
Health
3,888
Armour
15
Leadership
85
Speed
36
Melee attack
45
Melee defence
55
Weapon strength
200 base + 100 armour-piercing
300
Charge bonus
23
Attributes

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
Boon of IshaAugment (Area)passiveBoon of IshaAugment (Area)Passive · Range 55 mUnder Isha's embrace, those of fey heart will be protected; that is the Everqueen's will.
Martial ProwessAugment · +2 Melee Attack, +12 Melee DefencepassiveMartial ProwessAugment+2 Melee Attack+12 Melee DefencePassiveHigh Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Arcane ConduitAugment of the WindspassiveArcane ConduitAugment of the WindsPassiveA strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.
Alarielle the Radiant skill tree
51 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Barded Ithilmar SteedBarded Ithilmar SteedUnlocks at rank 10
Mount: Barded Ithilmar Steed
Great EagleGreat EagleUnlocks at rank 15
Mount: Great Eagle
Ward of IshaWard of IshaUnlocks at rank 8
Ward save: +10%
Isha's BlessingIsha's BlessingUnlocks at rank 11
Winds of Magic power reserve capacity: +10 (own army)
Miscast base chance: -15%
Touch of the EverqueenTouch of the EverqueenUnlocks at rank 13
Melee attack: +4 when fighting against Undead factions (Lord's army)
Weapon strength: +12%
Chaos BaneChaos BaneUnlocks at rank 16
Melee attack: +4 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Norsca and Beastmen (Lord's army)
Bonus vs Large: +15
Army of RenownArmy of Renown3 levelsLevel 1
Regiments of Renown army capacity: +2 (own army)
Regiments of Renown army capacity: +4 (own army)
Regiments of Renown army capacity: +6 (own army)
MentorMentor3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active Lords
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active Lords
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active Lords
Tradition DictatesTradition DictatesUnlocks at rank 11
Control: +2 (all provinces)
Income from all buildings: +5% (factionwide)
Leader of the CourtLeader of the Court
Diplomatic relations: +15 with High Elves
Construction cost: -10% for all buildings (local province)
Servant of IshaServant of Isha2 levelsLevel 1
Hero capacity: +1 for Handmaidens
Unlocks Hero recruitment: Handmaiden (all provinces)
Hero recruit rank: +1 for Handmaidens (all provinces)
Hero capacity: +2 for Handmaidens
Unlocks Hero recruitment: Handmaiden (all provinces)
Hero recruit rank: +2 for Handmaidens (all provinces)
Spiritual DefenderSpiritual Defender
Melee defence: +10 for Sisters of Avelorn units (armies in local province)
Local Recruitment duration: -1 turn for Sisters of Avelorn units (minimum 1) (all provinces)
Corruption: -6 (local province)
Blood & FireBlood & FireUnlocks at rank 11
Campaign movement range: +5%
Upkeep: -10% (Lord's army)
Beacon of HopeBeacon of Hope
Leadership: +6 (armies in local province)
Melee defence: +6 (armies in local province)
Gifts of IshaGifts of Isha2 levelsLevel 1
Armour: +10 for Forest Spirit units (Lord's army)
Ward save: +6%
Casualty replenishment rate: +4% (Lord's army)
Armour: +20 for Forest Spirit units (Lord's army)
Ward save: +12%
Casualty replenishment rate: +8% (Lord's army)
Guardian of the LandGuardian of the Land
Melee attack: +9 for Forest Spirit units (Lord's army)
Cooldown: -15% to all spells
Winds of Magic power reserve capacity: +15 (own army)
Earth BloodEarth Blood2 levelsLevel 1
Overcast spell: "Earth Blood Upgraded"
Cooldown: -30% to "Earth Blood"
Spell: "Earth Blood"
Miscast base chance: -15% for "Earth Blood Upgraded"
Overcast spell: "Earth Blood Upgraded"
Winds of Magic cost: -2 for "Earth Blood"
Winds of Magic cost: -3 for "Earth Blood Upgraded"
Cooldown: -50% to "Earth Blood"
Pha's ProtectionPha's Protection2 levelsLevel 1
Overcast spell: "Pha's Protection Upgraded"
Cooldown: -30% to "Pha's Protection"
Spell: "Pha's Protection"
Miscast base chance: -15% for "Pha's Protection Upgraded"
Overcast spell: "Pha's Protection Upgraded"
Winds of Magic cost: -1 for "Pha's Protection"
Winds of Magic cost: -2 for "Pha's Protection Upgraded"
Cooldown: -50% to "Pha's Protection"
Life BloomLife Bloom
Passive ability: "Life Bloom"
Shield of ThornsShield of Thorns2 levelsLevel 1
Overcast spell: "Shield of Thorns Upgraded"
Cooldown: -30% to "Shield of Thorns"
Spell: "Shield of Thorns"
Miscast base chance: -15% for "Shield of Thorns Upgraded"
Overcast spell: "Shield of Thorns Upgraded"
