Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Amethyst Outriders unit card

Amethyst Outriders

Melee cavalry· Missile Cavalry· Tier 3· 48 models (crew of 60) at Ultra size

Comes with Thrones of Decay – Empire(Warhammer III)

Duel it in the combat calculator →

Amethyst Outriders are Empire melee cavalry: 5,664 HP across 48 models, armour 110, melee attack 26, melee defence 30, weapon strength 24, range 100 m, missile damage 2,928 per 10 s for the whole unit. It costs 1,000 in the campaign and in multiplayer. They come with Thrones of Decay – Empire. Unit key wh3_dlc25_emp_cav_outriders_morr. Patch 9.0.4, from the game's data tables.

Health

118 per model

5,664

bottom 24% of class

Armour

110

top 28% of class

Leadership

75

top 42% of class

Speed

84

top 48% of class

Melee attack

26

bottom 16% of class

Melee defence

30

bottom 39% of class

Weapon strength

21 base + 3 armour-piercing

24

bottom 1% of class

Charge bonus

32

bottom 12% of class

Ranged

Range

100 m

top 22% of class

Ammunition

25

top 1% of class

Missile damage

10 base + 2 AP, explosion 34 + 15 AP

61

top 11% of class

Reload time

10 s

bottom 1% of class

Damage per 10 s

61

top 11% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Fire Whilst Moving

    This unit can fire while on the move.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 36.2% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 13.2 damage per second against Chaos Warriors; it lasts 34.9 s against one unit of them.

Beats, at a similar price: Casket of Souls (169.80× faster), War Wagons (Mortars) (23.82× faster), War Wagons (19.67× faster)

Loses to, at a similar price: Chaos Knights (16.93× slower), Questing Knights (12.90× slower), Knights of the White Wolf (12.55× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,000 multiplayer gold.

Who can field it

  • The Empire · Reikland · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.