
High Elves · Immortal Empires
Avelorn
wh2_main_hef_avelornComes with The Queen & The Crone(Warhammer II)
Avelorn is a playable High Elves faction in Total War: Warhammer III, led by Alarielle the Radiant. In Immortal Empires it starts in Gaean Vale with 1 region. It comes with The Queen & The Crone. Faction key wh2_main_hef_avelorn. Patch 9.0.4, from the game's data tables.
Start here
Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.
Start and neighbours

Starts at Gaean Vale (Avelorn)
- 1.Saphery — Tor Finu · near (3.0%) · minor faction
- 2.Cult of Excess — Shrine of Asuryan · near (3.1%) · minor faction
- 3.Ellyrion — Tor Elyr · near (3.9%) · minor faction
- 4.Yvresse — Tor Yvresse · medium (4.2%)
- 5.Chrace — Tor Achare · medium (4.2%) · minor faction
Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map
Climate at a glance
4 suitable · 4 unpleasant · 4 uninhabitable
Victory at a glance
Short victory: 3 objectives · long victory: 6
- Destroy the following faction(s): Scourge of Khaine, Cult of Excess, Seducers of Slaanesh
- Hold the Gaean Vale Patron Seat and have it fully upgraded
- Fully upgrade World Root Entrance building chain
Key units and where they are recruited
COMPUTED — per role, the High Elves unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).
Ship's CompanyMelee infantry · Health per 1,000 gold: 18,900
Recruited from Militia Camp (Citizen Militia, level 1)

Ellyrian ReaversMelee cavalry · Health per 1,000 gold: 10,364
Recruited from Grazing Meadows (Elven Cavalry, level 1)


Eagle Claw Bolt ThrowersWar machines & artillery · Missile damage per 1,000 gold: 714
Recruited from Elven Workshop (Smiths, level 1)
Faction leader

Alarielle the Radiant
Avelorn
Alarielle ventures from Avelorn’s borders, mustering her cavalcade amongst the groves of Gaean Vale on Ulthuan’s Island of Rebirth.
- Hero capacity: +2 for Handmaidens
- Gains bonuses when all of Ulthuan is held by High Elves
- Receives penalties when regions within Ulthuan are not held by High Elves
- Greater Invocation of Isha: Additional bonuses for Tree Spirits units
- Invocation of Lileath: Improves casting and magic item drop chance
- Influence cost: -25% for Intrigue at Court actions
- Hero capacity: +2 for Handmaidens
- Gains bonuses when all of Ulthuan is held by High Elves
- Receives penalties when regions within Ulthuan are not held by High Elves
- Greater Invocation of Isha: Additional bonuses for Tree Spirits units
- Invocation of Lileath: Improves casting and magic item drop chance
- Influence cost: -25% for Intrigue at Court actions
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Avelorn lies at the heart of Ulthuan and the Everqueen is its sovereign. Her realm is the principal site of the Earth Mother, and she is regarded as the spiritual leader of the entire Elven realm. The position of the Everqueen is always taken by the previous queen's firstborn daughter, conceived during her year-long ritual marriage to the Phoenix King. After this formal marriage, they are free to take fresh consorts, but only the daughter of the Phoenix King can be the new Everqueen. Hence the queens of Avelorn have always been the Everqueens of Ulthuan, forming an unbroken chain from ages past. Avelorn itself is ancient. Its great forest is the oldest of all Elf realms. Ancient glamours lie upon its tangled groves, and creatures of legend - Treemen, Nymphs and Dryads - still walk beneath its eaves. It is a place of outstanding beauty and visceral danger to intruders, even the monsters that wander down from the Annulii mountains. The court of the Everqueen is always on the move, travelling through Avelorn from place-to-place like a great carnival, pitching silken pavilions wherever it halts. By day, silver laughter rings through the forest as the Elves make sport. By night, faerie lights flicker in the darkness, illuminating the revels and feasting. And yet, to mistake this Everqueen as merely a totem of the Earth Mother, Isha, would be unwise. She has a shrewd grasp of the political games played by Elven royals, and sends her own envoys to the courts - the Handmaidens - to ensure the good of all Ulthuan is upheld when such machinations are underway. And while Everqueens of the past may have avoided the battlefield, Alarielle the Radiant joins the fight without hesitation. Her power drawn from the hearts of all Asur, she is anathema to creatures of fell spirit, and no one can speak falsehood in her presence. So it is that a High Elf army might find glorious aid in its darkest hour, when the Radiant goes to war...
Faction effects
- Sea Lanes journey duration: -1 turns (factionwide)
- Underworld Sea travel time: -1 (factionwide)
- Allegiance points gained: +100%
- Seductive influence: +250 required for complete seduction
- Seductive influence: -5 per turn from race
Victory conditions
Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions
Short Campaign Victory
- Destroy the following faction(s): Scourge of Khaine, Cult of Excess, Seducers of Slaanesh
- Hold the Gaean Vale Patron Seat and have it fully upgraded
- Fully upgrade World Root Entrance building chain
REWARDS
Follower or item: Handmaiden
Follower or item: Emerald Collar
Follower or item: Enchanted Ithilmar Breastplate
Long Campaign Victory
- Achieve the Short Victory conditions.
- Destroy the following faction(s): The Dreadfleet, Cult of Pleasure
- Own 2 Wood Elf settlements, either by direct ownership or through vassals.
- Construct landmark: Court of the Everqueen
- Maintain control of the following 15 province(s), either by direct ownership or through vassals and military allies: Eataine, Caledor, Tiranoc, Ellyrion, Nagarythe, Avelorn, Chrace, Cothique, Saphery, Northern Yvresse, Southern Yvresse, Eagle Gate, Griffon Gate, Unicorn Gate, Phoenix Gate
- Spend at least 2,000 Influence across patronage, actions, or on improving relations with other factions.
REWARDS
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
- Influence: +2,000
Plan a co-op campaign with Avelorn — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best High Elf factions.
Climate
Suitable
Frozen
Temperate Island
Magical Forest
Savannah
Unpleasant
Jungle
Mountain
Temperate
Wasteland
Uninhabitable
Chaotic Wasteland
Desert
Ocean
Undead Wasteland
How settling Avelorn fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.