Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Lothern Sea Guard vs Spearmen

For the same gold, the melee goes to Spearmen: 30.2 s to cut down the other side's gold worth, against 154.9 s the other way. One unit against one, the edge goes to Spearmen as well (Lothern Sea Guard cost 650 gold, Spearmen 300). Base stats, patch 9.0.4; no charge or abilities.

Lothern Sea GuardLothern Sea GuardHigh Elves · Missile infantry · 650 gold
SpearmenSpearmenThe Empire · Melee infantry · 300 goldWINS FOR THE GOLD
Lothern Sea GuardSpearmen
Multiplayer cost650300
Health (whole unit)6,1208,280
Models90120
Armour4030
Melee attack / defence22 / 3220 / 34
Weapon strength (armour-piercing)28 (8)25 (6)
Attack interval4.2 s5.7 s
Melee damage per second against the other115.893.5
Time to beat the other, one unit each71.5 s65.5 s
Time to beat the other's gold worth, same gold154.9 s30.2 s
Missile damage per 10 s against the other1,278—
Volleys to destroy the other (all hitting)6—
Time to shoot down the other's gold worth, same gold140.3 s—
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
  • Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
  • No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
  • Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
  • A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.

Side by side with every number: compare Lothern Sea Guard and Spearmen. Blow by blow, with charge and shields: combat calculator. High Elf units ranked. Empire units ranked.