High Elf units ranked in Warhammer 3 — gold for gold, by the numbers
Every High Elf melee unit against every other one of its role at equal gold, how many of the game's units it beats for the money, and its missile units by damage per 1,000 gold. Patch 9.0.4.
Gold for gold, the Ship's Company wins every duel among High Elves infantry and beats 46.4% of all 194 infantry units in the game for the same money.
Infantry (7)
- 146.4%of the game's infantry beaten
- 246.1%of the game's infantry beaten
- 357.3%of the game's infantry beaten
- 418.4%of the game's infantry beaten
- 517.9%of the game's infantry beaten
- 69.3%of the game's infantry beaten
- 713.1%of the game's infantry beaten
Monstrous infantry (1)
- 1OceanidsMonstrous infantry · 1,100 gold75.4%of the game's monstrous infantry beaten
Cavalry and chariots (9)
- 169.5%of the game's cavalry and chariots beaten
- 251.3%of the game's cavalry and chariots beaten
- 349%of the game's cavalry and chariots beaten
- 448%of the game's cavalry and chariots beaten
- 519.2%of the game's cavalry and chariots beaten
- 617.9%of the game's cavalry and chariots beaten
- 713.2%of the game's cavalry and chariots beaten
- 88.6%of the game's cavalry and chariots beaten
- 97.3%of the game's cavalry and chariots beaten
War beasts (1)
- 1War Lions of ChraceWar beast · 825 gold25%of the game's war beasts beaten
Monsters (9)
- 171.9%of the game's monsters beaten
- 278.6%of the game's monsters beaten
- 367.3%of the game's monsters beaten
- 447.4%of the game's monsters beaten
- 547.4%of the game's monsters beaten
- 636.2%of the game's monsters beaten
- 733.7%of the game's monsters beaten
- 814.3%of the game's monsters beaten
- 94.1%of the game's monsters beaten
Missile units (8)
- 1Sisters of Avelorn1,050 gold · range 180 m · 1,676 vs armour 01,448per 10 s per 1,000 gold vs armour 100
- 2Archers450 gold · range 180 m · 3,455 vs armour 01,273per 10 s per 1,000 gold vs armour 100
- 3Archers (Light Armour)475 gold · range 180 m · 3,273 vs armour 01,206per 10 s per 1,000 gold vs armour 100
- 4Lothern Sea Guard650 gold · range 165 m · 2,392 vs armour 0976per 10 s per 1,000 gold vs armour 100
- 5Lothern Sea Guard (Shields)750 gold · range 165 m · 2,073 vs armour 0845per 10 s per 1,000 gold vs armour 100
- 6Shadow Warriors850 gold · range 180 m · 1,882 vs armour 0727per 10 s per 1,000 gold vs armour 100
- 7Ellyrian Reaver Archers600 gold · range 140 m · 1,727 vs armour 0636per 10 s per 1,000 gold vs armour 100
- 8Shadow-walkers1,000 gold · range 180 m · 1,473 vs armour 0573per 10 s per 1,000 gold vs armour 100
COMPUTEDEach role's units fight every other one of the role at equal gold: the time one side needs to take all of the other's hit points = the other's hit points per gold ÷ its own damage per second per gold, where damage per second = models × expected damage per attack (the combat calculator's hit chance and damage after armour and resistances) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). The faster side wins; within 1% is a tie. Ranked by duels won, then by the average margin (ln of the time ratio). “Of the game's … beaten” = the share of every unit of that role in the game it beats the same way. Missile units: damage per 10 s per 1,000 multiplayer gold against armour 100. Costs are multiplayer costs; versions with the same numbers and price count once.
ASSUMPTIONS
- Every model of both units fights at once at its weapon's attack interval — in battle only the front ranks reach, and attack animations set the pace; that's why roles are ranked apart.
- No charge, mass, splash attacks, flanking, fatigue, leadership (no unit routs), abilities, spells, skills, technologies or items.
- Missile units: every projectile hits; accuracy, range and ammunition are not in the number.
