Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
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Total War: Warhammer III · The Empire

The Empire

Lying at the heart of the Old World, the Empire is the greatest and most powerful of all the kingdoms forged by men. But it is a realm in constant turmoil, both from enemies without and strife from within as rival Elector Counts vie for the throne. Whether fighting between themselves or the many exterior invaders, the greatest nation of man can muster a formidable army of disciplined warriors, magic, steam-powered wonders and menageries of fantastical beasts.

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Now, the Twin-Tailed Comet blazes across the sky once again and a new Emperor has been crowned – surely an omen that the time has come to unite the Empire, secure its borders and bring prosperity to its beleaguered citizens.

In-game description.

The Empire mechanics

Campaign

Each faction acts as its own autonomous feudal state, some focusing on uniting the Elector Provinces through acts of Fealty and Imperial Authority, whilst others have their own agendas far from home, pursuing unique goals in service to The Empire.

Battle

The Empire has access to a wide variety of units and employs this flexibility to out-fight their enemies on the field. Having somewhat mediocre unit quality, the Empire relies upon a combined-arms approach to win.

The game's own playstyle notes for this race.

Legendary lords (6)

Markus Wulfhart

Markus Wulfhart

The Huntsmarshal's Expedition

Making camp in the Temple of Kara, Markus Wulfhart answers the Emperor’s call to reaffirm the Empire’s foothold in Lustria.

Huntsmarshal of the Empire
  • Hostile actions will result in retaliation from local factions, but will also empower your own armies
  • Lord recruit rank: +3 for Huntsman Generals
  • Reinforcements from the Empire bring powerful units to bolster your armies
  • Limited Roster: Only basic units are immediately recruitable
  • Diplomatic relations: -40 with Lizardmen
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"Civilisation shall triumph over the wilderness. Man shall triumph over beast." For two and a half millennia, the Empire has formed a bulwark against the encroaching forces of Destruction. Lying at the heart of the Old World, it is the greatest and most powerful of all the nations forged by men. Yet across its lands, evil always lurks in its shadiest corners and darkest depths. Mutant monsters prowl its dark forests, malevolent ratmen plot beneath its cities, and the living dead rise from its graveyards. Monstrous enemies gaze belligerently across its borders, with the threat of invasion from any number of murderous abominations an ever-present danger. Yet it endures, for mankind has a steely determination not merely to live, but to thrive. Ever since the legendary warrior Sigmar first united the primitive man-tribes against their common enemies, the longevity of the Empire has been assured by great men hailing from across its provinces. Out of the forests of Middenland emerged Markus Wulfhart, who rose to prominence to become the finest scout in all the Empire. Once a lowly huntsman, his life was irrevocably shattered when a one-eyed Bonegrinder Giant razed his hometown of Drakenburg to the ground, slaughtering its inhabitants. Burning with the desire for revenge, the young hunter tracked the monster to its lair and skilfully blinded it with a single shot from his bow, before severing its rope-like hamstrings with his blade. Closing in on the crippled giant, he hacked at its neck repeatedly with manic determination and decapitated it. Markus had slain the beast that had murdered his kin, but in suffering the tragedy of losing his entire village he had been set on a new, death-strewn path. He swore that as long as he still lived, no other settlement would suffer the fate of Drakenburg, and he set out to hunt the various monsters that preyed on the Empire. Only when every last one of them was slain would he rest. In recognition of his deeds, Markus was offered a knighthood and a nobleman’s estate by Karl Franz himself. Wulfhart declined, wishing only to be allowed to continue with his self-imposed quest. Impressed with his grim fortitude, the Emperor bestowed unto Markus the title of Huntsmarshal – the Emperor’s Captain of Scouts. Answering only to the Emperor himself, Markus leads an elite, hand-picked regiment of scouts and hunters from across the land – a disparate group in which city-born men rub shoulders with those raised in rural backwaters. One thing is certain, however – Wulfhart’s hunters are the most accomplished group of monster-slayers in the Empire.

Elspeth von Draken

Elspeth von Draken

Wissenland & Nuln

Power of Nuln
  • Double experience gain for Artillery and Gunnery units (all armies)
  • Upkeep: -15% for Gunnery units (all armies)
  • Has access to the Imperial Gunnery School, enabling access to unique unit upgrades and special units
  • Research rate: +10
Boris Todbringer

Boris Todbringer

Middenland

Overseeing grim Middenland from Ulric’s sacred city, Boris Todbringer stands defiant against the Empire’s encroaching enemies.

Followers of the White Wolf
  • Upkeep: -15% for Cult of Ulric units (all armies)
  • Has access to the Great Temple of Ulric
  • Starts the campaign with control of Emil Valgeir
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Boris Todbringer is Elector Count of Middenland, the Wolf of Middenheim, and the stern guardian of the Empire's northern frontier where the Drakwald presses close and the world grows colder and crueller by the day. A devout champion of Ulric—god of winter, battle, and wolves—he lives by a hard creed: courage in the cold, resolve against Chaos, and scorn for weakness.

