
Skeleton Spearmen
Melee infantry· Spear Infantry· Tier 1· 160 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Skeleton Spearmen are Vampire Counts, Undead Legions and Tomb Kings melee infantry: 9,760 HP across 160 models, armour 20, melee attack 14, melee defence 30, weapon strength 24. It costs 325 in the campaign and in multiplayer. Unit key wh_main_vmp_inf_skeleton_warriors_1. Patch 9.0.4, from the game's data tables.
Health
61 per model
9,760
Armour
shield blocks 35% of small-arms missiles from the front (not artillery)
20
Leadership
35
Speed
31
Melee attack
14
Melee defence
30
Weapon strength
18 base + 6 armour-piercing, +14 vs large
24
Charge bonus
4
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
- CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
- DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveThe Dark Magic binding has failed. Both flesh and Necromantic energy slough off the subjects, leaving naught but dust.
Counters
Good against
- Large units — bonus vs large 14e.g. Rogue Idol, Dread Saurian, Khemric Titan · Vampire Counts: Crypt Horrors, Terrorgheist
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Vampire Counts: Coven Throne, Black Coach
- Heavy large units — infantry-sized, mass 90e.g. Dread Maw, Thunderbarge, Steam Tank · Vampire Counts: Zombie Dragon, Black Coach
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Grail Reliquae (531.18× faster), Pigback Riders (2.81× faster), Nurglings (1.83× faster)
Loses to, at a similar price: Spearmen (Shields) (1.95× slower), Men-at-Arms (Shields) (1.81× slower), Men-at-Arms (1.70× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 325 multiplayer gold. Vampire Counts units ranked.
Patch changes
Every version of Skeleton Spearmen
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Vampire Counts, Undead LegionsSpear Infantry | 9,760 | 160 | 20 | 35 | 31 | 14 | 30 | 24 | 4 | 325 | 81 | wh_main_vmp_inf_skeleton_warriors_1 |
| Tomb Kings, Undead LegionsSpear Infantry | 9,760 | 160 | 20 | 35 | 28 | 14 | 30 | 24 | 3 | — | — | wh2_dlc09_tmb_inf_skeleton_spearmen_0 |
Who can field it
- Undead Legions · Host of Nagash
- Vampire Counts · The Drakenhof Conclave
- Tomb Kings · Khemri
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.