Health
84 per model
8,400
Armour
110
Leadership
90
Speed
32
Melee attack
38
Melee defence
40
Weapon strength
11 base + 25 armour-piercing, +20 vs large
36
Charge bonus
10
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker.

Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Abilities
Martial MasteryAugment · +8 Melee Attack, +12 Melee DefencepassiveMartial MasteryAugment+8 Melee Attack+12 Melee DefencePassiveWhile all High Elves have excellent martial prowess, those that continue upon the path of the warrior will further excel in armed combat.
Who can field it
- Lothern
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.