
Tiranoc Chariots
Chariot· Missile Chariot· Tier 2· 4 models (crew of 12) at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Tiranoc Chariots are High Elves chariot: 4,888 HP across 4 models, armour 80, melee attack 22, melee defence 22, weapon strength 40, range 165 m, missile damage 497 per 10 s for the whole unit. It costs 900 in the campaign and in multiplayer. Unit key wh2_main_hef_cav_tiranoc_chariot. Patch 9.0.4, from the game's data tables.
Health
1,222 per model
4,888
Armour
80
Leadership
70
Speed
84
Melee attack
22
Melee defence
22
Weapon strength
29 base + 11 armour-piercing, +18 vs infantry
40
Charge bonus
55
Ranged
Range
165 m
Ammunition
50
Missile damage
18 base + 11 AP, 3 projectiles per shot
29
Reload time
7 s
Damage per 10 s
124
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Fire Whilst Moving
This unit can fire while on the move.
Abilities
- Martial ProwessAugment · +2 Melee Attack, +12 Melee DefencepassiveMartial ProwessAugment+2 Melee Attack+12 Melee DefencePassiveHigh Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Counters
Good against
- Infantry-sized units — bonus vs infantry 18e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · High Elves: Athel Tamarha Faithbearers, Phoenix Guard
- Units with physical resistance — magical missilese.g. Hexwraiths, Cairn Wraiths, Syreens · High Elves: Sea Elemental, Phoenix Guard
- Lightly armoured units without shields — 497 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · High Elves: Sea Elemental, Oceanids
- Light infantry-sized units — large, mass 3,100e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · High Elves: Athel Tamarha Faithbearers, Phoenix Guard
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · High Elves: Eagle Claw Bolt Throwers, Merwyrm
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: War Wagons (Mortars) (2.73× faster), War Wagons (2.26× faster)
Loses to, at a similar price: Questing Knights (83.60× slower), Cold One Spear-Riders (56.17× slower), Cold One Knights (51.51× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 900 multiplayer gold. High Elf units ranked.
Who can field it
- High Elves · Lothern
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.