Crone Hellebron skill tree & build planner
Dark ElvesLegendary lordUnit stats
50 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Dark SteedUnlocks at rank 4Mount: Dark SteedTrue horses no longer, Dark Magic corrupts the finest Elven steeds and turns them into black-flanked killers.
- Cauldron of BloodUnlocks at rank 10Mount: Cauldron of BloodA gift from Khaine, containing the secret of eternal youth and beauty. His brides may bathe in it to renew their vitality.
- ManticoreUnlocks at rank 14Mount: ManticoreThe roar of a Manticore is guaranteed to send mortals fleeing, for they know a creature of terror is abroad.
- Greater Ward of KhaineUnlocks at rank 8Missile resistance: 15%The Bloody-handed God watches over his disciples.
- WitchbrewUnlocks at rank 8Ability: "Witchbrew"
- The Second CauldronCooldown: -33% to "Witchbrew"Ability number of uses: +2 for "Witchbrew"Requires: Witchbrew"Why stop at one, when you can have two?"
- Secrets of the CauldronHit points: +12%Requires: WitchbrewWith enough sacrifices, the deepest secrets of the Cauldron of Blood will be yours.
- Army of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10Regiments of Renown army capacity: +2 (own army)Level 2 · free at rank 20Regiments of Renown army capacity: +4 (own army)Level 3 · free at rank 30Regiments of Renown army capacity: +6 (own army)If their renown does them justice, they will be fit to serve one whose fame they will never outstrip.
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character experience gain: +20% (Heroes in Lord's army)Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40Character experience gain: +35% (Heroes in Lord's army)Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50Character experience gain: +50% (Heroes in Lord's army)Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Champion of KhaineUnlocks at rank 10Missile resistance: 10% for Witch Elves and Har Ganeth Executioners units (Lord's army)Physical resistance: 10%As Khaine's chosen bride, she is his champion and envoy, and no harm will come to her.
- Favour of KhaineCooldown: -33% to "Gaze of Khaine"Ability number of uses: +2 for "Gaze of Khaine"Requires: Champion of KhaineKhaine's favour is bestowed on those that seek to bring murder into the world.
- Daughters of DespairBonus vs Infantry: +8 for Witch Elves, Sisters of Slaughter and Har Ganeth Executioners units (Lord's army)Melee defence: +6 for Witch Elves, Sisters of Slaughter and Har Ganeth Executioners units (Lord's army)Requires: Champion of KhaineWitch Elves are drawn to their monarch, for no other commands Khaine's word like she.
- Rapturous MurderBonus vs Infantry: +12Charge bonus: +20Requires: Champion of KhaineGive in to the Blood Queen's affection - her love is so intense as to kill.
- Playthings of the QueenLoyalty: +2 for new recruits (factionwide)Income from slaves: +5% (factionwide)Casualties captured post-battle: +35%Requires: Champion of KhaineWhether Elf, Dwarf, or man, their souls now serve the pleasure of the Blood Queen.
- Blood QueenUnit Rank: +3 for Death Night armyPassive ability: "Regeneration"Hit points: +12%Requires: 2 skill points across Favour of Khaine, Daughters of Despair, Rapturous Murder, Playthings of the QueenThe need for blood - to bathe in its viscous goodness - will always drive the Crone of Har Ganeth onward.
- Dance of DeathMelee attack: +4Melee defence: +4So much of war is an art. Over time and with much practice, combat moves can resemble a series of perfectly-rehearsed dance moves.
- Devastating Charge2 levelsLevel 1Charge bonus: +15Level 2Charge bonus: +30Requires: Dance of DeathSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Conviction2 levelsLevel 1Leadership: +4Level 2Leadership: +9Requires: Dance of DeathSuch is this one's conviction that others have no choice but to believe.
- Wild-Eyed2 levelsLevel 1Melee attack: +4Level 2Melee attack: +9Requires: Dance of Death"Don't look into their eyes, there is only death there!"
