Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Tomb Scorpion unit card

Tomb Scorpion

Monster· Monster· Tier 3· 1 model at Ultra size

Comes with Tomb Kings(Warhammer II)

Duel it in the combat calculator →

Tomb Scorpion is Tomb Kings and Undead Legions monster: 6,020 HP, armour 90, melee attack 35, melee defence 33, weapon strength 420. It costs 1,000 in multiplayer. In the campaign Host of Nagash pays 1,000. It comes with Tomb Kings. Unit key wh2_dlc09_tmb_mon_tomb_scorpion_0. Patch 9.0.4, from the game's data tables.

Health

6,020

bottom 11% of class

Armour

90

top 32% of class

Leadership

55

bottom 3% of class

Speed

50

bottom 23% of class

Melee attack

35

bottom 16% of class

Melee defence

33

bottom 36% of class

Weapon strength

120 base + 300 armour-piercing, +15 vs infantry

420

bottom 18% of class

Charge bonus

45

bottom 45% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Construct

    Constructs cannot be routed, but take damage when their Leadership is broken. Constructs also have: Fear and Terror Immunity Constructs may also have their hit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 46.9% of the game's 99 monsters units in melee. Per 1,000 gold: 37.9 damage per second against Chaos Warriors; it lasts 34.3 s against one unit of them.

Beats, at a similar price: Cauldron of a Thousand Poxes (8.31× faster), Exalted Flamer of Tzeentch (4.39× faster), Bastiladon (Solar Engine) (3.30× faster)

Loses to, at a similar price: Beast of Nurgle (1.68× slower), Feral Stegadon (1.54× slower), Dread Maw (1.52× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,000 multiplayer gold. Tomb Kings units ranked.

Match-ups people search for: Tomb Scorpion vs Ushabti

Patch changes

Patch 9.0

  • Custom battle: now in the Undead Legions roster

Who can field it

  • Tomb Kings · Khemri
  • Undead Legions · Host of Nagash

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.