Winds of Magic cost: -2 for "Shield of Thorns"
Winds of Magic cost: -2 for "Shield of Thorns Upgraded"
Cooldown: -50% to "Shield of Thorns"
Shield of SapheryShield of Saphery
Passive ability: "Shield of Saphery"
EvasionEvasion
Passive ability: "Evasion"
TempestTempest2 levelsLevel 1
Cooldown: -30% to "Tempest"
Spell: "Tempest"
Overcast spell: "Tempest Upgraded"
Cooldown: -50% to "Tempest"
Miscast base chance: -15% for "Tempest Upgraded"
Overcast spell: "Tempest Upgraded"
Winds of Magic cost: -2 for "Tempest"
Winds of Magic cost: -2 for "Tempest Upgraded"
ExorcismExorcism
Passive ability: "Exorcism"
Arcane UnforgingArcane Unforging2 levelsLevel 1
Cooldown: -30% to "Arcane Unforging"
Spell: "Arcane Unforging"
Overcast spell: "Arcane Unforging Upgraded"
Cooldown: -50% to "Arcane Unforging"
Miscast base chance: -15% for "Arcane Unforging Upgraded"
Overcast spell: "Arcane Unforging Upgraded"
Winds of Magic cost: -2 for "Arcane Unforging"
Winds of Magic cost: -3 for "Arcane Unforging Upgraded"
BanishmentBanishment2 levelsLevel 1
Overcast spell: "Banishment Upgraded"
Cooldown: -30% to "Banishment"
Spell: "Banishment"
Miscast base chance: -15% for "Banishment Upgraded"
Overcast spell: "Banishment Upgraded"
Winds of Magic cost: -2 for "Banishment"
Winds of Magic cost: -3 for "Banishment Upgraded"
Cooldown: -50% to "Banishment"
Arcane ConduitArcane Conduit
Passive ability: "Arcane Conduit"
Inspiring PresenceInspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5
Militia MasterMilitia Master3 levelsLevel 1
Melee defence: +4 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)
Melee attack: +4 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)
Melee defence: +4 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)
Melee attack: +6 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)
Melee defence: +6 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)
Bow MasterBow Master3 levelsLevel 1
Ammunition: +8% for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Lord's army)
Ammunition: +12% for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Lord's army)
Reload time reduction: +4% for Archers, Lothern Sea Guard, Shadow Warriors and Shadow-walkers units (Lord's army)
Ammunition: +20% for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Lord's army)
Reload time reduction: +8% for Archers, Lothern Sea Guard, Shadow Warriors and Shadow-walkers units (Lord's army)
Cavalry MasterCavalry Master3 levelsLevel 1
Speed: +5% for Ellyrian Reavers and Silver Helms units (Lord's army)
Charge bonus: +9 for Ellyrian Reavers and Silver Helms units (Lord's army)
Missile strength: +6% for Ellyrian Reavers units (Lord's army)
Speed: +7% for Ellyrian Reavers and Silver Helms units (Lord's army)
Charge bonus: +12 for Ellyrian Reavers and Silver Helms units (Lord's army)
Missile strength: +8% for Ellyrian Reavers units (Lord's army)
Speed: +10% for Ellyrian Reavers and Silver Helms units (Lord's army)
Vanguard MasterVanguard Master3 levelsLevel 1
Charge bonus: +6 for Chariot, War Lion, Dragon Princes and Merwyrm units (Lord's army)
Charge bonus: +9 for Chariot, War Lion, Dragon Princes and Merwyrm units (Lord's army)
Melee attack: +4 for Chariot, War Lion, Dragon Princes and Merwyrm units (Lord's army)
Missile strength: +9% for Tiranoc Chariot units (Lord's army)
Charge bonus: +12 for Chariot, War Lion, Dragon Princes and Merwyrm units (Lord's army)
Melee attack: +6 for Chariot, War Lion, Dragon Princes and Merwyrm units (Lord's army)
Missile strength: +12% for Tiranoc Chariot units (Lord's army)
Sky MasterSky Master3 levelsLevel 1
Weapon strength: +6% for Great Eagle, Phoenix and Dragon units (Lord's army)
Charge bonus: +9 for Great Eagle, Phoenix and Dragon units (Lord's army)
Weapon strength: +9% for Great Eagle, Phoenix and Dragon units (Lord's army)
Charge bonus: +12 for Great Eagle, Phoenix and Dragon units (Lord's army)
Weapon strength: +12% for Great Eagle, Phoenix and Dragon units (Lord's army)
Master StrategistMaster Strategist3 levelsLevel 1
Melee attack: +4 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)
Melee attack: +4 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)
Melee defence: +4 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)
Melee attack: +6 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)
Melee defence: +6 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)
Rally!Rally!
Ability: "Rally!"
