Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Casket of Souls unit card

Casket of Souls

Chariot· Magical Artillery· Tier 3· 1 model (crew of 1) at Ultra size

Health

3,968

bottom 1% of class

Armour

80

bottom 33% of class

Leadership

60

bottom 15% of class

Speed

26

bottom 5% of class

Melee attack

20

bottom 14% of class

Melee defence

14

bottom 8% of class

Weapon strength

20 base + 6 armour-piercing

26

bottom 8% of class

Charge bonus

8

bottom 1% of class

Ranged

Range

440 m

top 1% of class

Ammunition

20

bottom 31% of class

Missile damage

40 base + 90 AP, explosion 28 + 64 AP, 7 projectiles per shot

222

top 38% of class

Reload time

18 s

top 7% of class

Damage per 10 s

863

top 17% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • Realm of Souls IRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • Realm of Souls IIRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • Realm of Souls IIIRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • Covenant of PowerAugment of the Windspassive
  • DisintegratingDirect Damagepassive
  • CrumblingDirect Damagepassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Who can field it

  • Khemri
  • Host of Nagash

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.