Volkmar the Grim

Volkmar the Grim

Cult of Sigmar

Volkmar’s zeal has taken him to Sudenburg on the very border of the Great Desert of Araby, where he aims to cleanse the world of corruption, heresy and Undeath.

Cult of Sigmar
  • Cooldown: -33% to battle prayers and "Accusation"
  • Hero recruit rank: +4 for Witch Hunters and Warrior Priests
  • Bonus vs Infantry: +8 for Flagellants, Empire Knights and Free Company Militia units
  • Volkmar is able to collect and seal the Books of Nagash, increasing his military prowess and preventing them from being exploited by others
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Volkmar the Grim is both leader and spiritual head of the Cult of Sigmar. He is a pious and foreboding man dedicated to the destruction of evil, whether it takes the form of Chaos or the rotting darkness of Unlife. He is no cleric hiding away from what he decries, nor a priest more content with the wealth and status such a position brings - an accusation that has been justifiably levied at Grand Theogonists in the past. Sigmar was a warrior in life and a god to fighters upon his ascension, so His clergy follow their Lord’s example - none more so than Volkmar the Grim. He has fought in countless battles, both on and off the War Altar of Sigmar - a mobile shrine of divine power. When Volkmar fights, the men of the Empire are encouraged by the sight that Sigmar’s holy representative smiting His foes in their midst. As well as a warrior and pious Cult leader, Volkmar is a strong ally of Karl Franz. In fact it was their alliance that gave Franz the three votes he needed to beat Boris Todbringer’s candidacy, thus suggesting that amidst the fire and wrath there is a shrewdness to Volkmar - something that many in the courts of Altdorf and Middenheim do not give him credit for. However, this has agitated relations between the Cult of Sigmar and Middenland, especially with the Ar-Ulric, the religious leader of Ulric’s cult. Hence, there is a need for a strong Emperor on the throne, someone with a powerful congregation of Sigmar’s chosen at his side.

Balthasar Gelt

Balthasar Gelt

The Golden Order

Balthasar Gelt voyages to the Far East to discover new arcane secrets and face down the dangers of Cathay’s hinterlands.

The Wheel of Magic
  • Has access to the Colleges of Magic, enabling the recruitment of Wizards and special campaign actions
  • Winds of Magic power reserve capacity: +5 for each Wizard Lord or Hero in an army (all armies)
  • Hero recruit rank: +2 for Battle Wizards (factionwide)
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Balthasar Gelt came to Altdorf from the city of Marienburg, having bought passage on a merchant ship with gold that he had transmuted from lead ingots. He left the seaport for the Colleges of Magic before the effects wore off, and now rumours abound that the swindled sea captain has placed a rich bounty on Balthasar’s head – though few would dare attempt to collect it. The transmutation of common artefacts into precious metal has always fascinated Balthasar. Driven by his obsession, he spent many years combining his knowledge of alchemy, learnt in far-off lands, with the magical Lore of Metal. Balthasar’s fierce intelligence lent him a greater understanding of this branch of magic than any of his fellow students or tutors, and he rose quickly through the ranks of the Gold Order. Within a mere decade, Balthasar had become the Patriarch of the Golden College, the youngest wizard to ever hold the title. Balthasar’s research into new formulations of black powder even made him popular with the Imperial Engineers School, an organisation that often dismisses magic as superstitious nonsense. However, during these studies, a freak explosion almost ended Balthasar’s quest for knowledge forever. Somehow he survived, and from that day on he has only ever been seen swathed in shimmering, metallic robes and wearing a golden face mask. Some say that beneath his mask his skin has turned to pure gold, while others whisper that he is horribly disfigured, though the truth of the matter is known only to Balthasar. One thing is certain: the accident only furthered his will to succeed, and this determination increased his powers to new heights. With a single gesture, Balthasar Gelt can transform his enemies into lifeless golden statues or turn their bones into molten iron. With such power at his command, Balthasar has secured victory for the Empire on numerous occasions.

Emperor Karl Franz

Emperor Karl Franz

Reikland

Karl Franz retains his high seat in Altdorf at the heart of the Empire as threats new and old close in on all sides.

Heir of Sigmar
  • Growth: +5 per allied faction
  • Immune to diplomatic penalties from trespassing in Empire regions
  • Has access to the Elector Counts, enabling access to powerful State Troop units and ancillaries
  • Allegiance points gained: +25%
  • Campaign movement range: +10% (all armies)
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The Emperor is Karl Franz, Prince of Altdorf and Elector Count of Reikland. Karl Franz is said to be the greatest statesman the Old World has ever seen. He is also a military genius and a valiant general. The Emperor frequently takes personal command of his soldiers, like Sigmar, the Warrior-God of old, smiting enemies of the Empire with every blow. There is little doubt that Karl Franz is one of the greatest generals of his age. He stands at the forefront of the battles against those that would see his beloved realm torn asunder, and it is a responsibility that weighs heavily upon his shoulders.

