Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

High Elves · Immortal Empires

Nagarythe

wh2_main_hef_nagarythe

Comes with Alith Anarfree(Warhammer II)

Nagarythe is a playable High Elves faction in Total War: Warhammer III, led by Alith Anar. In Immortal Empires it starts in The Monoliths with 1 region. It comes with Alith Anar. Faction key wh2_main_hef_nagarythe. Patch 9.0.4, from the game's data tables.

Start here

Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.

Start and neighbours

Starts at The Monoliths (Granite Hills)

  1. 1.The Forgebound — The Black Forests · near (2.4%) · minor faction
  2. 2.The Drowned — The Twisted Glade · medium (5.1%)
  3. 3.Hag Graef — Hag Graef · medium (5.1%)
  4. 4.Har Ganeth — Har Ganeth · medium (5.8%)
  5. 5.Karond Kar — Karond Kar · medium (6.2%) · minor faction

Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map

Climate at a glance

4 suitable · 4 unpleasant · 4 uninhabitable · 4 climates differ from the race

Every climate below · what each level does

Victory at a glance

Short victory: 4 objectives · long victory: 5

  • Eliminate 3 marked characters.
  • Destroy the following faction(s): Karond Kar, Naggarond, The Drowned, …
  • Maintain control of the following 1 province(s), either by direct ownership or through vassals and military allies: Nagarythe

All objectives and rewards below

Leader's quests

The quest battles

Key units and where they are recruited

COMPUTED — per role, the High Elves unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).

Faction leader

Alith Anar

Alith Anar

Nagarythe

Alith Anar's thirst for vengeance takes him to a camp hidden among the ancient Monoliths, ready to launch a guerrilla campaign against the hated Druchii

Court of the Shadowlands
  • Eliminating characters that are Marked for Death grants various rewards
  • Invocation of Morai-Heg: Summons unique Hero Hand of the Shadow Crown
  • Unlocks the Shadow Realms army stance (teleportation that cannot be intercepted)
  • Global recruitment duration: -1 turn(s) (minimum 1)
  • Campaign movement range: +10% (all armies)
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Legend has it that, when Malekith fled into the west, the folk of Nagarythe chose Alith Anar as their ruler. The new king was the last heir of a great line, his forebears slain by the Witch King’s minions. In those days there were many Dark Elves still hiding in Ulthuan, and Alith Anar took to eradicating them with a vengeance. Foes not killed in battle were crucified on trees or had their skin stretched across the ragged cliff-faces, where those who passed could witness the insurgents' grisly fate. As Anar attacked and burned each enemy encampment, his infamy grew. He and his loyal warriors struck from the darkness to purge their homeland of traitors and those sympathetic to Malekith. And so the Legend of the Shadow King grew. To this day, Anar carries a bleak outlook, one which matches the lands over which he reigns, as the Shadowlands, Nagarythe, are dark and desolate places. Nagarythe's jagged coast still bears the scars of the Sundering, yet it is seen as home by the tough, seasoned Shadow Warriors who look upon their kin in the other nine kingdoms with nothing short of utter disdain. Anar himself is a king without a palace, not that he desires a luxurious throne. One of the greatest Elven palaces of all, Anlec, was once capital of Nagarythe and the seat of the first Phoenix king. Now, it lies in ruins, but there have been many attempts by the Druchii and even some Asur to bring it back to past glories. The Shadow King, however, is more comfortable with his warriors in the wilds or even ranging beyond Nagarythe’s borders, to fulfil his eternal quest for vengeance against the traitor-kin who ruined his homeland and slaughtered his bloodline!

Faction effects

  • Sea Lanes journey duration: -1 turns (factionwide)
  • Underworld Sea travel time: -1 (factionwide)
  • Allegiance points gained: +100%
  • Seductive influence: +250 required for complete seduction
  • Seductive influence: -5 per turn from race

Victory conditions

Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions

Short Campaign Victory

  1. Eliminate 3 marked characters.
  2. Destroy the following faction(s): Karond Kar, Naggarond, The Drowned, Scourge of Khaine
  3. Maintain control of the following 1 province(s), either by direct ownership or through vassals and military allies: Nagarythe
  4. Hold Nagarythe Patron Seat and fully upgrade it

REWARDS

Follower or item: Shadow Banner

Follower or item: Reaver Bow

Follower or item: Amulet of Foresight

Long Campaign Victory

  1. Achieve the Short Victory conditions.
  2. Eliminate 10 marked characters.
  3. Destroy the following faction(s): Cult of Pleasure, Hag Graef, The Thousand Maws
  4. Maintain control of at least 3 province(s) in Naggaroth.
  5. Spend at least 2,000 Influence across patronage, actions, or on improving relations with other factions.

REWARDS

Conscription
  • Global recruitment duration: -1 turn for all units (all armies)
  • Global recruitment capacity: +2
  • Influence: +2,000

Plan a co-op campaign with Nagarythe — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best High Elf factions.

Climate

Suitable

  • Frozen
  • Temperate Island
  • Temperate(race: Unpleasant)
  • Wasteland(race: Unpleasant)

Unpleasant

  • Jungle
  • Magical Forest(race: Suitable)
  • Mountain
  • Savannah(race: Suitable)

Uninhabitable

  • Chaotic Wasteland
  • Desert
  • Ocean
  • Undead Wasteland

How settling Nagarythe fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.