
Sisters of Avelorn
Missile infantry· Missile Infantry· Tier 3· 80 models at Ultra size
Comes with The Queen & The Crone(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Sisters of Avelorn are High Elves missile infantry: 6,720 HP across 80 models, armour 40, melee attack 36, melee defence 38, weapon strength 32, range 180 m, missile damage 1,760 per 10 s for the whole unit. It costs 1,100 in the campaign and 1,050 in multiplayer. They come with The Queen & The Crone. Unit key wh2_dlc10_hef_inf_sisters_of_avelorn_0. Patch 9.0.4, from the game's data tables.
Health
84 per model
6,720
Armour
40
Leadership
82
Speed
36
Melee attack
36
Melee defence
38
Weapon strength
22 base + 10 armour-piercing
32
Charge bonus
7
Ranged
Range
180 m
Ammunition
22
Missile damage
4 base + 18 AP
22
Reload time
10 s
Damage per 10 s
22
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Martial ProwessAugment · +2 Melee Attack, +12 Melee DefencepassiveMartial ProwessAugment+2 Melee Attack+12 Melee DefencePassiveHigh Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Counters
Good against
- Heavily armoured units — 18 of 22 missile damage armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · High Elves: Dragon Princes, Phoenix Guard
- Units with physical resistance — magical missilese.g. Hexwraiths, Cairn Wraiths, Syreens · High Elves: Sea Elemental, Phoenix Guard
- Units weak to fire — flaming missilese.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Lightly armoured units without shields — 1,760 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · High Elves: Sea Elemental, Oceanids
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · High Elves: Lion Chariots of Chrace, Ithilmar Chariots
- Missile fire — armour 40, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · High Elves: Shadow Warriors, Spire Guard of Tor Yvresse
- Heavy large units — infantry-sized, mass 100e.g. Dread Maw, Thunderbarge, Steam Tank · High Elves: Merwyrm, Sea Elemental
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Match-ups people search for: Sisters of Avelorn vs Archers · Sisters of Avelorn vs Lothern Sea Guard · Sisters of Avelorn vs Shades · Sisters of Avelorn vs Shadow-walkers · Sisters of Avelorn vs Shadow Warriors · Sisters of Avelorn vs Waywatchers
Who can field it
- High Elves · Lothern
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.