- Base card values at Ultra unit size, rank 0. The reference target for "lasts" and damage is Chaos Warriors.
- A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.
- Race lists count a unit only where it is in the standard roster: units a faction gets only through the extended roster (campaign_exclusive in units_custom_battle_permissions: Custom Battle with Unit caps off, never in ranked) are left out of race comparisons; their numbers are on their unit pages.
Every High Elves melee unit
| # | ||||||||
|---|---|---|---|---|---|---|---|---|
| 1 | Sea Elemental | Monsters | 1,900 | 7 | 1 | 78.60% | 26.40 | 108.60 |
| 2 | Oceanids | Monstrous infantry | 1,100 | 0 | 0 | 75.40% | 65 | 85.10 |
| 3 | Merwyrm | Monsters | 2,500 | 8 | 0 | 71.90% | 24.70 | 27.30 |
| 4 | Ellyrian Reavers | Cavalry and chariots | 550 | 8 | 0 | 69.50% | 62.40 | 32.70 |
| 5 | Star Dragon | Monsters | 2,200 | 6 | 2 | 67.30% | 31 | 44.20 |
| 6 | Swordmasters of Hoeth | Infantry | 1,300 | 4 | 2 | 57.30% | 381.80 | 44.80 |
| 7 | Dragon Princes | Cavalry and chariots | 1,400 | 7 | 1 | 51.30% | 48 | 41.20 |
| 8 | Silver Helms | Cavalry and chariots | 900 | 6 | 2 | 49% | 49.20 | 35.80 |
| 9 | Silver Helms (Shields) | Cavalry and chariots | 1,000 | 5 | 3 | 48% | 44.30 | 38.80 |
| 10 | Moon Dragon | Monsters | 1,800 | 4 | 3 | 47.40% | 24.90 | 33.10 |
| 11 | Great Eagle | Monsters | 750 | 4 | 3 | 47.40% | 25 | 20.10 |
| 12 | Ship's Company | Infantry | 400 | 6 | 0 | 46.40% | 169 | 53.40 |
| 13 | Rangers | Infantry | 600 | 5 | 1 | 46.10% | 223 | 44.50 |
| 14 | Sun Dragon | Monsters | 1,600 | 3 | 5 | 36.20% | 21.80 | 29 |
| 15 | Frostheart Phoenix | Monsters | 1,500 | 2 | 6 | 33.70% | 17.10 | 37.50 |
| 16 | War Lions of Chrace | War beasts | 825 | 0 | 0 | 25% | 126.80 | 25.70 |
| 17 | Lion Chariots of Chrace | Cavalry and chariots | 1,250 | 4 | 4 | 19.20% | 27.40 | 24 |
| 18 | White Lions of Chrace | Infantry | 800 | 3 | 3 | 18.40% | 209 | 50.40 |
| 19 | Phoenix Guard | Infantry | 1,300 | 2 | 4 | 17.90% | 141.10 | 75.10 |
| 20 | Ithilmar Chariots | Cavalry and chariots | 950 | 3 | 5 | 17.90% | 18.20 | 37.20 |
| 21 | Arcane Phoenix | Monsters | 1,850 | 1 | 7 | 14.30% | 17.80 | 22.90 |
| 22 | Lothern Skycutters | Cavalry and chariots | 1,150 | 2 | 6 | 13.20% | 4.90 | 23.50 |
| 23 | Spearmen | Infantry | 500 | 0 | 6 | 13.10% | 59.10 | 65 |
| 24 | Silverin Guard | Infantry | 850 | 1 | 5 | 9.30% | 78.20 | 61.90 |
| 25 | Lothern Skycutters (Bolt Throwers) | Cavalry and chariots | 1,400 | 1 | 7 | 8.60% | 4.10 | 19.30 |
| 26 | Tiranoc Chariots | Cavalry and chariots | 900 | 0 | 8 | 7.30% | 9.10 | 21.70 |
| 27 | Flamespyre Phoenix | Monsters | 1,350 | 0 | 8 | 4.10% | 17.70 | 14 |