Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Spearmen (Shields) unit card

Spearmen (Shields)

Melee infantry· Spear Infantry· Tier 1· 120 models at Ultra size

Duel it in the combat calculator →

Spearmen (Shields) are Empire melee infantry: 8,280 HP across 120 models, armour 30, melee attack 20, melee defence 42, weapon strength 25. It costs 350 in the campaign and in multiplayer. Unit key wh_main_emp_inf_spearmen_1. Patch 9.0.4, from the game's data tables.

Health

69 per model

8,280

bottom 27% of class

Armour

shield blocks 35% of small-arms missiles from the front (not artillery)

30

bottom 33% of class

Leadership

60

bottom 19% of class

Speed

30

bottom 25% of class

Melee attack

20

bottom 7% of class

Melee defence

42

top 33% of class

Weapon strength

19 base + 6 armour-piercing, +15 vs large

25

bottom 10% of class

Charge bonus

4

bottom 2% of class

Attributes

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 79.8% of the game's 194 infantry units in melee. Per 1,000 gold: 92.1 damage per second against Chaos Warriors; it lasts 108.2 s against one unit of them.

Beats, at a similar price: Grail Reliquae (677.36× faster), Miners (Blasting Charges) (3.92× faster), Pigback Riders (3.71× faster)

Loses to, at a similar price: Men-at-Arms (1.35× slower), Men-at-Arms (Shields) (1.30× slower), Goblins (1.11× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 350 multiplayer gold. Empire units ranked.

Who can field it

  • The Empire · Reikland

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.