Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Oceanids unit card

Oceanids

Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra size

Health

590 per model

9,440

top 10% of class

Armour

0

bottom 1% of class

Leadership

65

bottom 48% of class

Speed

54

bottom 35% of class

Melee attack

24

bottom 4% of class

Melee defence

55

top 5% of class

Weapon strength

64 base + 31 armour-piercing, +14 vs infantry

95

bottom 35% of class

Charge bonus

16

bottom 7% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Elemental

    Elementals cannot be routed, but take damage when their Leadership is broken. Elementals also have: Physical Resistance Fear and Terror Immunity

  • Perfect Vigour

    Even when performing the most fatiguing actions, this unit never loses vigour.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Contact Effects

    Entities with this attribute ignore the effects of enemy contact effects such as Poison

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Abilities

  • Elemental InstabilityDirect Damage · Causes damage to selfpassive
  • Fade Away!Direct Damage · Causes severe damage to selfpassive

Who can field it

  • Lothern

The game also has 2 summoned or scripted copies of this unit that players don't recruit directly (wh3_dlc27_hef_inf_oceanids_split_up_summoned, wh3_dlc27_hef_inf_oceanids_summoned).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.