
Teutogen Guard
Melee infantry· Hammer Infantry· Tier 3· 80 models at Ultra size
Comes with Lords of the End Times - Empire(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Teutogen Guard are Empire melee infantry: 9,840 HP across 80 models, armour 95, melee attack 43, melee defence 46, weapon strength 47. It costs 1,150 in the campaign and in multiplayer. They come with Lords of the End Times - Empire. Unit key wh3_dlc29_emp_inf_teutogen_guard. Patch 9.0.4, from the game's data tables.
Health
123 per model
9,840
Armour
95
Leadership
80
Speed
28
Melee attack
43
Melee defence
46
Weapon strength
15 base + 32 armour-piercing
47
Charge bonus
16
Attributes
- Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Abilities
- Crush the WeakAugment · +8 Melee Attack, +15% Armour-Piercing Weapon Damage…passiveCrush the WeakAugment+8 Melee Attack+15% Armour-Piercing Weapon Damage+15% Base Weapon DamageEffect intensity increases with time spent engaged in melee.PassiveTo an Ulrican, an enemy's stuttering step and fear-glazed eyes are no different than those of the wild beasts they hunt.
Counters
Good against
- Heavily armoured units — 32 of 47 weapon strength armour-piercinge.g. Blessed Bastiladon (Solar Engine), Rotting Leviathan, Rogue Idol · The Empire: Steam Tank, Demigryph Knights
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · The Empire: Steam Tank, Greatswords
- Heavy large units — infantry-sized, mass 140e.g. Dread Maw, Thunderbarge, Thundertusk · The Empire: Steam Tank, Amethyst Land Ship
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (Armoured) (9.12× faster), Skin Wolves (7.88× faster), Aspiring Champions (3.64× faster)
Loses to, at a similar price: Greatswords (1.95× slower), Har Ganeth Executioners (1.53× slower), Chosen of Nurgle (1.46× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,150 multiplayer gold. Empire units ranked.
Match-ups people search for: Teutogen Guard vs Greatswords
Patch changes
- Armour90 → 95(+5)
- Armour-piercing damage30 → 32(+2)
New unit in this patch.
Who can field it
- The Empire · Reikland
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.