- Impassioned2 levelsLevel 1Melee defence: +6Level 2Melee defence: +12Requires: Dance of DeathThere is nothing but utter belief. There is no reasoning with this one.
- Blood FrenzyPassive ability: "Blood Frenzy"Requires: 4 skill points across Devastating Charge, Conviction, Wild-Eyed, ImpassionedWhere the Blood Queen treads, murder follows in her wake.
- Fervour2 levelsLevel 1Weapon strength: +10%Level 2Weapon strength: +20%Requires: Blood FrenzyThis one fights with a fervour to be both admired and despised.
- Tenacity2 levelsLevel 1Hit points: +7%Level 2Hit points: +15%Requires: Blood FrenzyThis one will not go down easily - it will be necessary to break both the will and the body first.
- Blade Shield2 levelsLevel 1Melee defence: +6Level 2Melee defence: +12Requires: Blood FrenzyA blade that sings in defence will not let its wielder be penetrated.
- Fleet-Footed2 levelsLevel 1Speed: +7%Level 2Speed: +15%Requires: Blood FrenzyThose who are fleet of foot can reach the enemy faster.
- Heroic Killing BlowAbility: "Heroic Killing Blow"Requires: 4 skill points across Fervour, Tenacity, Blade Shield, Fleet-Footed
Battle
- Inspiring PresenceUnit experience gain per turn: +75 (Lord's army)Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts.
- Line Breaker3 levelsLevel 1Melee defence: +4 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)Level 2Melee attack: +4 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)Melee defence: +4 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)Level 3Melee attack: +6 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)Melee defence: +6 for Dreadspears, Bleakswords, Black Ark Corsairs and Darkshards units (Lord's army)Requires: Inspiring PresenceMagic is a most useful tool on the field of battle, but generally secondary in the face of good, old-fashioned brute force.
- Sheafmaster3 levelsLevel 1Ammunition: +8% for Darkshards, Black Ark Corsairs and Reaper Bolt Thrower units (Lord's army)Level 2Ammunition: +12% for Darkshards, Black Ark Corsairs and Reaper Bolt Thrower units (Lord's army)Reload time reduction: +4% for Darkshards, Black Ark Corsairs and Bolt Thrower units (Lord's army)Level 3Ammunition: +20% for Darkshards, Black Ark Corsairs and Reaper Bolt Thrower units (Lord's army)Reload time reduction: +8% for Darkshards, Black Ark Corsairs and Bolt Thrower units (Lord's army)Requires: Inspiring PresenceMarshalling missile troops effectively - even elites - is all about timing.
- Raid Leader3 levelsLevel 1Charge bonus: +6 for Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (Lord's army)Level 2Charge bonus: +9 for Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (Lord's army)Melee defence: +3 for Shades, Dark Riders, Doomfire Warlock and Scourgerunner Chariot units (Lord's army)Missile strength: +6% for Shades, Dark Riders and Scourgerunner Chariot units (Lord's army)Level 3Charge bonus: +12 for Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (Lord's army)Melee defence: +5 for Shades, Dark Riders, Doomfire Warlock and Scourgerunner Chariot units (Lord's army)Missile strength: +8% for Shades, Dark Riders and Scourgerunner Chariot units (Lord's army)Requires: Inspiring PresenceThe most effective raiders have a plan that is certain to succeed and stick to it; this one ensures that they do.
- Lash Master3 levelsLevel 1Weapon strength: +6% for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)Level 2Reload time reduction: +9% for Bloodwrack Medusae units (Lord's army)Charge bonus: +9 for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)Weapon strength: +9% for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)Level 3Reload time reduction: +12% for Bloodwrack Medusae units (Lord's army)Charge bonus: +12 for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)Weapon strength: +12% for Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore and Bloodwrack Medusae units (Lord's army)Requires: Inspiring PresenceJudicious, or even not-so-judicious, use of the lash tends to get the desired results, so why hold back?
