The Emperor's Wrath (Steam Tank)
Chariot· War Machine· Tier 5· 1 model (crew of 3) at Ultra size
Health
9,102
Armour
shield blocks 70% of frontal missiles
160
Leadership
100
Speed
40
Melee attack
36
Melee defence
20
Weapon strength
70 base + 180 armour-piercing, +15 vs infantry
250
Charge bonus
80
Ranged
Range
380 m
Ammunition
40
Missile damage
120 base + 380 AP
500
Reload time
11 s
Damage per 10 s
455
Attributes

Directional Shield
This unit has variable Missile Block Chance depending on which side of the unit is hit by a projectile. The missile block chance multiplier of each direction is: 1.0x at the front 0.5x at the sides 0.1x at the rear

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Fire Whilst Moving
This unit can fire while on the move.

Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
Emergency VentExplosion · Causes fire damage, Good against armour…activeEmergency VentExplosionCauses fire damageGood against armourStrong vs a single unitCooldown 60 s · Duration 12 sSteam must be let off from time to time, which leads to screaming, scalding death for any foe too close to the Emperor's Wrath during battle.
Kaboom!Explosion · Causes fire damage, Good against armour…passiveKaboom!ExplosionCauses fire damageGood against armourStrong vs a single unitPassive · Duration 20 s · 1 useSteam Tank technology remains an inexact science, meaning they explode on occasion, and among the enemy's ranks if good fortune prevails!
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Who can field it
- Reikland
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.