
Knights of Tor Gaval
Monstrous cavalry· Mistwalker Monstrous Cavalry· Tier 3· 4 models at Ultra size
Comes with The Warden & The Paunch(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Knights of Tor Gaval are High Elves monstrous cavalry: 11,432 HP across 4 models, armour 80, melee attack 50, melee defence 32, weapon strength 300. It costs 2,600 in the campaign and in multiplayer. They come with The Warden & The Paunch. Unit key wh2_dlc15_hef_inf_mistwalkers_griffon_knights_0. Patch 9.0.4, from the game's data tables.
Health
2,858 per model
11,432
Armour
80
Leadership
80
Speed
90
Melee attack
50
Melee defence
32
Weapon strength
100 base + 200 armour-piercing
300
Charge bonus
45
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Can Fly
This unit can fly.
Counters
Good against
- Heavily armoured units — 200 of 300 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · High Elves: Dragon Princes, Phoenix Guard
- Light infantry-sized units — large, mass 3,100e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · High Elves: Athel Tamarha Faithbearers, Phoenix Guard
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · High Elves: Eagle Claw Bolt Throwers, Merwyrm
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Land Ship (9.37× faster), Steam Tank (7.20× faster), Steam Tank (Volley Gun) (7.20× faster)
Loses to, at a similar price: Crushers (Great Weapons) (4.93× slower), Grail Guardians (3.42× slower), Grail Knights (3.06× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,600 multiplayer gold.
Who can field it
- High Elves · Lothern · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.