Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Knights of Tor Gaval unit card

Knights of Tor Gaval

Monstrous cavalry· Mistwalker Monstrous Cavalry· Tier 3· 4 models at Ultra size

Comes with The Warden & The Paunch(Warhammer II)

Duel it in the combat calculator →

Knights of Tor Gaval are High Elves monstrous cavalry: 11,432 HP across 4 models, armour 80, melee attack 50, melee defence 32, weapon strength 300. It costs 2,600 in the campaign and in multiplayer. They come with The Warden & The Paunch. Unit key wh2_dlc15_hef_inf_mistwalkers_griffon_knights_0. Patch 9.0.4, from the game's data tables.

Health

2,858 per model

11,432

top 1% of class

Armour

80

bottom 32% of class

Leadership

80

top 39% of class

Speed

90

top 39% of class

Melee attack

50

top 21% of class

Melee defence

32

bottom 16% of class

Weapon strength

100 base + 200 armour-piercing

300

top 1% of class

Charge bonus

45

bottom 21% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Can Fly

    This unit can fly.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 34.2% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 35.5 damage per second against Chaos Warriors; it lasts 22.1 s against one unit of them.

Beats, at a similar price: Land Ship (9.37× faster), Steam Tank (7.20× faster), Steam Tank (Volley Gun) (7.20× faster)

Loses to, at a similar price: Crushers (Great Weapons) (4.93× slower), Grail Guardians (3.42× slower), Grail Knights (3.06× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,600 multiplayer gold.

Who can field it

  • High Elves · Lothern · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.