Amethyst Outriders
Melee cavalry· Missile Cavalry· Tier 3· 48 models (crew of 60) at Ultra size
Health
118 per model
5,664
Armour
110
Leadership
75
Speed
84
Melee attack
26
Melee defence
30
Weapon strength
21 base + 3 armour-piercing
24
Charge bonus
32
Ranged
Range
100 m
Ammunition
25
Missile damage
10 base + 2 AP, explosion 34 + 15 AP
61
Reload time
10 s
Damage per 10 s
61
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Fire Whilst Moving
This unit can fire while on the move.
Who can field it
- Reikland
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.