Health
1,089 per model
4,356
bottom 23% of class
Armour
20
bottom 12% of class
Leadership
50
bottom 14% of class
Speed
20
bottom 1% of class
Melee attack
10
bottom 3% of class
Melee defence
6
bottom 5% of class
Weapon strength
21 base + 3 armour-piercing
24
bottom 11% of class
Charge bonus
5
bottom 24% of class
Ranged
Range
450 m
top 21% of class
Ammunition
22
bottom 20% of class
Missile damage
88 base + 352 AP
440
top 15% of class
Reload time
22 s
top 16% of class
Damage per 10 s
200
top 39% of class
Attributes

Cannot Run
This unit cannot run and will only move at walking pace.
Who can field it
- Reikland
The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh2_dlc13_emp_art_great_cannon_imperial_supply).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.