Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Sea Elemental unit card

Sea Elemental

Monster· Monster· Tier 4· 1 model at Ultra size

Health

10,400

top 30% of class

Armour

0

bottom 1% of class

Leadership

70

bottom 46% of class

Speed

65

bottom 44% of class

Melee attack

45

bottom 37% of class

Melee defence

70

top 1% of class

Weapon strength

175 base + 300 armour-piercing, +20 vs infantry

475

bottom 43% of class

Charge bonus

32

bottom 20% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Elemental

    Elementals cannot be routed, but take damage when their Leadership is broken. Elementals also have: Physical Resistance Fear and Terror Immunity

  • Perfect Vigour

    Even when performing the most fatiguing actions, this unit never loses vigour.

  • Immune to Contact Effects

    Entities with this attribute ignore the effects of enemy contact effects such as Poison

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Abilities

  • Elemental InstabilityDirect Damage · Causes damage to selfpassive
  • Fade Away!Direct Damage · Causes severe damage to selfpassive
  • The Writhing MistAugment (Area) · +30 Missile Block Chance, -24 Melee Defence…active
  • Split UpSummon Unit · Entities explode on death, Summons a weaker unit of Oceanids once dropping below 25% healthpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Who can field it

  • Lothern

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.