
Faction leader

Alith Anar
Nagarythe
Alith Anar's thirst for vengeance takes him to a camp hidden among the ancient Monoliths, ready to launch a guerrilla campaign against the hated Druchii
Eliminating characters that are Marked for Death grants various rewards
Invocation of Morai-Heg: Summons unique Hero Hand of the Shadow Crown
Unlocks the Shadow Realms army stance (teleportation that cannot be intercepted)
Global recruitment duration: -1 turn(s) (minimum 1)
Campaign movement range: +10% (all armies)
Eliminating characters that are Marked for Death grants various rewards
Invocation of Morai-Heg: Summons unique Hero Hand of the Shadow Crown
Unlocks the Shadow Realms army stance (teleportation that cannot be intercepted)
Global recruitment duration: -1 turn(s) (minimum 1)
Campaign movement range: +10% (all armies)
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Legend has it that, when Malekith fled into the west, the folk of Nagarythe chose Alith Anar as their ruler. The new king was the last heir of a great line, his forebears slain by the Witch King’s minions. In those days there were many Dark Elves still hiding in Ulthuan, and Alith Anar took to eradicating them with a vengeance. Foes not killed in battle were crucified on trees or had their skin stretched across the ragged cliff-faces, where those who passed could witness the insurgents' grisly fate. As Anar attacked and burned each enemy encampment, his infamy grew. He and his loyal warriors struck from the darkness to purge their homeland of traitors and those sympathetic to Malekith. And so the Legend of the Shadow King grew. To this day, Anar carries a bleak outlook, one which matches the lands over which he reigns, as the Shadowlands, Nagarythe, are dark and desolate places. Nagarythe's jagged coast still bears the scars of the Sundering, yet it is seen as home by the tough, seasoned Shadow Warriors who look upon their kin in the other nine kingdoms with nothing short of utter disdain. Anar himself is a king without a palace, not that he desires a luxurious throne. One of the greatest Elven palaces of all, Anlec, was once capital of Nagarythe and the seat of the first Phoenix king. Now, it lies in ruins, but there have been many attempts by the Druchii and even some Asur to bring it back to past glories. The Shadow King, however, is more comfortable with his warriors in the wilds or even ranging beyond Nagarythe’s borders, to fulfil his eternal quest for vengeance against the traitor-kin who ruined his homeland and slaughtered his bloodline!
Faction effects
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Sea Lanes journey duration: -1 turns (factionwide)
Underworld Sea travel time: -1 (factionwide)
Stance
Allegiance points gained: +100%
Seductive influence: +250 required for complete seduction
Seductive influence: -5 per turn from race
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.