Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Lothern Skycutters (Bolt Throwers) unit card

Lothern Skycutters (Bolt Throwers)

Chariot· Flying Missile Chariot· Tier 3· 4 models (crew of 8) at Ultra size

Comes with Tides of Torment – High Elves(Warhammer III)

Duel it in the combat calculator →

Lothern Skycutters (Bolt Throwers) are High Elves chariot: 6,192 HP across 4 models, armour 80, melee attack 30, melee defence 26, weapon strength 54, range 250 m, missile damage 489 per 10 s for the whole unit. It costs 1,400 in the campaign and in multiplayer. They come with Tides of Torment – High Elves. Unit key wh3_dlc27_hef_veh_skycutter_bolt_thrower. Patch 9.0.4, from the game's data tables.

Health

1,548 per model

6,192

top 38% of class

Armour

80

bottom 33% of class

Leadership

70

bottom 42% of class

Speed

90

top 14% of class

Melee attack

30

bottom 48% of class

Melee defence

26

top 47% of class

Weapon strength

36 base + 18 armour-piercing

54

bottom 45% of class

Charge bonus

60

top 42% of class

Ranged

Range

250 m

bottom 48% of class

Ammunition

16

bottom 21% of class

Missile damage

20 base + 90 AP

110

bottom 48% of class

Reload time

9 s

top 38% of class

Damage per 10 s

122

bottom 28% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Can Fly

    This unit can fly.

  • Fire Whilst Moving

    This unit can fire while on the move.

Abilities

  • Martial ProwessAugment · +2 Melee Attack, +12 Melee Defencepassive
  • MomentumAugment · +30% Charge Speed, +30% Speed…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 8.6% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 4.1 damage per second against Chaos Warriors; it lasts 19.3 s against one unit of them.

Beats, at a similar price: Luminark of Hysh (57.58× faster), Casket of Souls (20.06× faster), Mortis Engine (2.19× faster)

Loses to, at a similar price: Chaos Knights of Nurgle (103.75× slower), Chaos Knights (82.23× slower), Chaos Knights of Tzeentch (77.91× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,400 multiplayer gold. High Elf units ranked.

Who can field it

  • High Elves · Lothern

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.