
Lion Chariots of Chrace
Chariot· Monstrous Chariot· Tier 3· 4 models (crew of 8) at Ultra size
Comes with The Warden & The Paunch(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Lion Chariots of Chrace are High Elves chariot: 6,592 HP across 4 models, armour 80, melee attack 34, melee defence 28, weapon strength 70. It costs 1,250 in the campaign and in multiplayer. They come with The Warden & The Paunch. Unit key wh2_dlc15_hef_veh_lion_chariot_of_chrace_0. Patch 9.0.4, from the game's data tables.
Health
1,648 per model
6,592
Armour
80
Leadership
75
Speed
82
Melee attack
34
Melee defence
28
Weapon strength
26 base + 44 armour-piercing, +25 vs infantry
70
Charge bonus
70
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Martial ProwessAugment · +2 Melee Attack, +12 Melee DefencepassiveMartial ProwessAugment+2 Melee Attack+12 Melee DefencePassiveHigh Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Counters
Good against
- Infantry-sized units — bonus vs infantry 25e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · High Elves: Athel Tamarha Faithbearers, Phoenix Guard
- Heavily armoured units — 44 of 70 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · High Elves: Dragon Princes, Phoenix Guard
- Light infantry-sized units — large, mass 5,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · High Elves: Athel Tamarha Faithbearers, Phoenix Guard
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · High Elves: Eagle Claw Bolt Throwers, Merwyrm
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Casket of Souls (52.11× faster), War Wagons (Mortars) (7.22× faster), War Wagons (5.96× faster)
Loses to, at a similar price: Chaos Knights of Nurgle (27.19× slower), Questing Knights (24.78× slower), Chaos Knights (23.92× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,250 multiplayer gold. High Elf units ranked.
Who can field it
- High Elves · Lothern
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.