Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Amethyst Land Ship unit card

Amethyst Land Ship

Chariot· War Machine· Tier 5· 1 model (crew of 23) at Ultra size

Health

10,210

top 2% of class

Armour

90

top 41% of class

Leadership

100

top 8% of class

Speed

50

bottom 21% of class

Melee attack

24

bottom 29% of class

Melee defence

18

bottom 12% of class

Weapon strength

50 base + 160 armour-piercing, +10 vs infantry

210

top 20% of class

Charge bonus

80

top 20% of class

Ranged

Range

340 m

top 34% of class

Ammunition

30

top 41% of class

Missile damage

75 base + 330 AP

405

top 28% of class

Reload time

10 s

bottom 41% of class

Damage per 10 s

405

top 48% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Fire Whilst Moving

    This unit can fire while on the move.

  • Unbreakable

    This unit does not suffer any form of leadership loss and will never rout.

Abilities

  • Full Power!Augment · +100% Acceleration, -70% Turn Speed…active
  • Abandon Ship!Explosionpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Who can field it

  • Reikland

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.