Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Spire Guard of Tor Yvresse unit card

Spire Guard of Tor Yvresse

Missile infantry· Mistwalker Hybrid Infantry· Tier 2· 80 models at Ultra size

Health

80 per model

6,400

top 44% of class

Armour

80

top 22% of class

Leadership

72

top 22% of class

Speed

33

bottom 22% of class

Melee attack

28

top 34% of class

Melee defence

32

top 29% of class

Weapon strength

21 base + 9 armour-piercing, +16 vs large

30

top 32% of class

Charge bonus

2

bottom 1% of class

Ranged

Range

180 m

top 18% of class

Ammunition

45

top 3% of class

Missile damage

14 base + 8 AP

22

bottom 49% of class

Reload time

11 s

bottom 44% of class

Damage per 10 s

20

bottom 42% of class

Attributes

  • Expert Charge Defence

    When bracing, this unit negates the charge bonus of any attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Unbreakable

    This unit does not suffer any form of leadership loss and will never rout.

Abilities

  • Martial ProwessAugment · +2 Melee Attack, +12 Melee Defencepassive

Who can field it

  • Lothern

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.