Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Dark Elves · Immortal Empires

Naggarond

wh2_main_def_naggarond

Naggarond is a playable Dark Elves faction in Total War: Warhammer III, led by Malekith. In Immortal Empires it starts in Naggarond with 1 region. It comes with the base game. Faction key wh2_main_def_naggarond. Patch 9.0.4, from the game's data tables.

Start here

Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.

Start and neighbours

Starts at Naggarond (Iron Foothills)

  1. 1.Hag Graef — Hag Graef · near (2.8%)
  2. 2.Ghrond — Ghrond · near (3.9%) · minor faction
  3. 3.Clan Septik — Altar of Ultimate Darkness · medium (5.3%) · minor faction
  4. 4.The Ancestral Throng — Drackla Spire · medium (6.8%)
  5. 5.Clar Karond — Clar Karond · medium (6.9%) · minor faction

Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map

Climate at a glance

3 suitable · 4 unpleasant · 5 uninhabitable

Every climate below · what each level does

Victory at a glance

Short victory: 4 objectives · long victory: 4

  • Destroy the following faction(s): Slaughterhorn Tribe, Nagarythe, Legion of the Gorequeen
  • Construct landmarks: Towers of the Black Guard and The Altar of Ultimate Darkness
  • Maintain control of the following 3 province(s), either by direct ownership or through vassals and military allies: Iron Foothills, The Black Flood, Obsidian Peaks

All objectives and rewards below

Leader's quests

The quest battles

Key units and where they are recruited

COMPUTED — per role, the Dark Elves unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).

Faction leader

Malekith

Malekith

Naggarond

In his capital Naggarond, Malekith has brought his rebellious Dreadlords to heel and now sets about bringing the entire world under his dominion.

Witch King of Naggaroth
  • Loyalty: +2 for new recruits
  • Upkeep: -25% for Black Guard of Naggarond, Dreadspears, Bleakswords and Darkshards units
  • Diplomatic relations: +20 with Dark Elves
  • Allegiance points gained: +50% for alliances with Dark Elves
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"If they shall not bow to me, the rightful ruler of Ulthuan, then I shall see each tower crumble and every soul scourged in pain until they beg for my rule." Long ago, the near-immortal Elves were a single race, united in outlook. Then came a great divide, when avarice, jealousy and malevolence boiled over and forever tore apart their civilisation. Denied the throne and then rejected by the god Asuryan’s purifying flames, Malekith, rightful son of Aenarion, has declared himself forever the enemy of Ulthuan and the Asur. Although Malekith’s broken body was healed by his mother, the Hag Sorceress Morathi, using magical means, he remains scarred from the encounter and twisted by an inalienable desire to avenge himself upon those once considered kin. There are none among the Druchii – Malekith’s Elven supporters – who have seen his face, for his entire body lies encased within a suit of enchanted, black-metal armour said to be fused to his flesh. Many among the Druchii even mutter that Morathi’s Dark Magic has rendered her son immortal. Whether or not this is true, Malekith promises dire vengeance upon the Asur, vowing to wipe Ulthuan forever from the face of the world if he is denied the Phoenix Throne again. Deep within the Dark Elves’ bleak kingdom of Naggaroth, plans are afoot to bring about the High Elves’ downfall. To this end, Malekith has spent centuries training to become the perfect warrior, a much-dreaded sorcerer, and an ‘inspirational’ leader, although fear of the ‘Witch King’, as he is now known is, in many cases, the galvanising element. Malekith’s forces have followed him across the world in pursuit of his dark goal, and have faced the High Elves on many occasions; in spite of this, Ulthuan still stands. Nothing if not persistent, Malekith knows that soon there will be a final reckoning between the Elves – the Druchii will rise, the Asur will fall, and the work of millennia will at last be complete. If the Witch King cannot rule Ulthuan, then no one will!

Faction effects

  • Sea Lanes journey duration: -1 turns (factionwide)
  • Underworld Sea travel time: -1 (factionwide)
  • Seductive influence: +150 required for complete seduction
  • Seductive influence: -2 per turn from race

Victory conditions

Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions

Short Campaign Victory

  1. Destroy the following faction(s): Slaughterhorn Tribe, Nagarythe, Legion of the Gorequeen
  2. Construct landmarks: Towers of the Black Guard and The Altar of Ultimate Darkness
  3. Maintain control of the following 3 province(s), either by direct ownership or through vassals and military allies: Iron Foothills, The Black Flood, Obsidian Peaks
  4. Confederate another Dark Elves faction

REWARDS

Ruthless Ambition
  • Construction time: -2 for Province Capital/Settlement buildings

Follower or item: Black Ark Privateer

Long Campaign Victory

  1. Achieve the Short Victory conditions.
  2. Construct landmark: The Black Tower of Malekith
  3. Destroy the following faction(s): Eataine, Avelorn, Yvresse
  4. Control at least 8 of the following provinces either by direct ownership or through vassals and military allies: Eataine, Caledor, Tiranoc, Ellyrion, Nagarythe, Avelorn, Chrace, Cothique, Saphery, Northern Yvresse, Southern Yvresse

REWARDS

Droves of the Dispossessed
  • Income from slaves: +15%
Masters of Torment
  • Hero recruit rank: +10 (all provinces)

Slaves: +2,000

Plan a co-op campaign with Naggarond — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Dark Elf factions.

Climate

Suitable

  • Chaotic Wasteland
  • Frozen
  • Temperate Island

Unpleasant

  • Jungle
  • Mountain
  • Savannah
  • Temperate

Uninhabitable

  • Desert
  • Magical Forest
  • Ocean
  • Undead Wasteland
  • Wasteland

How settling Naggarond fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.