
The Emperor's Wrath (Steam Tank)
Chariot· War Machine· Tier 5· 1 model (crew of 3) at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
The Emperor's Wrath (Steam Tank) is Empire chariot: 9,102 HP, armour 160, melee attack 36, melee defence 20, weapon strength 250, range 380 m, missile damage 455 per 10 s for the whole unit. It costs 2,400 in the campaign and 2,600 in multiplayer. Unit key wh2_dlc13_emp_veh_steam_tank_ror_0. Patch 9.0.4, from the game's data tables.
Health
9,102
Armour
shield blocks 70% of small-arms missiles from the front (not artillery)
160
Leadership
100
Speed
40
Melee attack
36
Melee defence
20
Weapon strength
70 base + 180 armour-piercing, +15 vs infantry
250
Charge bonus
80
Ranged
Range
380 m
Ammunition
40
Missile damage
120 base + 380 AP
500
Reload time
11 s
Damage per 10 s
455
Attributes
- Directional Shield
This unit has variable Missile Block Chance depending on which side of the unit is hit by a projectile. The missile block chance multiplier of each direction is: 1.0x at the front 0.5x at the sides 0.1x at the rear
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Fire Whilst Moving
This unit can fire while on the move.
- Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
- Emergency VentExplosion · Causes fire damage, Good against armour…activeEmergency VentExplosionCauses fire damageGood against armourStrong vs a single unitCooldown 60 s · Duration 12 sSteam must be let off from time to time, which leads to screaming, scalding death for any foe too close to the Emperor's Wrath during battle.
- Kaboom!Explosion · Causes fire damage, Good against armour…passiveKaboom!ExplosionCauses fire damageGood against armourStrong vs a single unitPassive · Duration 20 s · 1 useSteam Tank technology remains an inexact science, meaning they explode on occasion, and among the enemy's ranks if good fortune prevails!
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Infantry-sized units — bonus vs infantry 15e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · The Empire: Teutogen Guard, Greatswords
- Heavily armoured units — 180 of 250 weapon strength armour-piercinge.g. Blessed Bastiladon (Solar Engine), Rotting Leviathan, Rogue Idol · The Empire: Demigryph Knights, Knights of the Black Rose
- Lightly armoured units without shields — 455 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · The Empire: Wolf-kin, Flagellants
- Light infantry-sized units — large, mass 15,000e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · The Empire: Teutogen Guard, Greatswords
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · The Empire: Demigryph Knights (Halberds), Halberdiers
- Armour-piercing — armour 160e.g. Warp-Doom Magma-Cannon, Little Grom, Dread Saurian · The Empire: Luminark of Hysh, Great Cannons
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Loses to, at a similar price: Grail Guardians (43.20× slower), Crushers (Great Weapons) (38.68× slower), Grail Knights (24.44× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,600 multiplayer gold.
Who can field it
- The Empire · Reikland · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.