
Dark Elves · Immortal Empires
Naggarond
wh2_main_def_naggarondNaggarond is a playable Dark Elves faction in Total War: Warhammer III, led by Malekith. In Immortal Empires it starts in Naggarond with 1 region. It comes with the base game. Faction key wh2_main_def_naggarond. Patch 9.0.4, from the game's data tables.
Start here
Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.
Start and neighbours

Starts at Naggarond (Iron Foothills)
- 1.Hag Graef — Hag Graef · near (2.8%)
- 2.Ghrond — Ghrond · near (3.9%) · minor faction
- 3.Clan Septik — Altar of Ultimate Darkness · medium (5.3%) · minor faction
- 4.The Ancestral Throng — Drackla Spire · medium (6.8%)
- 5.Clar Karond — Clar Karond · medium (6.9%) · minor faction
Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map
Climate at a glance
3 suitable · 4 unpleasant · 5 uninhabitable
Victory at a glance
Short victory: 4 objectives · long victory: 4
- Destroy the following faction(s): Slaughterhorn Tribe, Nagarythe, Legion of the Gorequeen
- Construct landmarks: Towers of the Black Guard and The Altar of Ultimate Darkness
- Maintain control of the following 3 province(s), either by direct ownership or through vassals and military allies: Iron Foothills, The Black Flood, Obsidian Peaks
Leader's quests
- Circlet of Iron — opens at rank 7
- Destroyer — opens at rank 12
- Supreme Spellshield — opens at rank 17
Key units and where they are recruited
COMPUTED — per role, the Dark Elves unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).
BleakswordsMelee infantry · Health per 1,000 gold: 16,800
Recruited from Conscription Halls (Barracks, level 1)
DarkshardsMissile infantry · Missile damage per 1,000 gold: 3,273
Recruited from Conscription Halls (Barracks, level 1)
Dark RidersMelee cavalry · Health per 1,000 gold: 12,267
Recruited from Reaver Stables (Black Ark Riders, level 1)
HarpiesMonstrous infantry · Health per 1,000 gold: 10,440
Recruited from Harpy Roost (Beastmasters, level 1)
War HydraMonsters · Health per 1,000 gold: 6,710
Recruited from Beastmaster's Stables (Beastmasters, level 2)
Reaper Bolt ThrowersWar machines & artillery · Missile damage per 1,000 gold: 779
Recruited from Halls of Ravaging (Barracks, level 3)
Faction leader

Malekith
Naggarond
In his capital Naggarond, Malekith has brought his rebellious Dreadlords to heel and now sets about bringing the entire world under his dominion.
- Loyalty: +2 for new recruits
- Upkeep: -25% for Black Guard of Naggarond, Dreadspears, Bleakswords and Darkshards units
- Diplomatic relations: +20 with Dark Elves
- Allegiance points gained: +50% for alliances with Dark Elves
- Loyalty: +2 for new recruits
- Upkeep: -25% for Black Guard of Naggarond, Dreadspears, Bleakswords and Darkshards units
- Diplomatic relations: +20 with Dark Elves
- Allegiance points gained: +50% for alliances with Dark Elves
Read more ▾
"If they shall not bow to me, the rightful ruler of Ulthuan, then I shall see each tower crumble and every soul scourged in pain until they beg for my rule." Long ago, the near-immortal Elves were a single race, united in outlook. Then came a great divide, when avarice, jealousy and malevolence boiled over and forever tore apart their civilisation. Denied the throne and then rejected by the god Asuryan’s purifying flames, Malekith, rightful son of Aenarion, has declared himself forever the enemy of Ulthuan and the Asur. Although Malekith’s broken body was healed by his mother, the Hag Sorceress Morathi, using magical means, he remains scarred from the encounter and twisted by an inalienable desire to avenge himself upon those once considered kin. There are none among the Druchii – Malekith’s Elven supporters – who have seen his face, for his entire body lies encased within a suit of enchanted, black-metal armour said to be fused to his flesh. Many among the Druchii even mutter that Morathi’s Dark Magic has rendered her son immortal. Whether or not this is true, Malekith promises dire vengeance upon the Asur, vowing to wipe Ulthuan forever from the face of the world if he is denied the Phoenix Throne again. Deep within the Dark Elves’ bleak kingdom of Naggaroth, plans are afoot to bring about the High Elves’ downfall. To this end, Malekith has spent centuries training to become the perfect warrior, a much-dreaded sorcerer, and an ‘inspirational’ leader, although fear of the ‘Witch King’, as he is now known is, in many cases, the galvanising element. Malekith’s forces have followed him across the world in pursuit of his dark goal, and have faced the High Elves on many occasions; in spite of this, Ulthuan still stands. Nothing if not persistent, Malekith knows that soon there will be a final reckoning between the Elves – the Druchii will rise, the Asur will fall, and the work of millennia will at last be complete. If the Witch King cannot rule Ulthuan, then no one will!
Faction effects
- Sea Lanes journey duration: -1 turns (factionwide)
- Underworld Sea travel time: -1 (factionwide)
- Seductive influence: +150 required for complete seduction
- Seductive influence: -2 per turn from race
Victory conditions
Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions
Short Campaign Victory
- Destroy the following faction(s): Slaughterhorn Tribe, Nagarythe, Legion of the Gorequeen
- Construct landmarks: Towers of the Black Guard and The Altar of Ultimate Darkness
- Maintain control of the following 3 province(s), either by direct ownership or through vassals and military allies: Iron Foothills, The Black Flood, Obsidian Peaks
- Confederate another Dark Elves faction
REWARDS
- Construction time: -2 for Province Capital/Settlement buildings
- Construction time: -2 for Province Capital/Settlement buildings
Follower or item: Black Ark Privateer
Long Campaign Victory
- Achieve the Short Victory conditions.
- Construct landmark: The Black Tower of Malekith
- Destroy the following faction(s): Eataine, Avelorn, Yvresse
- Control at least 8 of the following provinces either by direct ownership or through vassals and military allies: Eataine, Caledor, Tiranoc, Ellyrion, Nagarythe, Avelorn, Chrace, Cothique, Saphery, Northern Yvresse, Southern Yvresse
REWARDS
- Income from slaves: +15%
- Income from slaves: +15%
- Hero recruit rank: +10 (all provinces)
- Hero recruit rank: +10 (all provinces)
Slaves: +2,000
Plan a co-op campaign with Naggarond — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Dark Elf factions.
Climate
Suitable
Chaotic Wasteland
Frozen
Temperate Island
Unpleasant
Jungle
Mountain
Savannah
Temperate
Uninhabitable
Desert
Magical Forest
Ocean
Undead Wasteland
Wasteland
How settling Naggarond fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.