Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Volkmar the Grim unit card

Volkmar the Grim

Lord· Lord· 1 model at Ultra size

Comes with The Grim & The Grave(Warhammer I)

Skill tree →Duel it in the combat calculator →

Volkmar the Grim is a legendary lord of The Empire, leading Cult of Sigmar at the start of a campaign: 4,672 HP, armour 50, melee attack 55, melee defence 45, weapon strength 380. It costs 1,100 in the campaign and 750 in multiplayer. It comes with The Grim & The Grave. Beating this lord in battle can earn the defeat trait Grimsbane. Unit key wh_dlc04_emp_cha_volkmar_the_grim_0. Patch 9.0.4, from the game's data tables.

Health

4,672

bottom 34% of class

Armour

50

bottom 30% of class

Leadership

80

top 38% of class

Speed

34

bottom 8% of class

Melee attack

55

top 34% of class

Melee defence

45

top 46% of class

Weapon strength

230 base + 150 armour-piercing

380

bottom 33% of class

Charge bonus

30

bottom 19% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Divine PowerHex · +50% Miscast Chancepassive
  • Grand Hammer of SigmarAugment · +24 Melee Attack, Extended effect durationactive
  • Grand Shield of FaithWard Save (Area) · +20% Damage Resistance, Extended effect durationactive
  • Grand SoulfireBombardment · Does not affect friendly troops, Causes moderate magical damage…active
  • BenedictionAugment (Area) · +8 Leadershippassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Defeat trait

Beat Volkmar the Grim in battle and your lord can earn the trait

Grimsbane

  • Melee attack: +3 for Melee Infantry units (Lord's army)
  • Melee defence: +3 for Melee Infantry units (Lord's army)

All the piety in the Old World means nothing when faced with superior military muscle.

All legendary lord defeat traits

Volkmar the Grim skill tree

52 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Volkmar the Grim's skills

  1. Barded Warhorse
  2. War Altar of Sigmar
  3. Brass-Lunged
  4. Hold the Line!
  5. Mark of Hysh
  6. Sigmar’s Ward
  7. Army of Renown
  8. Mentor
  1. Mere Mortal Men!
  2. War Eternal
  3. Tools of Absolution
  4. Blessed Holy War
  5. The Work of God
  1. Grand Hammer of Sigmar
  2. Grand Shield of Faith
  3. Grand Soulfire
  4. Second Nature
  1. Hard to Hit
  2. Devastating Charge
  3. Full Plate Armour
  4. Scarred Veteran
  5. Deadly Blade
  6. Faith's Bastion
  7. Wound-Maker
  8. Blade Master
  9. Indomitable
  10. Blade Shield
  11. Benediction
  1. Inspiring Presence
  2. Emperor's Finest
  3. Speed of Horse
  4. Pistolkorps
  5. Noble Beasts
  6. Mighty Forge
  7. Imperial Gunnery
  8. Rally!
  9. Strength of Hardship
  10. Sharpshooter
  11. Taste for Battle
  12. Artillery Master
  13. Stand Your Ground!
  1. Route Marcher
  2. Iron Disciplinarian
  3. Leader of Renown
  4. Reassuring Presence
  5. Fervent
  6. Heretic Hunter
  7. Lightning Strike
  8. Quartermaster
  9. Logistician
  10. Alert
  11. Headhunter

Every version of Volkmar the Grim

3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
The EmpireLord4,67215080345545380301,100300wh_dlc04_emp_cha_volkmar_the_grim_0
The EmpireLord6,648110080503025400501,550387wh_dlc04_emp_cha_volkmar_the_grim_1
The EmpireLord5,31618080785545380501,100350wh_dlc04_emp_cha_volkmar_the_grim_3

Who can field it

  • The Empire · Reikland

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh_dlc04_emp_cha_volkmar_the_grim_2).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.