Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Casket of Souls unit card

Casket of Souls

Chariot· Magical Artillery· Tier 3· 1 model (crew of 1) at Ultra size

Comes with Tomb Kings(Warhammer II)

Duel it in the combat calculator →

Casket of Souls is Tomb Kings and Undead Legions chariot: 3,968 HP, armour 80, melee attack 20, melee defence 14, weapon strength 26, range 440 m, missile damage 863 per 10 s for the whole unit. It costs 1,200 in multiplayer. In the campaign Host of Nagash pays 1,200. It comes with Tomb Kings. Unit key wh2_dlc09_tmb_art_casket_of_souls_0. Patch 9.0.4, from the game's data tables.

Health

3,968

bottom 1% of class

Armour

80

bottom 33% of class

Leadership

60

bottom 15% of class

Speed

26

bottom 5% of class

Melee attack

20

bottom 14% of class

Melee defence

14

bottom 8% of class

Weapon strength

20 base + 6 armour-piercing

26

bottom 8% of class

Charge bonus

8

bottom 1% of class

Ranged

Range

440 m

top 1% of class

Ammunition

20

bottom 31% of class

Missile damage

40 base + 90 AP, explosion 28 + 64 AP, 7 projectiles per shot

222

top 38% of class

Reload time

18 s

bottom 3% of class

Damage per 10 s

863

top 17% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • Realm of Souls IRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • Realm of Souls IIRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • Realm of Souls IIIRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • Covenant of PowerAugment of the Windspassive
  • DisintegratingDirect Damagepassive
  • CrumblingDirect Damagepassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 0.7% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 0.2 damage per second against Chaos Warriors; it lasts 11.4 s against one unit of them.

Loses to, at a similar price: Chaos Knights (2366.20× slower), Chaos Knights of Tzeentch (2241.75× slower), Chaos Knights of Slaanesh (2147.63× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,200 multiplayer gold. Tomb Kings units ranked.

Patch changes

Patch 9.0

  • Custom battle: now in the Undead Legions roster

Who can field it

  • Tomb Kings · Khemri
  • Undead Legions · Host of Nagash

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.