Health
1,222 per model
4,888
bottom 15% of class
Armour
80
bottom 33% of class
Leadership
70
bottom 42% of class
Speed
84
top 21% of class
Melee attack
22
bottom 17% of class
Melee defence
22
bottom 30% of class
Weapon strength
29 base + 11 armour-piercing, +18 vs infantry
40
bottom 26% of class
Charge bonus
55
top 47% of class
Ranged
Range
165 m
bottom 45% of class
Ammunition
50
top 7% of class
Missile damage
18 base + 11 AP, 3 projectiles per shot
29
bottom 1% of class
Reload time
7 s
bottom 17% of class
Damage per 10 s
124
bottom 31% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Fire Whilst Moving
This unit can fire while on the move.
Abilities
Martial ProwessAugment · +2 Melee Attack, +12 Melee DefencepassiveMartial ProwessAugment+2 Melee Attack+12 Melee DefencePassiveHigh Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Who can field it
- Lothern
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.