
Empire Captain
Hero· Melee Specialist· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Empire Captain is Empire hero: 3,688 HP, armour 85, melee attack 50, melee defence 40, weapon strength 375. It costs 1,000 in the campaign and 350 in multiplayer. Unit key wh_main_emp_cha_captain_0. Patch 9.0.4, from the game's data tables.
Health
3,688
Armour
shield blocks 35% of small-arms missiles from the front (not artillery)
85
Leadership
65
Speed
34
Melee attack
50
Melee defence
40
Weapon strength
250 base + 125 armour-piercing
375
Charge bonus
40
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- Hold the Line!Augment (Area) · +5 Melee Defence, +4 LeadershippassiveHold the Line!Augment (Area)+5 Melee Defence+4 LeadershipPassive · Range 35 mThose in command of the ranks will issue their orders with a ferocious bark, expecting instant obeisance.
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · The Empire: Steam Tank, Greatswords
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Empire Captain skill tree
29 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Barded WarhorseBarded WarhorseUnlocks at rank 4
- Mount: Barded Warhorse
- Imperial PegasusImperial PegasusUnlocks at rank 12
- Mount: Imperial Pegasus
- Hold the Line!Hold the Line!Unlocks at rank 6
- Passive ability: "Hold the Line!"
- Mark of HyshMark of HyshUnlocks at rank 8
- Spell resistance: 10%
- Sigmar’s WardSigmar’s WardUnlocks at rank 8
- Missile resistance: 10%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Admired Man-at-ArmsAdmired Man-at-ArmsUnlocks at rank 16
- Upkeep: -5% for Melee Cavalry (Hero's army)
- Charge bonus: +5% for Cavalry units (Hero's army)
- Speed: +5% for Cavalry units (Hero's army)
- Admired InfantrymanAdmired InfantrymanUnlocks at rank 16
- Upkeep: -5% for Melee Infantry (Hero's army)
- Melee attack: +3 for Melee Infantry units (Hero's army)
- Melee defence: +3 for Melee Infantry units (Hero's army)
- Sparring PracticeSparring PracticeUnlocks at rank 10
- Bonus vs Infantry: +15
- Melee attack: +3
- Melee defence: +3
- GuardianGuardian
- Passive ability: "Guardian"
- Armour: +15
- Killing BlowKilling Blow
- Ability: "Killing Blow"
- Blade MasterBlade Master
- Melee attack: +5
- Devastating ChargeDevastating Charge3 levelsLevel 1
- Charge bonus: +6
- Charge bonus: +16
- Charge bonus: +30
- Full Plate ArmourFull Plate Armour3 levelsLevel 1
- Armour: +3
- Armour: +8
- Armour: +15
- Hard to HitHard to Hit3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Deadly BladeDeadly Blade3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Wound-MakerWound-Maker3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Scarred VeteranScarred Veteran3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- IndomitableIndomitable3 levelsLevel 1
- Leadership: +4
- Leadership: +8
- Leadership: +12
- Blade ShieldBlade Shield3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- TrainingTraining3 levelsLevel 1
- Training action: Unit experience gain is increased by an additional 10%
- Training action: Unit experience gain is increased by an additional 20%
- Training action: Unit experience gain is increased by an additional 30%
- Spread ControlSpread Control3 levelsLevel 1
- Spread Control action: Control is modified by an additional 1
- Spread Control action: Control is modified by an additional 2
- Spread Control action: Control is modified by an additional 3
- Assault UnitsAssault Units3 levelsLevel 1
- Assault Units action: Additional 3% casualties inflicted
- Assault Units action: Additional 8% casualties inflicted
- Assault Units action: Additional 15% casualties inflicted
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Assault GarrisonAssault Garrison3 levelsLevel 1
- Assault Garrison action: Additional 5% casualties inflicted
- Assault Garrison action: Additional 15% casualties inflicted
- Assault Garrison action: Additional 30% casualties inflicted
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Every version of Empire Captain
3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| The EmpireMelee Specialist | 3,688 | 1 | 85 | 65 | 34 | 50 | 40 | 375 | 40 | 1,000 | 250 | wh_main_emp_cha_captain_0 |
| The EmpireMelee Specialist | 4,176 | 1 | 105 | 65 | 78 | 50 | 40 | 375 | 70 | 1,200 | 300 | wh_main_emp_cha_captain_2 |
| The EmpireMelee Specialist | 4,464 | 1 | 85 | 65 | 105 | 50 | 40 | 375 | 85 | 1,350 | 337 | wh_main_emp_cha_captain_3 |
Who can field it
- The Empire · Reikland
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The game also has 2 summoned or scripted copies of this unit that no building or mercenary pool recruits (wh_dlc06_emp_cha_captain_0_boss, wh_main_emp_cha_captain_1).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.