
Volkmar the Grim skill planner
The EmpireLegendary lordUnit stats
52 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Barded WarhorseUnlocks at rank 4
Mount: Barded WarhorseA general's horse can be their most trusted and daring companion. Just don't name him 'Daisy'. - War Altar of SigmarUnlocks at rank 16
Mount: War Altar of SigmarThe altar prominently features a noble griffon bearing Ghal Maraz, Sigmar’s hammer and the emblem of Imperial unity and strength. - Brass-LungedUnlocks at rank 4
Leadership aura size: +25%This Lord belts out orders and can be heard even across a battlefield smothered in the grim noise of war. - Hold the Line!Unlocks at rank 6
Passive ability: "Hold the Line!" - Mark of HyshUnlocks at rank 8
Spell resistance: 10%Those who bear the Mark of Hysh are practitioners of the magical Lore of Light, and the bane of Chaos, for they are able to control and manipulate the White Wind of Magic. - Sigmar’s WardUnlocks at rank 8
Missile resistance: 10%The relentless drive and fury of the Hammer, harnessed for the protection of this ward’s bearer. - Army of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10
Regiments of Renown army capacity: +2 (own army)Level 2 · free at rank 20
Regiments of Renown army capacity: +4 (own army)Level 3 · free at rank 30
Regiments of Renown army capacity: +6 (own army)If their renown does them justice, they will be fit to serve one whose fame they will never outstrip. - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Mere Mortal Men!Unlocks at rank 12
Passive ability: "Frenzy" for Free Company Militia (all armies)
"Blessed Bullets" ammunition (magic, armour-piercing projectiles) for Free Company Militia units (Lord's army)
Diplomatic relations: +40 with Empire, Kislev and Southern Realms"But can all the horrors of the world kill these mere mortals?" - War Eternal
Passive ability: "Wayfarer" for Flagellants, Empire Knights and Free Company Militia units (Lord's army)
Charge bonus: +10 for Flagellants, Empire Knights and Free Company Militia units (Lord's army)
Speed: +20% for Flagellants, Empire Knights and Free Company Militia units (Lord's army)Requires: Mere Mortal Men!A frenzied beating before battle focuses the mind on the brutal, bloody task at hand. - Tools of Absolution
Enables flaming attacks (Lord's army)
Armour-piercing weapon damage: +3 (Lord's army)Requires: Mere Mortal Men!Burn away the darkness in the flames of conviction. - Blessed Holy War
Hero action success chance: +15% for Priests and Witch Hunters (local region)
Corruption: -2 (local province)
Hero capacity: +1 for Priests
Hero capacity: +1 for Witch HuntersRequires: Mere Mortal Men!Blessings upon the just war, and the tools with which it is fought. - The Work of God
Passive ability: "Strength of the Penitent" (Lord's army)
Casualty replenishment rate: +20% (Lord's army)Requires 2 of: Blessed Holy War, Tools of Absolution, War EternalThose who have sacrificed all to do the gods’ work enjoy more than a modicum of their protection.
- Grand Hammer of SigmarStarting skill
Battle prayer: "Grand Hammer of Sigmar"The Warrior Priest implores Sigmar to imbue him with a modicum of divine strength, and now his hammer glows bright with power! - Grand Shield of FaithUnlocks at rank 5
Battle prayer: "Grand Shield of Faith"Requires: Grand Hammer of SigmarThe Warrior Priest’s faith manifests in the form of a shield as hard as castle-forged steel. - Grand SoulfireUnlocks at rank 10
Battle prayer: "Grand Soulfire"Requires: Grand Shield of FaithA battle prayer that bathes the Warrior Priest in white, holy fire sears Sigmar’s foes but leaves the supplicant unharmed. - Second Nature
Cooldown: -50% to battle prayers
Spell resistance: 10% (Lord's army)Requires: Grand SoulfirePractice makes the perfect warrior; when battle is instinctive as drawing breath, exalted status is achieved.