- Knight Lord3 levelsLevel 1Melee attack: +4 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)Level 2Melee attack: +4 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)Melee defence: +4 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)Level 3Melee attack: +6 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)Melee defence: +6 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Lord's army)Requires: Inspiring PresenceThe ability to command the savage, untamed Cold Ones should not be underestimated - not everyone has the knack!
- Slaughterlord3 levelsLevel 1Melee attack: +4 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)Level 2Melee attack: +4 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)Melee defence: +4 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)Level 3Melee attack: +6 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)Melee defence: +6 for Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (Lord's army)Requires: Inspiring PresenceAn elite even amongst elites, this accomplished warrior directs the cut-and-thrust of melee - a choreographer of death, you might say.
- Strength Through SpitePassive ability: "Strength Through Spite"Requires: 6 skill points across Line Breaker, Sheafmaster, Raid Leader, Lash Master, Knight Lord, Slaughterlord
- Cull the UnworthyArmour: +10 for Bleakswords, Dreadspears, Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)Missile strength: +12% for Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)Missile resistance: 15% for Bleakswords, Dreadspears, Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)Weapon strength: +12% for Bleakswords, Dreadspears, Darkshards and Reaper Bolt Thrower units (Rank 7 and above) (Lord's army)Requires: Strength Through SpiteThose who fail to make the grade don't just die, they're tortured and used for target practice!
- Ravager RewardsArmour: +10 for Black Ark Corsairs, Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (Rank 7 and above) (Lord's army)Range: +15% for Black Ark Corsairs, Shades, Dark Riders and Scourgerunner Chariot units (Rank 7 and above) (Lord's army)Speed: +10% for Black Ark Corsairs, Shades, Dark Riders, Doomfire Warlocks and Scourgerunner Chariot units (Rank 7 and above) (Lord's army)Requires: Strength Through SpiteYou'd think that pillaging the land would bring payment enough. You'd be wrong.
- Favour the FortunateArmour: +5 for Black Guard of Naggarond, Har Ganeth Executioners, Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Rank 7 and above) (Lord's army)Charge bonus: +12 for Black Guard of Naggarond, Har Ganeth Executioners, Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Rank 7 and above) (Lord's army)Weapon strength: +12% for Black Guard of Naggarond, Har Ganeth Executioners, Cold One Knights, Cold One Dread Knights and Cold One Chariot units (Rank 7 and above) (Lord's army)Requires: Strength Through SpiteThe gods help those who help themselves - raising them above the rank and file to elite status.
- Confer BloodlustPhysical resistance: 10% for Witch Elves, Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore, Sisters of Slaughter and Bloodwrack Medusae units (Rank 7 and above) (Lord's army)Speed: +10% for Witch Elves, Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore, Sisters of Slaughter and Bloodwrack Medusae units (Rank 7 and above) (Lord's army)Weapon strength: +12% for Witch Elves, Harpies, War Hydra, Kharibdyss, Black Dragon, Feral Manticore, Sisters of Slaughter and Bloodwrack Medusae units (Rank 7 and above) (Lord's army)Requires: Strength Through SpiteThe murderous, unforgiving rage of Khaine can be transferred from a Lord to his legions.
- Kindle the FuryReplaces: "Strength Through Spite"Passive ability: "Kindle the Fury"Requires: a point in any of Cull the Unworthy, Ravager Rewards, Favour the Fortunate, Confer Bloodlust
Campaign
- Route MarcherCampaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't.
- Iron Disciplinarian3 levelsLevel 1Control: +1 (local province)Level 2Control: +2 (local province)Level 3Control: +3 (local province)Requires: Route MarcherThis Lord expects utter obedience from the smallfolk, and has little time for insurrections or petty revolts.
- Dreaded Slaver3 levelsLevel 1Casualties captured post-battle: +5%Level 2Casualties captured post-battle: +12%Level 3Casualties captured post-battle: +25%Requires: Route MarcherThis one ensures that those captured in battle wished they'd died on the field, so great is the cruelty that awaits them.
