Greatswords vs Teutogen Guard
For the same gold, the melee goes to Greatswords: 19.1 s to cut down the other side's gold worth, against 37.2 s the other way. One unit against one, the edge goes to Greatswords as well (Greatswords cost 850 gold, Teutogen Guard 1,150). Base stats, patch 9.0.4; no charge or abilities.
| Greatswords | Teutogen Guard | |
|---|---|---|
| 850 | 1,150 | |
| 9,120 | 9,840 | |
| 120 | 80 | |
| 95 | 95 | |
| 32 / 30 | 43 / 46 | |
| 35 (25) | 47 (32) | |
| 4.3 s | 4.2 s | |
| 381.2 | 332 | |
| 25.8 s | 27.5 s | |
| 19.1 s | 37.2 s |
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
- Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
- No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
- Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
- A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.
Side by side with every number: compare Greatswords and Teutogen Guard. Blow by blow, with charge and shields: combat calculator. Empire units ranked.

