
Obsinite Gyrocopters
War machine· Flying War Machine· Tier 3· 12 models at Ultra size
Comes with The Hunter & The Beast(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Obsinite Gyrocopters are Empire war machine: 4,488 HP across 12 models, armour 120, melee attack 30, melee defence 15, weapon strength 50, range 100 m, missile damage 540 per 10 s for the whole unit. It costs 1,000 in multiplayer. They come with The Hunter & The Beast. Unit key wh2_dlc13_huntmarshall_veh_obsinite_gyrocopter_0. Patch 9.0.4, from the game's data tables.
Health
374 per model
4,488
Armour
120
Leadership
70
Speed
100
Melee attack
30
Melee defence
15
Weapon strength
38 base + 12 armour-piercing
50
Charge bonus
25
Ranged
Range
100 m
Ammunition
25
Missile damage
10 base + 20 AP, explosion 2 + 4 AP
36
Reload time
8 s
Damage per 10 s
45
Attributes
- Can Fly
This unit can fly.
Abilities
- Gyrocopter BombBombardment · Strong vs multiple combatants, Weak vs a single combatant…activeGyrocopter BombBombardmentStrong vs multiple combatantsWeak vs a single combatantSmall strike areaPowerful explosionCooldown 0.1 s · Duration 0.1 s · 2 usesAs the Gyrocopter squadron speeds over the heads of the enemy, each pilot releases a single wing-mounted bomb onto targets below.
Counters
Good against
- Heavily armoured units — 20 of 30 missile damage armour-piercinge.g. Blessed Bastiladon (Solar Engine), Rotting Leviathan, Rogue Idol · The Empire: Steam Tank, Demigryph Knights
- Lightly armoured units without shields — 540 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · The Empire: Wolf-kin, Flagellants
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · The Empire: Demigryph Knights (Halberds), Halberdiers
- Armour-piercing — armour 120e.g. Warp-Doom Magma-Cannon, Little Grom, Dread Saurian · The Empire: Luminark of Hysh, The Emperor's Wrath (Steam Tank)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- The Empire · Reikland · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.