Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Dark Elves · Immortal Empires

Cult of Pleasure

wh2_main_def_cult_of_pleasure

Cult of Pleasure is a playable Dark Elves faction in Total War: Warhammer III, led by Morathi. In Immortal Empires it starts in Ancient City of Quintex with 1 region. It comes with the base game. Faction key wh2_main_def_cult_of_pleasure. Patch 9.0.4, from the game's data tables.

Start here

Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.

Start and neighbours

Starts at Ancient City of Quintex (Titan Peaks)

  1. 1.Daughters of the Forest — Bleak Hold Fortress · near (2.4%)
  2. 2.Clan Gritus — Tyrant Peak · near (3.9%) · minor faction
  3. 3.Ss'ildra Tor — Ss'ildra Tor · medium (4.7%) · minor faction
  4. 4.Drackla Coven — Hag Hall · medium (4.7%) · minor faction
  5. 5.Bleak Holds — Arnheim · medium (5.1%) · minor faction

Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map

Climate at a glance

3 suitable · 4 unpleasant · 5 uninhabitable

Every climate below · what each level does

Victory at a glance

Short victory: 5 objectives · long victory: 5

  • Destroy the following faction(s): Har Ganeth
  • Construct landmark: Vaults of Quintex
  • Ensure that the following building has been constructed: Halls of Hedonism

All objectives and rewards below

Leader's quests

The quest battles

Key units and where they are recruited

COMPUTED — per role, the Dark Elves unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).

Faction leader

Morathi

Morathi

Cult of Pleasure

Banished to the Ancient City of Quintex, Morathi works her plans for world domination far south from the prying eyes of Naggarond.

Hag Sorceress of Ghrond
  • Spreads Slaanesh corruption which enthralls the slave population into working harder
  • Enables recruitment of certain Slaanesh units
  • Slaanesh corruption: +1 (all characters)
  • Hero action cost: -50%
  • Construction cost: -25% for Sorcery buildings
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"They will betray you, my son, they always do. Let me end them first." All Elves were once as one, living in contentment in their island paradise of Ulthuan. Alas, nothing endures forever. The Daemons came and Aenarion strode forth to vanquish them. At first a mighty hero… then he drew the Sword of Khaine and doomed his line. The Daemons were banished, the Great Vortex created, but in victory came the Elves’ ultimate defeat. A schism was rent between those who had been most loyal to Aenarion’s line, and the rest of Ulthuan. Soon Elf fought Elf and the Dark Elves, or, more accurately, the Druchii, were forged in war, blood and murder. The events that led to this sundering happened millennia ago, and yet, the grand architect of a whole race’s tragedy not only still lives but remains one of the most powerful of all their rulers. She is the mother of the Witch King; she is Morathi, the Hag Sorceress of Ghrond. Morathi was Aenarion’s second wife. He rescued the beautiful seeress from a Slaaneshi host. As the legends tell it, they soon fell in love, and Morathi’s influence became absolute. Through their union came a son, Malekith, destined to become the Witch King. This alone guarantees Morathi a place in history, but she is far more than a mother alone. It was Morathi that broke apart the magical spectrum to fashion Dark Magic. It was she that spread the Cult of Pleasure throughout Ulthuan, fermenting the seeds of discord and ensuring that Malekith’s followers were ready when he made his move against the usurpers of Ulthuan. To this day, Morathi is both revered and hated by her own kin. While the Witch King tolerates his mother, she is more likely to be manipulating events that furnish her own agenda. Seduction and assassination are her favoured weapons, although she is no stranger to open war. Over millennia the Cult of Pleasure’s influence has waxed and waned, but it has always remained under Morathi’s sway. And so - even as Malekith banishes the Hag Sorceress away from the traditional powerbase of Ghrond to the Ancient City of Quintex - her followers are ready and waiting.

Faction effects

  • Sea Lanes journey duration: -1 turns (factionwide)
  • Underworld Sea travel time: -1 (factionwide)
  • Seductive influence: +150 required for complete seduction
  • Seductive influence: -2 per turn from race

Victory conditions

Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions

Short Campaign Victory

  1. Destroy the following faction(s): Har Ganeth
  2. Construct landmark: Vaults of Quintex
  3. Ensure that the following building has been constructed: Halls of Hedonism
  4. Recruit 5 Daemonettes of Slaanesh and increase their rank to rank 6.
  5. Recruit 2 Supreme Sorceress of any Lore of Magic and increase their rank to rank 10.

REWARDS

Follower or item: Black Ark Privateer

  • Gain a unique Dreadlord (Sword & Crossbow)

Long Campaign Victory

  1. Achieve the Short Victory conditions.
  2. Maintain control of the following 1 province(s), either by direct ownership or through vassals and military allies: Nagarythe
  3. Recruit 5 Supreme Sorceress of any Lore of Magic and increase their rank to rank 15.
  4. Construct landmark: Shrine of Widowmaker
  5. Obtain the Sword of Khaine

REWARDS

Droves of the Dispossessed
  • Income from slaves: +15%
Masters of Torment
  • Hero recruit rank: +10 (all provinces)

Slaves: +2,000

Plan a co-op campaign with Cult of Pleasure — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Dark Elf factions.

Climate

Suitable

  • Chaotic Wasteland
  • Frozen
  • Temperate Island

Unpleasant

  • Jungle
  • Mountain
  • Savannah
  • Temperate

Uninhabitable

  • Desert
  • Magical Forest
  • Ocean
  • Undead Wasteland
  • Wasteland

How settling Cult of Pleasure fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.