Spire Guard of Tor Yvresse
Missile infantry· Mistwalker Hybrid Infantry· Tier 2· 80 models at Ultra size
Health
80 per model
6,400
Armour
80
Leadership
72
Speed
33
Melee attack
28
Melee defence
32
Weapon strength
21 base + 9 armour-piercing, +16 vs large
30
Charge bonus
2
Ranged
Range
180 m
Ammunition
45
Missile damage
14 base + 8 AP
22
Reload time
11 s
Damage per 10 s
20
Attributes

Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker.

Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
Martial ProwessAugment · +2 Melee Attack, +12 Melee DefencepassiveMartial ProwessAugment+2 Melee Attack+12 Melee DefencePassiveHigh Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Who can field it
- Lothern
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.