
Health
4,660
Armour
100
Leadership
80
Speed
35
Melee attack
60
Melee defence
50
Weapon strength
300 base + 160 armour-piercing
460
Charge bonus
40
Attributes

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
Titan HeadsmanHex · -45% Speed, -24 Melee DefenceactiveTitan HeadsmanHex-45% Speed-24 Melee DefenceCooldown 90 s · Duration 29 sWhen an enemy stands broken and bruised, finishing them off is but a matter of one solid strike.
Fearsome CombatantHex (Area) · -4 LeadershippassiveFearsome CombatantHex (Area)-4 LeadershipPassive · Range 35 mThe warrior cleaves down foes like butter, for every enemy they fell, another flees at the sight of them.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Theodore Bruckner skill tree
27 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
ReaperReaper
Mount: Reaper
Hold the Line!Hold the Line!Unlocks at rank 5
Passive ability: "Hold the Line!"
Mark of HyshMark of Hysh
Spell resistance: 10%
Sigmar’s WardSigmar’s WardUnlocks at rank 7
Missile resistance: 10%
Savage SoldierSavage Soldier
Enables sundering attacks
Passive ability: "Frenzy"
Fearsome CombatantFearsome Combatant- Passive ability: "Fearsome Combatant"
Weapon strength: +15%
Hound of JudgmentHound of Judgment
Cooldown: -35% to "Titan Headsman"
Armour-piercing weapon damage: +50
Unknown OriginsUnknown Origins
Casualty replenishment rate: +20% for this Hero
Ward save: +15%
Wound recovery time: -1 turns
Alpha GryphAlpha Gryph
Attribute: Causes Terror for Demigryph units (own army)
Weapon strength: +10% for Demigryph units (own army)
Champion of NulnChampion of Nuln
Attribute: Perfect Vigour
Passive ability: ""
Blade MasterBlade Master
Melee attack: +5
Devastating ChargeDevastating Charge3 levelsLevel 1
Charge bonus: +6
Charge bonus: +16
Charge bonus: +30
Full Plate ArmourFull Plate Armour3 levelsLevel 1
Armour: +3
Armour: +8
Armour: +15
IndomitableIndomitable3 levelsLevel 1
Leadership: +4
Leadership: +8
Leadership: +12
Deadly BladeDeadly Blade3 levelsLevel 1
Melee attack: +3
Melee attack: +7
Melee attack: +12
Deadly OnslaughtDeadly Onslaught
Ability: "Deadly Onslaught"
Wound-MakerWound-Maker3 levelsLevel 1
Weapon strength: +5%
Weapon strength: +12%
Weapon strength: +20%
Scarred VeteranScarred Veteran3 levelsLevel 1
Hit points: +3%
Hit points: +8%
Hit points: +15%
Hard to HitHard to Hit3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Fleet-FootedFleet-Footed3 levelsLevel 1
Speed: +3%
Speed: +8%
Speed: +15%
Heroic Killing BlowHeroic Killing Blow
Ability: "Heroic Killing Blow"
TrainingTraining3 levelsLevel 1
Training action: Unit experience gain is increased by an additional 10%
Training action: Unit experience gain is increased by an additional 20%
Training action: Unit experience gain is increased by an additional 30%
Spread ControlSpread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)
Assault UnitsAssault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflicted
Assault Units action: Additional 8% casualties inflicted
Assault Units action: Additional 15% casualties inflicted
AssassinateAssassinate3 levelsLevel 1
Assassinate action: Additional 3% success chance
Assassinate action: Additional 8% success chance
Assassinate action: Additional 15% success chance
Assault GarrisonAssault Garrison3 levelsLevel 1
Assault Garrison action: Additional 5% casualties inflicted
Assault Garrison action: Additional 15% casualties inflicted
Assault Garrison action: Additional 30% casualties inflicted
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Every version of Theodore Bruckner
2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| The EmpireMelee Specialist | 4,660 | 1 | 100 | 80 | 35 | 60 | 50 | 460 | 40 | — | — | wh3_dlc25_emp_cha_theodore_bruckner |
| The EmpireMelee Specialist | 5,680 | 1 | 110 | 80 | 75 | 55 | 40 | 460 | 60 | — | — | wh3_dlc25_emp_cha_theodore_bruckner_demigryph_reaper |
Who can field it
- Reikland
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.