Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Empire Captain unit card

Empire Captain

Hero· Melee Specialist· 1 model at Ultra size

Skill tree →Duel it in the combat calculator →

Empire Captain is Empire hero: 3,688 HP, armour 85, melee attack 50, melee defence 40, weapon strength 375. It costs 1,000 in the campaign and 350 in multiplayer. Unit key wh_main_emp_cha_captain_0. Patch 9.0.4, from the game's data tables.

Health

3,688

bottom 15% of class

Armour

shield blocks 35% of small-arms missiles from the front (not artillery)

85

top 29% of class

Leadership

65

top 50% of class

Speed

34

bottom 12% of class

Melee attack

50

top 23% of class

Melee defence

40

top 42% of class

Weapon strength

250 base + 125 armour-piercing

375

top 45% of class

Charge bonus

40

top 47% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Foe-SeekerAugment · +25% Charge Speed, +25% Speedactive
  • Hold the Line!Augment (Area) · +5 Melee Defence, +4 Leadershippassive

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Empire Captain skill tree

29 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Empire Captain's skills

  1. Barded Warhorse
  2. Imperial Pegasus
  3. Hold the Line!
  4. Mark of Hysh
  5. Sigmar’s Ward
  6. Immortality
  7. Mentor
  1. Admired Man-at-Arms
  2. Admired Infantryman
  1. Sparring Practice
  2. Guardian
  3. Killing Blow
  1. Blade Master
  2. Devastating Charge
  3. Full Plate Armour
  4. Hard to Hit
  5. Deadly Blade
  6. Foe-Seeker
  7. Wound-Maker
  8. Scarred Veteran
  9. Indomitable
  10. Blade Shield
  11. Deadly Onslaught
  1. Training
  2. Spread Control
  3. Assault Units
  4. Wound
  5. Assault Garrison
  6. Specialist

Every version of Empire Captain

3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
The EmpireMelee Specialist3,68818565345040375401,000250wh_main_emp_cha_captain_0
The EmpireMelee Specialist4,176110565785040375701,200300wh_main_emp_cha_captain_2
The EmpireMelee Specialist4,464185651055040375851,350337wh_main_emp_cha_captain_3

Who can field it

  • The Empire · Reikland

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The game also has 2 summoned or scripted copies of this unit that no building or mercenary pool recruits (wh_dlc06_emp_cha_captain_0_boss, wh_main_emp_cha_captain_1).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.