Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Phoenix Guard unit card

Phoenix Guard

Melee infantry· Halberd Infantry· Tier 3· 100 models at Ultra size

Duel it in the combat calculator →

Phoenix Guard are High Elves melee infantry: 8,400 HP across 100 models, armour 110, melee attack 38, melee defence 40, weapon strength 40. It costs 1,400 in the campaign and 1,300 in multiplayer. Unit key wh2_main_hef_inf_phoenix_guard. Patch 9.0.4, from the game's data tables.

Health

84 per model

8,400

bottom 32% of class

Armour

110

top 10% of class

Leadership

90

top 12% of class

Speed

33

bottom 42% of class

Melee attack

38

top 34% of class

Melee defence

40

top 36% of class

Weapon strength

12 base + 28 armour-piercing, +20 vs large

40

top 41% of class

Charge bonus

10

bottom 19% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Expert Charge Defence

    When bracing, this unit negates the charge bonus of any attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

Abilities

  • Martial MasteryAugment · +8 Melee Attack, +12 Melee Defencepassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 17.9% of the game's 194 infantry units in melee. Per 1,000 gold: 141.1 damage per second against Chaos Warriors; it lasts 75.1 s against one unit of them.

Beats, at a similar price: Skin Wolves (Armoured) (13.23× faster), Skin Wolves (11.32× faster), Gorgers (3.41× faster)

Loses to, at a similar price: Chosen of Tzeentch (2.94× slower), Chosen of Nurgle (2.92× slower), Infernal Ironsworn (2.90× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,300 multiplayer gold. High Elf units ranked.

Match-ups people search for: Phoenix Guard vs Black Guard of Naggarond · Phoenix Guard vs Silverin Guard · Phoenix Guard vs Swordmasters of Hoeth

Patch changes

Patch 9.0.3

  • Speed32 → 33(+1)
  • Base weapon damage11 → 12(+1)
  • Armour-piercing damage25 → 28(+3)
  • Mass150 → 180(+30)

Who can field it

  • High Elves · Lothern

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.