Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Emperor Karl Franz unit card

Emperor Karl Franz

Lord· Lord· 1 model at Ultra size

Skill tree →Duel it in the combat calculator →

Emperor Karl Franz is a legendary lord of The Empire, leading Reikland at the start of a campaign: 4,288 HP, armour 100, melee attack 65, melee defence 45, weapon strength 470. It costs 1,100 in the campaign and in multiplayer. Beating this lord in battle can earn the defeat trait Reikshammer. Unit key wh_main_emp_cha_karl_franz_0. Patch 9.0.4, from the game's data tables.

Health

4,288

bottom 21% of class

Armour

100

top 24% of class

Leadership

80

top 38% of class

Speed

34

bottom 8% of class

Melee attack

65

top 15% of class

Melee defence

45

top 46% of class

Weapon strength

140 base + 330 armour-piercing

470

top 29% of class

Charge bonus

65

top 21% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Foe-SeekerAugment · +25% Charge Speed, +25% Speedactive
  • Stand Your Ground!Augment (Area) · +24 Melee Defence, +16 Leadershipactive
  • Hold the Line!Augment (Area) · +5 Melee Defence, +4 Leadershippassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Defeat trait

Beat Emperor Karl Franz in battle and your lord can earn the trait

Reikshammer

  • Unit experience gain: +10% (Lord's army)

Even great men are flawed; failure is part of mankind's tragic condition.

All legendary lord defeat traits

Emperor Karl Franz skill tree

50 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Emperor Karl Franz's skills

  1. Barded Warhorse
  2. Imperial Pegasus
  3. Deathclaw
  4. Leader of Men
  5. Hold the Line!
  6. Mark of Hysh
  7. Sigmar’s Ward
  8. Army of Renown
  9. Mentor
  1. Best of the Empire
  2. Imperial Special Forces
  3. The Emperor's Men
  4. Heroic Knightly Band
  5. Majestic Enforcer
  6. An Emperor's Journey
  1. Hard to Hit
  2. Devastating Charge
  3. Full Plate Armour
  4. Scarred Veteran
  5. Deadly Blade
  6. Foe-Seeker
  7. Wound-Maker
  8. Blade Master
  9. Tenacity
  10. Blade Shield
  11. Heroic Killing Blow
  1. Inspiring Presence
  2. Emperor's Finest
  3. Speed of Horse
  4. Pistolkorps
  5. Noble Beasts
  6. Mighty Forge
  7. Imperial Gunnery
  8. Rally!
  9. Strength of Hardship
  10. Sharpshooter
  11. Taste for Battle
  12. Artillery Master
  13. Stand Your Ground!
  1. Route Marcher
  2. Iron Disciplinarian
  3. Leader of Renown
  4. Reassuring Presence
  5. Fervent
  6. Irrepressible
  7. Lightning Strike
  8. Quartermaster
  9. Logistician
  10. Alert
  11. Headhunter

Every version of Emperor Karl Franz

4 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
The EmpireLord4,288110080346545470651,100275wh_main_emp_cha_karl_franz_0
The EmpireLord6,836110080905638490901,900475wh_main_emp_cha_karl_franz_1
The EmpireLord5,2161100801056545470901,500375wh_main_emp_cha_karl_franz_2
The EmpireLord4,900112080786545470901,350337wh_main_emp_cha_karl_franz_4

Who can field it

  • The Empire · Reikland

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh_main_emp_cha_karl_franz_3).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.