Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Ithilmar Chariots unit card

Ithilmar Chariots

Chariot· Chariot· Tier 2· 4 models (crew of 8) at Ultra size

Duel it in the combat calculator →

Ithilmar Chariots are High Elves chariot: 5,736 HP across 4 models, armour 110, melee attack 32, melee defence 30, weapon strength 54. It costs 950 in the campaign and in multiplayer. Unit key wh2_main_hef_cav_ithilmar_chariot. Patch 9.0.4, from the game's data tables.

Health

1,434 per model

5,736

bottom 36% of class

Armour

110

top 24% of class

Leadership

75

top 20% of class

Speed

84

top 21% of class

Melee attack

32

top 32% of class

Melee defence

30

top 18% of class

Weapon strength

38 base + 16 armour-piercing, +24 vs infantry

54

bottom 45% of class

Charge bonus

70

top 35% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Martial ProwessAugment · +2 Melee Attack, +12 Melee Defencepassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 17.9% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 18.2 damage per second against Chaos Warriors; it lasts 37.2 s against one unit of them.

Beats, at a similar price: Casket of Souls (62.48× faster), War Wagons (Mortars) (8.72× faster), War Wagons (7.20× faster)

Loses to, at a similar price: Questing Knights (29.46× slower), Knights of the White Wolf (26.48× slower), Cold One Spear-Riders (22.76× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 950 multiplayer gold. High Elf units ranked.

Who can field it

  • High Elves · Lothern

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.