Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Lothern Sea Guard unit card

Lothern Sea Guard

Missile infantry· Missile & Spear Infantry· Tier 2· 90 models at Ultra size

Health

68 per model

6,120

bottom 40% of class

Armour

40

top 44% of class

Leadership

70

top 30% of class

Speed

36

bottom 49% of class

Melee attack

22

bottom 43% of class

Melee defence

32

top 29% of class

Weapon strength

20 base + 8 armour-piercing, +16 vs large

28

bottom 49% of class

Charge bonus

4

bottom 15% of class

Ranged

Range

165 m

top 23% of class

Ammunition

22

bottom 41% of class

Missile damage

15 base + 4 AP

19

bottom 35% of class

Reload time

11 s

bottom 44% of class

Damage per 10 s

17

bottom 16% of class

Attributes

  • Charge Defence vs. Large

    When bracing, this unit negates the charge bonus of any large attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Martial ProwessAugment · +2 Melee Attack, +12 Melee Defencepassive

Who can field it

  • Lothern

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.