Theodore Bruckner skill tree & build planner
27 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- ReaperUnlocks at rank 11Mount: ReaperBruckner’s mighty Demigryph, larger than the Knightly Order's standard stock, strikes fear and instils confidence as it dominates the battlefield at its master’s behest.
- Hold the Line!Unlocks at rank 6Passive ability: "Hold the Line!"
- Mark of HyshUnlocks at rank 8Spell resistance: 10%Those who bear the Mark of Hysh are practitioners of the magical Lore of Light, and the bane of Chaos, for they are able to control and manipulate the White Wind of Magic.
- Sigmar’s WardUnlocks at rank 8Missile resistance: 10%The relentless drive and fury of the Hammer, harnessed for the protection of this ward’s bearer.
- Savage SoldierUnlocks at rank 12Enables sundering attacksPassive ability: "Frenzy"Bruckner doesn't really need a sword because his body is a weapon in its own right.
- Fearsome CombatantUnlocks at rank 1Passive ability: "Fearsome Combatant"Weapon strength: +15%Requires: Savage SoldierWhether it's his hulking frame, or the many stories of his past deeds, but few can stand in this one's presence without feeling a little awestruck.
- Hound of JudgmentUnlocks at rank 1Cooldown: -35% to "Titan Headsman"Armour-piercing weapon damage: +50Requires: Savage SoldierAs Nuln's official headsman and Countess Emmanuelle's personal champion, Theodore Bruckner is known colloquially as the Hound of Judgement, such is his tenacity to see bloody justice done.
- Unknown OriginsUnlocks at rank 1Casualty replenishment rate: +20% for this HeroWard save: +15%Wound recovery time: -1 turnsRequires: Savage Soldier"Where he comes from, nobody knows…"
- Alpha GryphUnlocks at rank 1Attribute: Causes Terror for Demigryph units (own army)Weapon strength: +10% for Demigryph units (own army)Requires: Savage SoldierBruckner's chosen mount both strikes fear and instils confidence, as the mighty Demigryph bounds across the battlefield at its master's behest.
- Champion of NulnUnlocks at rank 1Attribute: Perfect VigourPassive ability: "The Hand of Judgement"Requires: 4 skill points across Fearsome Combatant, Hound of Judgment, Unknown Origins, Alpha GryphThe Countess' Hound of Judgement is her Judicial Champion when the ancient rite of trial-by-combat is invoked within the Imperial aristocracy.
- Blade MasterMelee attack: +5This warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat.
- Devastating Charge3 levelsLevel 1Charge bonus: +6Level 2Charge bonus: +16Level 3Charge bonus: +30Requires: Blade MasterSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Full Plate Armour3 levelsLevel 1Armour: +3Level 2Armour: +8Level 3Armour: +15Requires: Blade MasterFull-Plate armour protects the wearer from head-to-foot. Many such suits are blessed or imbued with arcane abilities.
- Indomitable3 levelsLevel 1Leadership: +4Level 2Leadership: +8Level 3Leadership: +12Requires: Blade MasterThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril.
- Deadly Blade3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: Blade MasterA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer!
- Deadly OnslaughtAbility: "Deadly Onslaught"Requires: 4 skill points across Devastating Charge, Full Plate Armour, Indomitable, Deadly BladeThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
- Wound-Maker3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Deadly OnslaughtSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Scarred Veteran3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: Deadly OnslaughtThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Hard to Hit3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Deadly OnslaughtHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Fleet-Footed3 levelsLevel 1Speed: +3%Level 2Speed: +8%Level 3Speed: +15%Requires: Deadly OnslaughtThose who are fleet of foot can reach the enemy faster.
- Heroic Killing BlowAbility: "Heroic Killing Blow"Requires: 4 skill points across Wound-Maker, Scarred Veteran, Hard to Hit, Fleet-Footed
Campaign
- Training3 levelsLevel 1Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it.
- Spread Control3 levelsLevel 1Spread Control action: Control is modified by an additional 1Level 2 · rank 5Spread Control action: Control is modified by an additional 2Level 3 · rank 10Spread Control action: Control is modified by an additional 3The sight of this warrior, their stature, import or infamy, can have a calming effect.
- Assault Units3 levelsLevel 1Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects.
- Assassinate3 levelsLevel 1Assassinate action: Additional 3% success chanceLevel 2 · rank 5Assassinate action: Additional 8% success chanceLevel 3 · rank 10Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer.
- Assault Garrison3 levelsLevel 1Assault Garrison action: Additional 5% casualties inflictedLevel 2 · rank 5Assault Garrison action: Additional 15% casualties inflictedLevel 3 · rank 10Assault Garrison action: Additional 30% casualties inflicted"If they know I'm coming then more's the better!"
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Theodore Bruckner · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 4,660 | 4,660 |
| Armour | 100 | 100 |
| Leadership | 80 | 80 |
| Speed | 35 | 35 |
| Melee attack | 60 | 60 |
| Melee defence | 50 | 50 |
| Weapon strength | 460 | 460 |
| … armour-piercing | 160 | 160 |
| Charge bonus | 40 | 40 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
