,128 HP across 16 models, armour 90, melee attack 23, melee defence 35, weapon strength 79. It costs 900 in multiplayer. In the campaign Host of Nagash pays 900. They come with Tomb Kings. Unit key wh2_dlc09_tmb_mon_ushabti_0. Patch 9.0.4, from the game's data tables.

Health

508 per model

8,128

bottom 41% of class

Armour

90

top 26% of class

Leadership

50

bottom 13% of class

Speed

54

bottom 35% of class

Melee attack

23

bottom 3% of class

Melee defence

35

top 46% of class

Weapon strength

22 base + 57 armour-piercing, +12 vs infantry

79

bottom 21% of class

Charge bonus

18

bottom 8% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Construct

    Constructs cannot be routed, but take damage when their Leadership is broken. Constructs also have: Fear and Terror Immunity Constructs may also have their hit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 26.8% of the game's 70 monstrous infantry units in melee. Per 1,000 gold: 87.6 damage per second against Chaos Warriors; it lasts 54.4 s against one unit of them.

Beats, at a similar price: Flamers of Tzeentch (6.31× faster), Leadbelchers (4.10× faster), Ushabti (Great Bows) (3.22× faster)

Loses to, at a similar price: Rotting Prometheans (2.68× slower), Oceanids (2.37× slower), Ogre Bulls (Ironfists) (2.17× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 900 multiplayer gold. Tomb Kings units ranked.

Match-ups people search for: Ushabti vs Tomb Guard · Ushabti vs Tomb Scorpion

Patch changes

Patch 9.0

  • Custom battle: now in the Undead Legions roster

Who can field it

  • Tomb Kings · Khemri
  • Undead Legions · Host of Nagash

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh2_dlc09_tmb_mon_ushabti_0_summoned).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.