Health
10,400
Armour
0
Leadership
70
Speed
65
Melee attack
45
Melee defence
70
Weapon strength
175 base + 300 armour-piercing, +20 vs infantry
475
Charge bonus
32
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Elemental
Elementals cannot be routed, but take damage when their Leadership is broken. Elementals also have: Physical Resistance Fear and Terror Immunity

Perfect Vigour
Even when performing the most fatiguing actions, this unit never loses vigour.

Immune to Contact Effects
Entities with this attribute ignore the effects of enemy contact effects such as Poison

Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
Elemental InstabilityDirect Damage · Causes damage to selfpassiveElemental InstabilityDirect DamageCauses damage to selfPassiveThe Winds of Magic ebb and flow with the tide of battle. The more heavily-beset an Elemental is, the more likely the sorcery that binds them will fade away.
Fade Away!Direct Damage · Causes severe damage to selfpassiveFade Away!Direct DamageCauses severe damage to selfPassiveIts magic binding failed, the corporeal form of this Elemental gradually fades from this reality.
The Writhing MistAugment (Area) · +30 Missile Block Chance, -24 Melee Defence…activeThe Writhing MistAugment (Area)+30 Missile Block Chance-24 Melee Defence-8 LeadershipCooldown 56 s · Duration 24 s · 1 use · Range 35 m · Wind-up 3 sA salt-scented mist rolls in across the battlefield, corroding the enemy's resolve and shrouding the Asur with ethereal caress.
Split UpSummon Unit · Entities explode on death, Summons a weaker unit of Oceanids once dropping below 25% healthpassiveSplit UpSummon UnitEntities explode on deathSummons a weaker unit of Oceanids once dropping below 25% healthPassive · Duration 1 s · 1 useA cornered Sea Elemental will often unleash lesser of its kind, discharging them like scalding geysers to mercilessly flay its assailants.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Who can field it
- Lothern
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.