- Hard to Hit
Melee defence: +5Hand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day. - Devastating Charge2 levelsLevel 1
Charge bonus: +15Level 2
Charge bonus: +30Requires: Hard to HitSome creatures charge home with such fury that the very ground shakes beneath their feet. - Full Plate Armour2 levelsLevel 1
Armour: +7Level 2
Armour: +15Requires: Hard to HitFull-Plate armour protects the wearer from head-to-foot. Many such suits are blessed or imbued with arcane abilities. - Scarred Veteran2 levelsLevel 1
Hit points: +7%Level 2
Hit points: +15%Requires: Hard to HitThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear. - Deadly Blade2 levelsLevel 1
Melee attack: +6Level 2
Melee attack: +12Requires: Hard to HitA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer! - Faith's Bastion
Ability: "Faith's Bastion"Requires all: Devastating Charge, Full Plate Armour, Scarred Veteran, Deadly Blade - Wound-Maker2 levelsLevel 1
Weapon strength: +10%Level 2
Weapon strength: +20%Requires: Faith's BastionSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death. - Blade Master2 levelsLevel 1
Melee attack: +6Level 2
Melee attack: +12Requires: Faith's BastionThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat. - Indomitable2 levelsLevel 1
Leadership: +6Level 2
Leadership: +12Requires: Faith's BastionThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril. - Blade Shield2 levelsLevel 1
Melee defence: +6Level 2
Melee defence: +12Requires: Faith's BastionA blade that sings in defence will not let its wielder be penetrated. - Benediction
Passive ability: "Benediction"Requires all: Wound-Maker, Blade Master, Indomitable, Blade Shield
- Inspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts. - Emperor's Finest3 levelsLevel 1
Melee defence: +4 for Melee Infantry units (Lord's army)Level 2
Melee attack: +4 for Melee Infantry units (Lord's army)
Melee defence: +4 for Melee Infantry units (Lord's army)Level 3
Melee attack: +6 for Melee Infantry units (Lord's army)
Melee defence: +6 for Melee Infantry units (Lord's army)Requires: Inspiring Presence“We march to war for our Emperor, and Sigmar, our saviour and lord.” - Speed of Horse3 levelsLevel 1
Charge bonus: +6 for Melee Cavalry units (Lord's army)Level 2
Charge bonus: +6 for Melee Cavalry units (Lord's army)
Speed: +5% for Melee Cavalry units (Lord's army)Level 3
Charge bonus: +9 for Melee Cavalry units (Lord's army)
Speed: +10% for Melee Cavalry units (Lord's army)Requires: Inspiring PresenceThese steeds are bred for speed and war, but foremost it is their gallop which marks them out. - Pistolkorps3 levelsLevel 1
Missile strength: +4% for Missile, Missile Cavalry and Missile Chariot units (Lord's army)Level 2
Ammunition: +10% for Missile, Missile Cavalry and Missile Chariot units (Lord's army)
Missile strength: +6% for Missile, Missile Cavalry and Missile Chariot units (Lord's army)Level 3
Ammunition: +20% for Missile, Missile Cavalry and Missile Chariot units (Lord's army)
Missile strength: +8% for Missile, Missile Cavalry and Missile Chariot units (Lord's army)Requires: Inspiring PresenceThis Lord expects his men to practice the disciplines of the Pistolkorps, and all be expert marksmen. - Noble Beasts3 levelsLevel 1
Melee attack: +4 for Demigryph Knights and Hunting Hounds units (Lord's army)Level 2
Melee attack: +4 for Demigryph Knights and Hunting Hounds units (Lord's army)
Speed: +5% for Demigryph Knights and Hunting Hounds units (Lord's army)Level 3
Melee attack: +6 for Demigryph Knights and Hunting Hounds units (Lord's army)
Speed: +10% for Demigryph Knights and Hunting Hounds units (Lord's army)Requires: Inspiring PresenceHarnessed for war, these great beasts have proven themselves as loyal and powerful champions on the battlefield. - Mighty Forge3 levelsLevel 1
Ward save: +7% for War Wagon, Steam Tank, Marienburg Land Ship and Celestial Hurricanum, Luminark of Hysh units (Lord's army)Level 2
Reload time reduction: +4% for War Wagon, Steam Tank, Marienburg Land Ship and Celestial Hurricanum, Luminark of Hysh units (Lord's army)
Ward save: +11% for War Wagon, Steam Tank, Marienburg Land Ship and Celestial Hurricanum, Luminark of Hysh units (Lord's army)Level 3
Reload time reduction: +8% for War Wagon, Steam Tank, Marienburg Land Ship and Celestial Hurricanum, Luminark of Hysh units (Lord's army)
Ward save: +15% for War Wagon, Steam Tank, Marienburg Land Ship and Celestial Hurricanum, Luminark of Hysh units (Lord's army)Requires: Inspiring PresencePatrons of great forges and smiths expect, and are rewarded with, tougher and more enduring war machines. - Imperial Gunnery3 levelsLevel 1
Missile strength: +4% for Mortar, Great Cannon, Helblaster Volley Gun and Helstorm Rocket Battery units (Lord's army)Level 2
Ammunition: +10% for Mortar, Great Cannon, Helblaster Volley Gun and Helstorm Rocket Battery units (Lord's army)
Missile strength: +6% for Mortar, Great Cannon, Helblaster Volley Gun and Helstorm Rocket Battery units (Lord's army)Level 3
Ammunition: +20% for Mortar, Great Cannon, Helblaster Volley Gun and Helstorm Rocket Battery units (Lord's army)
Missile strength: +8% for Mortar, Great Cannon, Helblaster Volley Gun and Helstorm Rocket Battery units (Lord's army)Requires: Inspiring PresenceDespite what the Dwarfs think, no other race can bring to bear such devastating artillery volleys. - Rally!
