Health
9,424
top 43% of class
Armour
90
top 32% of class
Leadership
80
top 28% of class
Speed
85
top 33% of class
Melee attack
64
top 16% of class
Melee defence
50
top 14% of class
Weapon strength
145 base + 435 armour-piercing
580
top 16% of class
Charge bonus
45
bottom 45% of class
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Can Fly
This unit can fly.
Abilities
Star Dragon's BreathMagic Missiles · Causes fire damage, Good against armour…activeStar Dragon's BreathMagic MissilesCauses fire damageGood against armourGood against large combatantsPowerful explosionCooldown 60 s · 3 uses · Wind-up 1.3 sThe eldest, most powerful Dragons can destroy entire units with a molten blast of their white-hot breath.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Who can field it
- Lothern
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.