
Amber Wizard
Hero· Wizard· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Amber Wizard is Empire hero: 3,420 HP, armour 20, melee attack 30, melee defence 25, weapon strength 300. It costs 1,000 in the campaign and 250 in multiplayer. Unit key wh_dlc03_emp_cha_wizard_beasts_0. Patch 9.0.4, from the game's data tables.
Health
3,420
Armour
20
Leadership
55
Speed
35
Melee attack
30
Melee defence
25
Weapon strength
210 base + 90 armour-piercing
300
Charge bonus
15
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Woodsman
This unit can pass through trees.
Abilities
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Lore of magic
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · The Empire: Steam Tank, Greatswords
- Missile fire — armour 20, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · The Empire: Amethyst Outriders, The Bordermen (Outriders – Grenade Launchers)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Amber Wizard skill tree
29 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Barded WarhorseBarded WarhorseUnlocks at rank 7
- Mount: Barded Warhorse
- Imperial PegasusImperial PegasusUnlocks at rank 16
- Mount: Imperial Pegasus
- Imperial GriffonImperial GriffonUnlocks at rank 22
- Mount: Imperial Griffon
- Mark of HyshMark of HyshUnlocks at rank 8
- Spell resistance: 10%
- Sigmar’s WardSigmar’s WardUnlocks at rank 8
- Missile resistance: 10%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Star StudentStar StudentUnlocks at rank 12
- Cooldown: -10% to Lore of Beasts spells
- Miscast base chance: -25%
- Lord's CouncillorLord's Councillor
- Boost Income action: Income is modified by an additional 5%
- Hero action cost: -25%
- Hero action success chance: +15%
- Amber ScholarAmber Scholar
- Winds of Magic cost: -10% for Lore of Beasts spells
- Winds of Magic power reserve capacity: +5
- Battle HardenedBattle Hardened
- Armour: +20
- Speed: +10%
- Kettle's CallKettle's Call
- Ability: "Kettle's Call"
- Wyssan's WildformWyssan's Wildform2 levelsLevel 1
- Overcast spell: "Wyssan's Wildform Upgraded"
- Cooldown: -30% to "Wyssan's Wildform"
- Miscast base chance: -15% for "Wyssan's Wildform Upgraded"
- Overcast spell: "Wyssan's Wildform Upgraded"
- Winds of Magic cost: -1 for "Wyssan's Wildform"
- Winds of Magic cost: -1 for "Wyssan's Wildform Upgraded"
- Cooldown: -50% to "Wyssan's Wildform"
- Wild HeartWild Heart
- Passive ability: "Wild Heart"
- Flock of DoomFlock of Doom3 levelsLevel 1
- Spell: "Flock of Doom"
- Overcast spell: "Flock of Doom Upgraded"
- Cooldown: -30% to "Flock of Doom"
- Miscast base chance: -15% for "Flock of Doom Upgraded"
- Overcast spell: "Flock of Doom Upgraded"
- Winds of Magic cost: -1 for "Flock of Doom"
- Winds of Magic cost: -2 for "Flock of Doom Upgraded"
- Cooldown: -50% to "Flock of Doom"
- Pann's Impenetrable PeltPann's Impenetrable Pelt3 levelsLevel 1
- Spell: "Pann's Impenetrable Pelt"
- Overcast spell: "Pann's Impenetrable Pelt Upgraded"
- Cooldown: -30% to "Pann's Impenetrable Pelt"
- Miscast base chance: -15% for "Pann's Impenetrable Pelt Upgraded"
- Overcast spell: "Pann's Impenetrable Pelt Upgraded"
- Winds of Magic cost: -1 for "Pann's Impenetrable Pelt"
- Winds of Magic cost: -2 for "Pann's Impenetrable Pelt Upgraded"
- Cooldown: -50% to "Pann's Impenetrable Pelt"
- The Amber SpearThe Amber Spear3 levelsLevel 1
- Spell: "The Amber Spear"
- Overcast spell: "The Amber Spear Upgraded"
- Cooldown: -30% to "The Amber Spear"
- Miscast base chance: -15% for "The Amber Spear Upgraded"
- Overcast spell: "The Amber Spear Upgraded"
- Winds of Magic cost: -2 for "The Amber Spear"
- Winds of Magic cost: -2 for "The Amber Spear Upgraded"
- Cooldown: -50% to "The Amber Spear"
- EvasionEvasion
- Passive ability: "Evasion"
- The Curse of AnraheirThe Curse of Anraheir3 levelsLevel 1
- Spell: "The Curse of Anraheir"
- Overcast spell: "The Curse of Anraheir Upgraded"
- Cooldown: -30% to "The Curse of Anraheir"
- Miscast base chance: -15% for "The Curse of Anraheir Upgraded"
- Overcast spell: "The Curse of Anraheir Upgraded"
- Winds of Magic cost: -2 for "The Curse of Anraheir"
- Winds of Magic cost: -2 for "The Curse of Anraheir Upgraded"
- Cooldown: -50% to "The Curse of Anraheir"
- Transformation of KadonTransformation of Kadon2 levelsLevel 1
- Spell: "Transformation of Kadon"
- Spell: "Transformation of Kadon"
- Winds of Magic cost: -6 for "Transformation of Kadon"
- EarthingEarthing
- Miscast base chance: -15%
- Magical ReservesMagical Reserves
- Winds of Magic power reserve capacity: +5
- Arcane ConduitArcane Conduit
- Passive ability: "Arcane Conduit"
- ScoutingScouting3 levelsLevel 1
- Scouting action: Magic item drop chance is increased by an additional 5%
- Scouting action: Magic item drop chance is increased by an additional 10%
- Scouting action: Magic item drop chance is increased by an additional 15%
- Boost IncomeBoost Income3 levelsLevel 1
- Boost Income action: Income is modified by an additional 2%
- Boost Income action: Income is modified by an additional 4%
- Boost Income action: Income is modified by an additional 6%
- Steal TechnologySteal Technology3 levelsLevel 1
- Steal Technology action: Research rate is increased by an additional 3
- Steal Technology action: Research rate is increased by an additional 6
- Steal Technology action: Research rate is increased by an additional 10
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Assault UnitsAssault Units3 levelsLevel 1
- Assault Units action: Additional 3% casualties inflicted
- Assault Units action: Additional 8% casualties inflicted
- Assault Units action: Additional 15% casualties inflicted
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Every version of Amber Wizard
4 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| The EmpireWizard | 3,420 | 1 | 20 | 55 | 35 | 30 | 25 | 300 | 15 | 1,000 | 250 | wh_dlc03_emp_cha_wizard_beasts_0 |
| The EmpireWizard | 3,848 | 1 | 50 | 55 | 78 | 30 | 25 | 300 | 35 | 1,200 | 300 | wh_dlc03_emp_cha_wizard_beasts_2 |
| The EmpireWizard | 5,736 | 1 | 50 | 55 | 90 | 40 | 30 | 450 | 60 | 1,600 | 375 | wh_dlc03_emp_cha_wizard_beasts_3 |
| The EmpireWizard | 4,016 | 1 | 50 | 55 | 105 | 30 | 25 | 300 | 30 | 1,500 | 325 | wh_dlc03_emp_cha_wizard_beasts_4 |
Who can field it
- The Empire · Reikland
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh_dlc03_emp_cha_wizard_beasts_1).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.