Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Amethyst Land Ship unit card

Amethyst Land Ship

Chariot· War Machine· Tier 5· 1 model (crew of 23) at Ultra size

Comes with Thrones of Decay – Empire(Warhammer III)

Duel it in the combat calculator →

Amethyst Land Ship is Empire chariot: 10,210 HP, armour 90, melee attack 24, melee defence 18, weapon strength 210, range 340 m, missile damage 405 per 10 s for the whole unit. It costs 2,000 in the campaign and 2,300 in multiplayer. It comes with Thrones of Decay – Empire. Unit key wh3_dlc25_emp_veh_marienburg_land_ship_morr. Patch 9.0.4, from the game's data tables.

Health

10,210

top 2% of class

Armour

90

top 41% of class

Leadership

100

top 8% of class

Speed

50

bottom 21% of class

Melee attack

24

bottom 29% of class

Melee defence

18

bottom 12% of class

Weapon strength

50 base + 160 armour-piercing, +10 vs infantry

210

top 20% of class

Charge bonus

80

top 20% of class

Ranged

Range

340 m

top 34% of class

Ammunition

30

top 41% of class

Missile damage

75 base + 330 AP

405

top 28% of class

Reload time

10 s

bottom 41% of class

Damage per 10 s

405

top 48% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Fire Whilst Moving

    This unit can fire while on the move.

  • Unbreakable

    This unit does not suffer any form of leadership loss and will never rout.

Abilities

  • Full Power!Augment · +100% Acceleration, -70% Turn Speed…active
  • Abandon Ship!Explosionpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 5.6% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 4.9 damage per second against Chaos Warriors; it lasts 18.2 s against one unit of them.

Beats, at a similar price: Luminark of Hysh (31.66× faster), Ironblaster (1.13× faster)

Loses to, at a similar price: Rot Knights (81.55× slower), Pleasureseekers (72.78× slower), Skullcrushers of Khorne (70.17× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,300 multiplayer gold.

Who can field it

  • The Empire · Reikland · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.