Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Spire Guard of Tor Yvresse unit card

Spire Guard of Tor Yvresse

Missile infantry· Mistwalker Hybrid Infantry· Tier 2· 80 models at Ultra size

Comes with The Warden & The Paunch(Warhammer II)

Duel it in the combat calculator →

Spire Guard of Tor Yvresse are High Elves missile infantry: 6,400 HP across 80 models, armour 80, melee attack 28, melee defence 32, weapon strength 30, range 180 m, missile damage 1,600 per 10 s for the whole unit. It costs 850 in the campaign and in multiplayer. They come with The Warden & The Paunch. Unit key wh2_dlc15_hef_inf_mistwalkers_spireguard_0. Patch 9.0.4, from the game's data tables.

Health

80 per model

6,400

top 44% of class

Armour

80

top 22% of class

Leadership

72

top 22% of class

Speed

33

bottom 22% of class

Melee attack

28

top 34% of class

Melee defence

32

top 29% of class

Weapon strength

21 base + 9 armour-piercing, +16 vs large

30

top 34% of class

Charge bonus

2

bottom 1% of class

Ranged

Range

180 m

top 18% of class

Ammunition

45

top 3% of class

Missile damage

14 base + 8 AP

22

bottom 49% of class

Reload time

11 s

bottom 32% of class

Damage per 10 s

20

bottom 42% of class

Attributes

  • Expert Charge Defence

    When bracing, this unit negates the charge bonus of any attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Unbreakable

    This unit does not suffer any form of leadership loss and will never rout.

Abilities

  • Martial ProwessAugment · +2 Melee Attack, +12 Melee Defencepassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • High Elves · Lothern · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.