Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Amethyst Outriders unit card

Amethyst Outriders

Melee cavalry· Missile Cavalry· Tier 3· 48 models (crew of 60) at Ultra size

Health

118 per model

5,664

bottom 24% of class

Armour

110

top 28% of class

Leadership

75

top 42% of class

Speed

84

top 48% of class

Melee attack

26

bottom 16% of class

Melee defence

30

bottom 39% of class

Weapon strength

21 base + 3 armour-piercing

24

bottom 1% of class

Charge bonus

32

bottom 12% of class

Ranged

Range

100 m

top 22% of class

Ammunition

25

top 1% of class

Missile damage

10 base + 2 AP, explosion 34 + 15 AP

61

top 11% of class

Reload time

10 s

bottom 33% of class

Damage per 10 s

61

top 11% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Fire Whilst Moving

    This unit can fire while on the move.

Who can field it

  • Reikland

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.