
Phoenix Guard
Melee infantry· Halberd Infantry· Tier 3· 100 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Phoenix Guard are High Elves melee infantry: 8,400 HP across 100 models, armour 110, melee attack 38, melee defence 40, weapon strength 40. It costs 1,400 in the campaign and 1,300 in multiplayer. Unit key wh2_main_hef_inf_phoenix_guard. Patch 9.0.4, from the game's data tables.
Health
84 per model
8,400
Armour
110
Leadership
90
Speed
33
Melee attack
38
Melee defence
40
Weapon strength
12 base + 28 armour-piercing, +20 vs large
40
Charge bonus
10
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker.
- Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Abilities
- Martial MasteryAugment · +8 Melee Attack, +12 Melee DefencepassiveMartial MasteryAugment+8 Melee Attack+12 Melee DefencePassiveWhile all High Elves have excellent martial prowess, those that continue upon the path of the warrior will further excel in armed combat.
Counters
Good against
- Large units — bonus vs large 20e.g. Rogue Idol, Dread Saurian, Khemric Titan · High Elves: Merwyrm, Knights of Tor Gaval
- Heavily armoured units — 28 of 40 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · High Elves: Dragon Princes, Ithilmar Chariots
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · High Elves: Lion Chariots of Chrace, Ithilmar Chariots
- Armour-piercing — armour 110e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · High Elves: Star Dragon, Merwyrm
- Magical attacks — physical resistance +30%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · High Elves: Sisters of Avelorn, Tiranoc Chariots
- Heavy large units — infantry-sized, mass 180e.g. Dread Maw, Thunderbarge, Steam Tank · High Elves: Merwyrm, Sea Elemental
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (Armoured) (13.23× faster), Skin Wolves (11.32× faster), Gorgers (3.41× faster)
Loses to, at a similar price: Chosen of Tzeentch (2.94× slower), Chosen of Nurgle (2.92× slower), Infernal Ironsworn (2.90× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,300 multiplayer gold. High Elf units ranked.
Match-ups people search for: Phoenix Guard vs Black Guard of Naggarond · Phoenix Guard vs Silverin Guard · Phoenix Guard vs Swordmasters of Hoeth
Patch changes
- Speed32 → 33(+1)
- Base weapon damage11 → 12(+1)
- Armour-piercing damage25 → 28(+3)
- Mass150 → 180(+30)
Who can field it
- High Elves · Lothern
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.