Immovable ForceImmovable Force
Spell resistance: 15% for Ship's Company, Spearmen, Silverin Guard, Silver Helms, Swordmasters of Hoeth, White Lions of Chrace and Merwyrm units (Rank 7 and above) (Lord's army)
Melee defence: +5 for Ship's Company, Spearmen, Silverin Guard, Silver Helms, Swordmasters of Hoeth, White Lions of Chrace and Merwyrm units (Rank 7 and above) (Lord's army)
Weapon strength: +10% for Ship's Company, Spearmen, Silverin Guard, Silver Helms, Swordmasters of Hoeth, White Lions of Chrace and Merwyrm units (Rank 7 and above) (Lord's army)
Favourable WindsFavourable Winds
Armour: +10 for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Rank 7 and above) (Lord's army)
Missile strength: +12% for Archers and Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Rank 7 and above) (Lord's army)
Silver TorrentSilver Torrent
Missile resistance: 15% for Rangers, Great Eagle, War Lion, Chariot, Ellyrian Reavers, Oceanids and Sea Elemental units (Rank 7 and above) (Lord's army)
Speed: +10% for Rangers, Great Eagle, War Lion, Chariot, Ellyrian Reavers, Oceanids and Sea Elemental units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Rangers, Great Eagle, War Lion, Chariot, Ellyrian Reavers, Oceanids and Sea Elemental units (Rank 7 and above) (Lord's army)
Heart of the FlameHeart of the Flame
Armour: +10 for Dragon, Phoenixes, Dragon Princes and Phoenix Guard units (Rank 7 and above) (Lord's army)
Melee defence: +5 for Dragon, Phoenixes, Dragon Princes and Phoenix Guard units (Rank 7 and above) (Lord's army)
Physical resistance: 10% for Dragon, Phoenixes, Dragon Princes and Phoenix Guard units (Rank 7 and above) (Lord's army)
Stand Your Ground!Stand Your Ground!
Replaces: "Rally!"
Ability: "Stand Your Ground!"
Route MarcherRoute Marcher
Campaign movement range: +5%
RadiantRadiant3 levelsLevel 1
Control: +2 (local province)
Control: +4 (local province)
Control: +6 (local province)
Merchant LordMerchant Lord3 levelsLevel 1
Tradable resources produced: +2% (factionwide)
Tradable resources produced: +5% (factionwide)
Tradable resources produced: +9% (factionwide)
Bonded ServiceBonded Service3 levelsLevel 1
Recruitment cost: -5% (Lord's army)
Recruitment cost: -10% (Lord's army)
Recruitment cost: -15% (Lord's army)
Elven HealingElven Healing3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)
Attrition: -10% casualties suffered from all attrition (Lord's army)
Casualty replenishment rate: +4% (Lord's army)
Attrition: -20% casualties suffered from all attrition (Lord's army)
Casualty replenishment rate: +6% (Lord's army)
Attrition: -30% casualties suffered from all attrition (Lord's army)
DraftmasterDraftmaster
Recruit rank: +1 for all units (Lord's army)
Local recruitment capacity: +1 (local province)
Lightning StrikeLightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are present
QuartermasterQuartermaster3 levelsLevel 1
Upkeep: -3% (Lord's army)
Upkeep: -6% (Lord's army)
Upkeep: -10% (Lord's army)
WaryWary3 levelsLevel 1
Enemy Hero action success chance: -3%
Ambush defence chance: +8% (Lord's army)
Enemy Hero action success chance: -8%
Ambush defence chance: +16% (Lord's army)
Enemy Hero action success chance: -15%
Ambush defence chance: +30% (Lord's army)
Elven ScholarElven Scholar3 levelsLevel 1
Magic item drop chance from battle: +8%
Research rate: +5
Magic item drop chance from battle: +16%
Research rate: +10
Magic item drop chance from battle: +24%
Research rate: +15
Renowned & LovedRenowned & Loved
Campaign movement range: +5%
Income from all buildings: +15% (local province)
Recruit rank: +1 for all units (Lord's army)
Upkeep: -8% (Lord's army)
Every version of Alarielle the Radiant
3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| High ElvesWizard Lord | 3,888 | 1 | 15 | 85 | 36 | 45 | 55 | 300 | 23 | 1,000 | 250 | wh2_dlc10_hef_cha_alarielle_the_radiant_0 |
| High ElvesWizard Lord | 4,296 | 1 | 50 | 85 | 84 | 45 | 55 | 300 | 43 | 1,200 | 300 | wh2_dlc10_hef_cha_alarielle_the_radiant_2 |
| High ElvesWizard Lord | 5,080 | 1 | 30 | 85 | 110 | 45 | 40 | 420 | 62 | 1,500 | 375 | wh2_dlc10_hef_cha_alarielle_the_radiant_3 |
Who can field it
- Lothern
The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh2_dlc10_hef_cha_alarielle_the_radiant_1).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.