Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Sisters of Avelorn unit card

Sisters of Avelorn

Missile infantry· Missile Infantry· Tier 3· 80 models at Ultra size

Comes with The Queen & The Crone(Warhammer II)

Duel it in the combat calculator →

Sisters of Avelorn are High Elves missile infantry: 6,720 HP across 80 models, armour 40, melee attack 36, melee defence 38, weapon strength 32, range 180 m, missile damage 1,760 per 10 s for the whole unit. It costs 1,100 in the campaign and 1,050 in multiplayer. They come with The Queen & The Crone. Unit key wh2_dlc10_hef_inf_sisters_of_avelorn_0. Patch 9.0.4, from the game's data tables.

Health

84 per model

6,720

top 38% of class

Armour

40

top 44% of class

Leadership

82

top 7% of class

Speed

36

bottom 49% of class

Melee attack

36

top 17% of class

Melee defence

38

top 12% of class

Weapon strength

22 base + 10 armour-piercing

32

top 32% of class

Charge bonus

7

bottom 43% of class

Ranged

Range

180 m

top 18% of class

Ammunition

22

bottom 41% of class

Missile damage

4 base + 18 AP

22

bottom 49% of class

Reload time

10 s

top 44% of class

Damage per 10 s

22

top 49% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Martial ProwessAugment · +2 Melee Attack, +12 Melee Defencepassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

Match-ups people search for: Sisters of Avelorn vs Archers · Sisters of Avelorn vs Lothern Sea Guard · Sisters of Avelorn vs Shades · Sisters of Avelorn vs Shadow-walkers · Sisters of Avelorn vs Shadow Warriors · Sisters of Avelorn vs Waywatchers

Who can field it

  • High Elves · Lothern

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.