Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Athel Tamarha Faithbearers unit card

Athel Tamarha Faithbearers

Melee infantry· Mistwalker Sword Infantry· Tier 3· 120 models at Ultra size

Comes with The Warden & The Paunch(Warhammer II)

Duel it in the combat calculator →

Athel Tamarha Faithbearers are High Elves melee infantry: 8,760 HP across 120 models, armour 80, melee attack 34, melee defence 30, weapon strength 32. It costs 1,000 in the campaign and in multiplayer. They come with The Warden & The Paunch. Unit key wh2_dlc15_hef_inf_mistwalkers_faithbearers_0. Patch 9.0.4, from the game's data tables.

Health

73 per model

8,760

bottom 39% of class

Armour

shield blocks 55% of small-arms missiles from the front (not artillery)

80

top 35% of class

Leadership

75

top 46% of class

Speed

33

bottom 42% of class

Melee attack

34

bottom 48% of class

Melee defence

30

bottom 34% of class

Weapon strength

20 base + 12 armour-piercing

32

bottom 38% of class

Charge bonus

15

bottom 38% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Martial ProwessAugment · +2 Melee Attack, +12 Melee Defencepassive
  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 4.6% of the game's 194 infantry units in melee. Per 1,000 gold: 118.6 damage per second against Chaos Warriors; it lasts 41.9 s against one unit of them.

Beats, at a similar price: Skin Wolves (3.63× faster), Skin Wolves (Armoured) (3.52× faster), Gorgers (1.49× faster)

Loses to, at a similar price: Chosen (5.65× slower), Greatswords (4.31× slower), Infernal Guard (3.72× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,000 multiplayer gold.

Who can field it

  • High Elves · Lothern · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.