
Spearmen
Melee infantry· Spear Infantry· Tier 1· 120 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Spearmen are Empire and High Elves melee infantry: 8,280 HP across 120 models, armour 30, melee attack 20, melee defence 34, weapon strength 25. It costs 300 in the campaign and in multiplayer. Unit key wh_main_emp_inf_spearmen_0. Patch 9.0.4, from the game's data tables.
Health
69 per model
8,280
Armour
30
Leadership
60
Speed
30
Melee attack
20
Melee defence
34
Weapon strength
19 base + 6 armour-piercing, +15 vs large
25
Charge bonus
4
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Counters
Good against
- Large units — bonus vs large 15e.g. Rogue Idol, Dread Saurian, Khemric Titan · The Empire: Amethyst Land Ship, Land Ship
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · The Empire: Steam Tank, Greatswords
- Missile fire — armour 30, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · The Empire: Amethyst Outriders, The Bordermen (Outriders – Grenade Launchers)
- Heavy large units — infantry-sized, mass 100e.g. Dread Maw, Thunderbarge, Thundertusk · The Empire: Steam Tank, Amethyst Land Ship
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Nurglings (1.73× faster), Zombie Pirate Deckhand Mob (Polearms) (1.35× faster), Miners (1.33× faster)
Loses to, at a similar price: Men-at-Arms (1.80× slower), Zombie Pirate Deckhand Mob (1.75× slower), Men-at-Arms (Shields) (1.73× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 300 multiplayer gold. Empire units ranked.
Match-ups people search for: Spearmen vs Halberdiers · Spearmen vs Lothern Sea Guard · Spearmen vs Ship's Company · Spearmen vs Silverin Guard
Every version of Spearmen
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| The EmpireSpear Infantry | 8,280 | 120 | 30 | 60 | 30 | 20 | 34 | 25 | 4 | 300 | 81 | wh_main_emp_inf_spearmen_0 |
| High ElvesSpear Infantry | 7,560 | 120 | 40 | 70 | 33 | 20 | 38 | 25 | 4 | 500 | 125 | wh2_main_hef_inf_spearmen_0 |
Who can field it
- The Empire · Reikland
- High Elves · Lothern
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.