- Serve or Die3 levelsLevel 1Recruitment cost: -5% (Lord's army)Level 2Recruitment cost: -10% (Lord's army)Level 3Recruitment cost: -15% (Lord's army)Requires: Route Marcher"You will serve me, wretch, or you will die, there is no other option."
- Infamous Raider3 levelsLevel 1Income from looting settlements: +4% (Lord's army)Income from raiding: +10% (Lord's army)Income from sacking settlements: +4% (Lord's army)Level 2Income from looting settlements: +9% (Lord's army)Income from raiding: +20% (Lord's army)Income from sacking settlements: +9% (Lord's army)Level 3Income from looting settlements: +15% (Lord's army)Income from raiding: +30% (Lord's army)Income from sacking settlements: +15% (Lord's army)Requires: Route MarcherIf there were annals detailing the dastardly deeds of the sackers and looters of the world, this inveterate brigand would feature heavily.
- DraftmasterRecruit rank: +1 for all units (Lord's army)Local recruitment capacity: +1 (local province)Requires: 4 skill points across Iron Disciplinarian, Dreaded Slaver, Serve or Die, Infamous RaiderSomeone has to ensure the numbers and quality of recruits remain high.
- Lightning Strike3 levelsLevel 1Enemy battle reinforcement time: +25%Battle reinforcement time: -10%Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2Enemy battle reinforcement time: +50%Battle reinforcement time: -20%Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3Enemy battle reinforcement time: +50%Battle reinforcement time: -30%Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penaltyEnables lightning strike battles when reinforcements are presentRequires: Draftmaster"The time to strike is now!"
- Quartermaster3 levelsLevel 1Upkeep: -3% (Lord's army)Level 2Upkeep: -6% (Lord's army)Level 3Upkeep: -10% (Lord's army)Requires: DraftmasterA good quartermaster can ration equipment and foodstuffs efficiently, making supplies last longer.
- Fleeting Shadow3 levelsLevel 1Ambush success chance: +6% (Lord's army)Ambush defence chance: +5% (Lord's army)Level 2Ambush success chance: +16% (Lord's army)Ambush defence chance: +10% (Lord's army)Level 3Attribute: Vanguard DeploymentAmbush success chance: +30% (Lord's army)Ambush defence chance: +20% (Lord's army)Requires: DraftmasterKnowing precisely where and when to launch an ambush, and against who, takes an unusual level of guile.
- Elven Healing3 levelsLevel 1Casualty replenishment rate: +2% (Lord's army)Attrition: -10% casualties suffered from all attrition (Lord's army)Level 2Casualty replenishment rate: +4% (Lord's army)Attrition: -20% casualties suffered from all attrition (Lord's army)Level 3Casualty replenishment rate: +6% (Lord's army)Attrition: -30% casualties suffered from all attrition (Lord's army)Requires: DraftmasterThe ancient Asur arts teach one how to heal as well as how to harm.
- Renowned & FearedEnemy Hero action success chance: -10%Hero self-defence: +25% chance of wounding aggressorsCampaign movement range: +5%Recruit rank: +1 for all units (Lord's army)Upkeep: -8% (Lord's army)Requires: 4 skill points across Lightning Strike, Quartermaster, Fleeting Shadow, Elven HealingThis Lord's many deeds - both on and off the battlefield - have brought them renown among their allies and made them feared by their enemies.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Crone Hellebron · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 4,288 | 4,288 |
| Armour | 15 | 15 |
| Leadership | 80 | 80 |
| Speed | 44 | 44 |
| Melee attack | 70 | 70 |
| Melee defence | 50 | 50 |
| Weapon strength | 470 | 470 |
| … armour-piercing | 330 | 330 |
| Charge bonus | 55 | 55 |
| Bonus vs infantry | 20 | 20 |
| Ward save % | 0 | 0 |
| Physical resistance % | 20 | 20 |
| Missile resistance % | 0 | 0 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
