Eagle Claw Bolt Throwers
War machine· Field Artillery· Tier 2· 4 models (crew of 32) at Ultra size
Health
884 per model
3,536
bottom 3% of class
Armour
40
top 48% of class
Leadership
75
top 26% of class
Speed
22
top 47% of class
Melee attack
10
bottom 3% of class
Melee defence
15
top 42% of class
Weapon strength
19 base + 5 armour-piercing
24
bottom 11% of class
Charge bonus
2
bottom 3% of class
Ranged
Range
380 m
bottom 38% of class
Ammunition
24
top 36% of class
Missile damage
30 base + 120 AP
150
bottom 34% of class
Reload time
12 s
bottom 28% of class
Damage per 10 s
125
bottom 21% of class
Attributes

Cannot Run
This unit cannot run and will only move at walking pace.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
Martial ProwessAugment · +2 Melee Attack, +12 Melee DefencepassiveMartial ProwessAugment+2 Melee Attack+12 Melee DefencePassiveHigh Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Who can field it
- Lothern
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.