Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Tomb Scorpion unit card

Tomb Scorpion

Monster· Monster· Tier 3· 1 model at Ultra size

Health

6,020

bottom 11% of class

Armour

90

top 32% of class

Leadership

55

bottom 3% of class

Speed

50

bottom 23% of class

Melee attack

35

bottom 16% of class

Melee defence

33

bottom 36% of class

Weapon strength

120 base + 300 armour-piercing, +15 vs infantry

420

bottom 18% of class

Charge bonus

45

bottom 45% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Construct

    Constructs cannot be routed, but take damage when their Leadership is broken. Constructs also have: Fear and Terror Immunity Constructs may also have their hit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Who can field it

  • Khemri
  • Host of Nagash

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.