
Dragon Princes
Melee cavalry· Shock Cavalry· Tier 3· 60 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Dragon Princes are High Elves melee cavalry: 6,840 HP across 60 models, armour 120, melee attack 36, melee defence 32, weapon strength 44. It costs 1,400 in the campaign and in multiplayer. Unit key wh2_main_hef_cav_dragon_princes. Patch 9.0.4, from the game's data tables.
Health
114 per model
6,840
Armour
shield blocks 35% of small-arms missiles from the front (not artillery)
120
Leadership
85
Speed
84
Melee attack
36
Melee defence
32
Weapon strength
31 base + 13 armour-piercing
44
Charge bonus
80
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Martial MasteryAugment · +8 Melee Attack, +12 Melee DefencepassiveMartial MasteryAugment+8 Melee Attack+12 Melee DefencePassiveWhile all High Elves have excellent martial prowess, those that continue upon the path of the warrior will further excel in armed combat.
Counters
Good against
- Light infantry-sized units — large, mass 1,300e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · High Elves: Athel Tamarha Faithbearers, Phoenix Guard
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · High Elves: Eagle Claw Bolt Throwers, Merwyrm
- Armour-piercing — armour 120e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · High Elves: Star Dragon, Merwyrm
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · High Elves: Sisters of Avelorn, Tiranoc Chariots
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Luminark of Hysh (1643.15× faster), Casket of Souls (514.20× faster), Mortis Engine (34.59× faster)
Loses to, at a similar price: Chaos Knights of Tzeentch (3.69× slower), Questing Knights (3.64× slower), Chaos Knights of Nurgle (3.39× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,400 multiplayer gold. High Elf units ranked.
Match-ups people search for: Dragon Princes vs Blood Knights · Dragon Princes vs Grail Knights · Dragon Princes vs Silver Helms
Who can field it
- High Elves · Lothern
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.