Ability: "Rally!"Requires all: Emperor's Finest, Speed of Horse, Pistolkorps, Noble Beasts, Mighty Forge, Imperial Gunnery - Strength of Hardship
Armour: 10 for Melee Infantry (Rank 7 and above) (Lord's army)
Physical resistance: 10% for Melee Infantry (Rank 7 and above) (Lord's army)
Melee defence: +5 for Melee Infantry (Rank 7 and above) (Lord's army)Requires: Rally!The frontline will either make or break you. Those who survive become the backbone of any army. - Sharpshooter
Missile strength: +12% for Missile, Missile Cavalry and Missile Chariot units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Missile, Missile Cavalry and Missile Chariot units (Rank 7 and above) (Lord's army)
Reload time reduction: +10% for Missile, Missile Cavalry and Missile Chariot units (Rank 7 and above) (Lord's army)Requires: Rally!The veteran marksman knows the precise range required to land the killing shot. - Taste for Battle
Melee attack: +5 for Empire Knight, Demigryph Knights and Hunting Hounds units (Rank 7 and above) (Lord's army)
Leadership: +5 for Empire Knight, Demigryph Knights and Hunting Hounds units (Rank 7 and above) (Lord's army)
Charge bonus: +12 for Empire Knight, Demigryph Knights and Hunting Hounds units (Rank 7 and above) (Lord's army)Requires: Rally!Some men grow to relish war, dulled to the pain and living solely for the thrill of the kill. - Artillery Master
Ammunition: +20% for Mortar, Great Cannon, Helblaster Volley Gun, Helstorm Rocket Battery, Marienburg Land Ship, Celestial Hurricanum, Luminark of Hysh and Steam Tank units (Rank 7 and above) (Lord's army)
Missile strength: +12% for Mortar, Great Cannon, Helblaster Volley Gun, Helstorm Rocket Battery, Marienburg Land Ship, Celestial Hurricanum, Luminark of Hysh and Steam Tank units (Rank 7 and above) (Lord's army)
Reload time reduction: +10% for Mortar, Great Cannon, Helblaster Volley Gun, Helstorm Rocket Battery, Marienburg Land Ship, Celestial Hurricanum, Luminark of Hysh and Steam Tank units (Rank 7 and above) (Lord's army)Requires: Rally!Those in command of ordnance can potentially decide a battle before the melee has even begun. - Stand Your Ground!
Replaces: "Rally!"
Ability: "Stand Your Ground!"Requires 1 of: Strength of Hardship, Sharpshooter, Taste for Battle, Artillery Master
- Route Marcher
Campaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't. - Iron Disciplinarian3 levelsLevel 1
Control: +1 (local province)Level 2
Control: +2 (local province)Level 3
Control: +3 (local province)Requires: Route MarcherThis Lord expects utter obedience from the smallfolk, and has little time for insurrections or petty revolts. - Leader of Renown3 levelsLevel 1
Recruitment cost: -5% (Lord's army)Level 2
Recruitment cost: -10% (Lord's army)Level 3
Recruitment cost: -15% (Lord's army)Requires: Route MarcherRevered by the masses, such a celebrated leader will inspire many new recruits. - Reassuring Presence3 levelsLevel 1
Attrition: -10% casualties suffered from all attrition (Lord's army)Level 2
Attrition: -20% casualties suffered from all attrition (Lord's army)Level 3
Attrition: -30% casualties suffered from all attrition (Lord's army)Requires: Route MarcherThe presence of this Lord ensures a measure of calm, reducing panic and desertion amongst followers. - Fervent3 levelsLevel 1
Corruption: -1 (local province)Level 2
Corruption: -2 (local province)Level 3
Corruption: -3 (local province)Requires: Route MarcherThrough our acts, the gods will cleanse the lands. - Heretic Hunter
Corruption: -4 (local province)
Hero capacity: +1 for Priests
Hero recruit rank: +5 for Warrior Priests (local province)Requires all: Iron Disciplinarian, Leader of Renown, Reassuring Presence, FerventHe who chooses the vile path of heresy can expect no mercy from the agents of Sigmar. - Lightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are presentRequires: Heretic Hunter"The time to strike is now!" - Quartermaster3 levelsLevel 1
Upkeep: -3% (Lord's army)Level 2
Upkeep: -6% (Lord's army)Level 3
Upkeep: -10% (Lord's army)Requires: Heretic HunterA good quartermaster can ration equipment and foodstuffs efficiently, making supplies last longer. - Logistician3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)Level 2
Casualty replenishment rate: +4% (Lord's army)Level 3
Casualty replenishment rate: +6% (Lord's army)Requires: Heretic HunterProficient with figures, this Lord, or his subordinates, can keep his army fulfilled, even in dire circumstances. - Alert3 levelsLevel 1
Ambush defence chance: +6% (Lord's army)Level 2
Ambush defence chance: +16% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +5%Level 3
Ambush defence chance: +30% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%Requires: Heretic HunterCountless conflicts and a keen sense of awareness have made this Lord difficult to entrap. - Headhunter
Campaign movement range: +5%
Recruit rank: +2 for all units (Lord's army)
Upkeep: -8% (Lord's army)
Local recruitment capacity: +1 (local province)Requires all: Lightning Strike, Quartermaster, Logistician, Alert"Ever thought about joining the Elector's troops, chief? You'd make a good soldier alright."
All effects of this build
Battle prayer: "Grand Hammer of Sigmar"
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.