
Eagle Claw Bolt Throwers
War machine· Field Artillery· Tier 2· 4 models (crew of 32) at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Eagle Claw Bolt Throwers are High Elves war machine: 3,536 HP across 4 models, armour 40, melee attack 10, melee defence 15, weapon strength 24, range 380 m, missile damage 500 per 10 s for the whole unit. It costs 700 in the campaign and in multiplayer. Unit key wh2_main_hef_art_eagle_claw_bolt_thrower. Patch 9.0.4, from the game's data tables.
Health
884 per model
3,536
Armour
40
Leadership
75
Speed
22
Melee attack
10
Melee defence
15
Weapon strength
19 base + 5 armour-piercing
24
Charge bonus
2
Ranged
Range
380 m
Ammunition
24
Missile damage
30 base + 120 AP
150
Reload time
12 s
Damage per 10 s
125
Attributes
- Cannot Run
This unit cannot run and will only move at walking pace.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Martial ProwessAugment · +2 Melee Attack, +12 Melee DefencepassiveMartial ProwessAugment+2 Melee Attack+12 Melee DefencePassiveHigh Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Counters
Good against
- Large units — bonus vs large 50e.g. Rogue Idol, Dread Saurian, Khemric Titan · High Elves: Merwyrm, Knights of Tor Gaval
- Heavily armoured units — 120 of 150 missile damage armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · High Elves: Dragon Princes, Phoenix Guard
- Lightly armoured units without shields — 500 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · High Elves: Sea Elemental, Oceanids
- Light infantry-sized units — large, mass 2,100e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · High Elves: Athel Tamarha Faithbearers, Phoenix Guard
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · High Elves: Merwyrm, Lothern Skycutters (Bolt Throwers)
- Missile fire — armour 40, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · High Elves: Sisters of Avelorn, Shadow Warriors
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- High Elves · Lothern
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.