
Dark Elves · Immortal Empires
Har Ganeth
wh2_main_def_har_ganethComes with The Queen & The Crone(Warhammer II)
Har Ganeth is a playable Dark Elves faction in Total War: Warhammer III, led by Crone Hellebron. In Immortal Empires it starts in Har Ganeth with 1 region. It comes with The Queen & The Crone. Faction key wh2_main_def_har_ganeth. Patch 9.0.4, from the game's data tables.
Start here
Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.
Start and neighbours

Starts at Har Ganeth (The Road of Skulls)
- 1.Ghrond — Ghrond · near (4.0%) · minor faction
- 2.Da Cage Breakaz — Nagrar · medium (4.2%) · minor faction
- 3.Karond Kar — Karond Kar · medium (5.1%) · minor faction
- 4.Nagarythe — The Monoliths · medium (5.8%)
- 5.Hag Graef — Hag Graef · medium (6.0%)
Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map
Climate at a glance
3 suitable · 4 unpleasant · 5 uninhabitable
Victory at a glance
Short victory: 5 objectives · long victory: 6
- Construct landmark: Shrine of Widowmaker
- Obtain the Sword of Khaine
- Perform the ritual: Sacrifice to Mathlann
Key units and where they are recruited
COMPUTED — per role, the Dark Elves unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).
BleakswordsMelee infantry · Health per 1,000 gold: 16,800
Recruited from Conscription Halls (Barracks, level 1)
DarkshardsMissile infantry · Missile damage per 1,000 gold: 3,273
Recruited from Conscription Halls (Barracks, level 1)
Dark RidersMelee cavalry · Health per 1,000 gold: 12,267
Recruited from Reaver Stables (Black Ark Riders, level 1)
HarpiesMonstrous infantry · Health per 1,000 gold: 10,440
Recruited from Harpy Roost (Beastmasters, level 1)
War HydraMonsters · Health per 1,000 gold: 6,710
Recruited from Beastmaster's Stables (Beastmasters, level 2)
Reaper Bolt ThrowersWar machines & artillery · Missile damage per 1,000 gold: 779
Recruited from Halls of Ravaging (Barracks, level 3)
Faction leader

Crone Hellebron
Har Ganeth
Har Ganeth, City of Khaine, seeks war, and thus Hellebron goes forth to wage it and demand the world’s submission!
- Sacrifice to Drakira: Improves Death Hags and Witch Elves, plus bonuses for all armies versus High Elves
- Hero capacity: +2 for Death Hags
- Slave Cost: -33% for Sacrifice to Khaine
- Income from slaves: +5%
- Casualties captured post-battle: +25%
- Sacrifice to Drakira: Improves Death Hags and Witch Elves, plus bonuses for all armies versus High Elves
- Hero capacity: +2 for Death Hags
- Slave Cost: -33% for Sacrifice to Khaine
- Income from slaves: +5%
- Casualties captured post-battle: +25%
Read more ▾
The Dark Elves were once Asur, the same race as the High Elves. What separates them is that the Druchii unleashed their minds from the iron discipline that all Elves require else they slip into depravity. The Druchii opened their hearts to the gods of the Cytharai, the Elven gods of the Underworld. Of all the underworld gods it was Khaine, God of Murder, who rose to prominence, and especially in Har Ganeth - the City of Executioners. It is a cursed place. A madness overtook that city long ago, a thirst for blood and flesh that has just been kept in abeyance by some of the strictest laws in all Naggaroth. Only in Har Ganeth are acts such as murder, thievery, and public debauchery treated as crimes. The penalty for any infraction is, of course, death by execution. This is a heavy burden to bear for a folk with such a proclivity for violence and homicide; but that is the point, for the slightest leeway would lead to utter depravity and the madness taking hold again. The release for all this pent-up, violent aggression comes on Death Night, an eve of bloody excess in Khaine's glorious name. As soon as the sun sets, so do the city's draconian laws, and all hell breaks loose as Witch Elves, nobles and even slaves take to the streets to revel in murder. Scores are settled and new ones created in a night of diabolical violence. And only as the dawn gong rings out across the city, and the sated survivors attempt to flee the street, does Har Ganeth’s ruler make an appearance. The gates to the palace swing open and Hellebron, accompanied by her elite guard, emerges to sweep the streets of those engorged and slow with the night’s excesses. Hellebron is the Blood Queen, High Priestess of Khaine and most powerful of all Witch Elves. Her only true rival in power is Morathi, whom she despises. For the Witch King’s mother has withheld the secret of eternal youth from Hellebron. And so, while Morathi keeps her eldritch beauty, time leeches upon Hellebron. She becomes a withered crone, and only by bathing in Cauldrons of Blood can she temporarily restore her youthful aspect. But every year, the enchantment wears off quicker and more blood is required. It is this constant attainment to a lost and fleeting beauty that drives the Blood Queen ever onward...
Faction effects
- Sea Lanes journey duration: -1 turns (factionwide)
- Underworld Sea travel time: -1 (factionwide)
- Seductive influence: +150 required for complete seduction
- Seductive influence: -2 per turn from race
Victory conditions
Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions
Short Campaign Victory
- Construct landmark: Shrine of Widowmaker
- Obtain the Sword of Khaine
- Perform the ritual: Sacrifice to Mathlann
- Recruit 2 Death Hags and increase their rank to rank 10.
- Trigger 8 Death Nights.
REWARDS
- Maximum Slave Cost : -20% for Death Night
- Current Slave Cost: -20% for Death Night
- Maximum Slave Cost : -20% for Death Night
- Current Slave Cost: -20% for Death Night
Follower or item: Black Ark Privateer
Long Campaign Victory
- Achieve the Short Victory conditions.
- Destroy the following faction(s): Cult of Pleasure
- Construct landmarks: Hellebron's Palace and Fiery Pits of Sacrifice
- Recruit 5 Death Hags and increase their rank to rank 10.
- Control Morathi's lair either by direct ownership or through vassals and military allies: Ancient City of Quintex
- Trigger 20 Death Nights.
REWARDS
- Income from slaves: +15%
- Income from slaves: +15%
- Hero recruit rank: +10 (all provinces)
- Hero recruit rank: +10 (all provinces)
Slaves: +2,000
Plan a co-op campaign with Har Ganeth — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Dark Elf factions.
Climate
Suitable
Chaotic Wasteland
Frozen
Temperate Island
Unpleasant
Jungle
Mountain
Savannah
Temperate
Uninhabitable
Desert
Magical Forest
Ocean
Undead Wasteland
Wasteland
How settling Har Ganeth fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.