Units (109)

Lords (12)

Heroes (22)

Melee infantry (13)

Missile infantry (10)

Melee cavalry (10)

Missile cavalry (5)

Monstrous cavalry (2)

Chariots (9)

War beasts (1)

War machines & artillery (7)

Regiments of Renown (18)

Lords (12)

UnitModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
Boris TodbringerLord14,2879580346253430——900225
Boris Todbringer (Custom VO)Lord14,2879580346253430——900225
Arch LectorLord14,0689575313555380——1,000225
Balthasar GeltWizard Lord13,6882065343438300——1,000250
Elspeth von DrakenWizard Lord13,6882075353844320——1,000250
General of the EmpireLord14,0688570345545430——1,000250
Huntsman GeneralLord13,90845703643403601805001,000250
Markus WulfhartLord14,26850753658453601804131,000250
Master EngineerLord13,85450753434323201153401,000250
Emperor Karl FranzLord14,28810080346545470——1,100275
Seneschal of the White WolfLord14,2889072344644470——1,100275
Volkmar the GrimLord14,6725080345545380——1,100300

Heroes (22)

UnitModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
Priest of UlricSupport Specialist14,0688570314138360——450112
Emil ValgeirSupport Specialist14,2689085314846380——700—
Theodore BrucknerMelee Specialist14,66010080356050460————
FelixMelee Specialist14,1687070345055380——800—
Amber WizardWizard13,4202055353025300——1,000250
Amethyst WizardWizard13,4202055352530300——1,000250
Bright WizardWizard13,4202055352530300——1,000250
Celestial WizardWizard13,4202055352530300——1,000250
Empire CaptainMelee Specialist13,6888565345040375——1,000250
EngineerSupport Specialist13,54850703434323201354911,000250
Gold WizardWizard13,4202055352530300——1,000250
Grey WizardWizard13,4202055352530300——1,000250
Hertwig van HalMissile Specialist13,9884570344038330903751,000—
Jade WizardWizard13,4202055352530300——1,000250
Jorek GrimmMissile Specialist14,188120753240352801803001,000—
KalaraHybrid Weapon Specialist13,98850704258483251903501,000—
Light WizardWizard13,4202055352530300——1,000250
Rodrik L'AnguilleMelee Specialist14,0889570345045390——1,000—
Ulrika MagdovaHybrid Weapon Wizard13,96850804050464501802971,000—
Warrior PriestSupport Specialist13,6888570344535360——1,000250
Witch HunterMissile Specialist13,6884565343634330903751,000250
GotrekMelee Specialist15,9020100427050470——1,100—

Melee infantry (13)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
SpearmenSpear Infantry11208,28030603020342530081
Spearmen (Shields)Spear Infantry11208,28030603020422535094
SwordsmenSword Infantry11208,280306030323228375100
Warriors of UlricDual Sword Infantry11207,920306036342130450113
HalberdiersHalberd Infantry21208,760307030264228550138
Swords of Ulric (Swordsmen)Sword Infantry21208,280306030343231550138
Eldred's Guard (Spearmen – Shields)Spear Infantry21208,280706030204225600150
FlagellantsMace Infantry21208,760010036321233600150
Nordland Mariners (Halberdiers)Halberd Infantry21208,760307036304628700175
Wolf-kinGreat Axe Infantry21208,760307536392839700175
GreatswordsGreatsword Infantry31209,120957528323035850225
Carroburg Greatswords (Greatswords)Greatsword Infantry31209,12095100283230351,000250
Teutogen GuardHammer Infantry3809,8409080284346451,150287

Missile infantry (10)

UnitTierModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
ArchersMissile Infantry1906,2102050331417241301935088
Free Company MilitiaClose-Quarters Infantry11207,3202555362825289016450113
CrossbowmenMissile Infantry2906,21020503314172416018475119
HandgunnersMissile Infantry2906,21020503316172414517600150
Stir River Patrol (Crossbowmen)Missile Infantry2906,21020503314172416020675169
Gunderman's Surefires (Handgunners)Missile Infantry2906,21020503328252416017800200
HuntsmenMissile Infantry3906,21025553616172416018650163
Nuln IronsidesMissile Infantry3606,24060653332262814531875218
Hochland Long RiflesSpecialist Missile Infantry3323,84020603318202426028900225
Amethyst IronsidesMissile Infantry3606,240907033323228145311,150288

Melee cavalry (10)

UnitTierModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
Empire KnightsShock Cavalry2606,4801107078263030——850213
Amethyst OutridersMissile Cavalry3485,6641107584263024100611,000250
Knights of the Everlasting Light (Empire Knights)Shock Cavalry3606,4801107078263430——1,000250
The Stubborn Bulls (Empire Knights – Greatswords)Cavalry3606,4801108078323252——1,000250
Knights of Morr (Empire Knights)Shock Cavalry3606,4801207078303030——1,100275
ReiksguardShock Cavalry3606,9601207578343140——1,100275
Knights of the Blazing SunShock Cavalry3606,9601007078402642——1,200300
Knights of the White WolfCavalry3606,9601007578394053——1,200300
Knights of the Black RoseCavalry3607,5601207578365040——1,250312
Knights PantherShock Cavalry3607,2001107578424440——1,300325

Missile cavalry (5)

UnitTierModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
PistoliersMissile Cavalry1604,5603050902014248033500125
OutridersMissile Cavalry2605,34030508418142411537700175
The Noble Sons Abroad (Pistoliers)Missile Cavalry2604,5605050902624248042700175
Outriders (Grenade Launchers)Missile Cavalry3484,36830508418142410061900225
The Bordermen (Outriders – Grenade Launchers)Missile Cavalry3484,464305084181424100611,000250

Monstrous cavalry (2)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
Demigryph KnightsMonstrous Shock Cavalry4327,45612580754038601,400350
Demigryph Knights (Halberds)Monstrous Cavalry4327,45612580753436561,450363

Chariots (9)

UnitTierModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
War WagonsMissile Chariot244,800806560181226130300875213
War Wagons (Mortars)Siege Artillery Chariot344,672806560181226380108950238
Land ShipWar Machine4110,210901005024182103404051,800450
Steam TankWar Machine419,1021601004036202503804652,100525
Steam Tank (Volley Gun)War Machine419,1021601004036202502509402,100525
Celestial HurricanumMagic Chariot516,4685570503025210——1,650412
Luminark of HyshMagic Chariot514,648606050128263202,0451,700425
Amethyst Land ShipWar Machine5110,210901005024182103404052,000500
The Emperor's Wrath (Steam Tank)War Machine519,1021601004036202503804552,400600

War beasts (1)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
Hunting HoundsWar Beasts1806,000154295282020400100

War machines & artillery (7)

UnitTierModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
MortarsSiege Artillery244,35620502010624380108650163
Sootson's Guns (Mortars)Siege Artillery244,35620502010624380114800200
Great CannonsSiege Artillery344,35620502010624450200800200
Obsinite GyrocoptersFlying War Machine3124,4881207010030155010045—250
Amethyst Helstorm Rocket BatteryRocket Battery344,356205020106244801521,050387
Helblaster Volley GunsField Gun444,356205020106242906751,050263
Helstorm Rocket BatteryRocket Battery444,356205020106244803051,050263

Regiments of Renown (18)

UnitTierModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
Deathjacks (Archers)Missile Infantry · Renown2906,21020603319232413019550138
Fellwolf Brotherhood (Knights of the White Wolf)Cavalry · Renown3606,9601008578495053——1,450362
Grundel's Defenders (Spearmen – Shields)Spear Infantry · Renown21208,280307030275225——550138
Hammer of the Witches (Great Cannons)Siege Artillery · Renown344,3562060201310244502641,100275
Hounds of Ulricsberg (Hunting Hounds)War Beasts · Renown1806,000155295362720——550137
Order of the Axe (Teutogen Guard)Great Axe Infantry · Renown4809,840909028535845——1,450362
Sigmar's Sons (Swordsmen)Sword Infantry · Renown21208,8803010030414130——700175
Stirland's Revenge (Free Company Militia)Close-Quarters Infantry · Renown21207,3202565363632289018800200
Templehof Luminark (Luminark of Hysh)Magic Chariot · Renown414,6486070501712263202,0451,900475
The Black Lions (War Wagons – Helblasters)Field Gun Chariot · Renown444,6728075602417262506751,900475
The Hergig Jaegerkorps (Hochland Long Rifles)Specialist Missile Infantry · Renown3323,840607033242724260281,200300
The Royal Altdorf Gryphites (Demigryph Knights)Monstrous Cavalry · Renown4327,4561259075434556——1,850463
The Silver Bullets (Handgunners)Missile Infantry · Renown2906,21020603322232415017850213
The Sunmaker (Helstorm Rocket Battery)Rocket Battery · Renown444,356206020149244806231,800450
The Tattersouls (Flagellants)Mace Infantry · Renown216011,680010036411733——800200
The White Wolves (Huntsmen)Missile Infantry · Renown2906,21025653636322816018900225
The Wonder of the Age (Land Ship)War Machine · Renown5110,202901005031242103404052,200500
Zintler's Reiksguard (Reiksguard)Shock Cavalry · Renown3606,9601208578433940——1,350338