Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
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Tomb Guard (Halberds) unit card

Tomb Guard (Halberds)

Melee infantry· Halberd Infantry· Tier 2· 120 models at Ultra size

Comes with Tomb Kings(Warhammer II)

Health

82 per model

9,840

top 26% of class

Armour

shield blocks 55% of frontal missiles

55

top 45% of class

Leadership

65

bottom 36% of class

Speed

28

bottom 7% of class

Melee attack

25

bottom 19% of class

Melee defence

47

top 20% of class

Weapon strength

9 base + 20 armour-piercing, +19 vs large

29

bottom 29% of class

Charge bonus

5

bottom 6% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Charge Defence vs. Large

    When bracing, this unit negates the charge bonus of any large attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • Realm of Souls IRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • Realm of Souls IIRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • Realm of Souls IIIRegeneration · Replenishes hit points of combatants, Heals injured before resurrectingpassive
  • DisintegratingDirect Damagepassive
  • CrumblingDirect Damagepassive

Who can field it

  • Khemri
  • Host of Nagash

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.