Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Amber Wizard unit card

Amber Wizard

Hero· Wizard· 1 model at Ultra size

Skill tree →Duel it in the combat calculator →

Amber Wizard is Empire hero: 3,420 HP, armour 20, melee attack 30, melee defence 25, weapon strength 300. It costs 1,000 in the campaign and 250 in multiplayer. Unit key wh_dlc03_emp_cha_wizard_beasts_0. Patch 9.0.4, from the game's data tables.

Health

3,420

bottom 2% of class

Armour

20

bottom 13% of class

Leadership

55

bottom 2% of class

Speed

35

bottom 17% of class

Melee attack

30

bottom 14% of class

Melee defence

25

bottom 8% of class

Weapon strength

210 base + 90 armour-piercing

300

bottom 19% of class

Charge bonus

15

bottom 4% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Lore of magic

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Amber Wizard skill tree

29 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Amber Wizard's skills

  1. Barded Warhorse
  2. Imperial Pegasus
  3. Imperial Griffon
  4. Mark of Hysh
  5. Sigmar’s Ward
  6. Immortality
  7. Mentor
  1. Star Student
  2. Lord's Councillor
  3. Amber Scholar
  4. Battle Hardened
  5. Kettle's Call
  1. Wyssan's Wildform
  2. Wild Heart
  3. Flock of Doom
  4. Pann's Impenetrable Pelt
  5. The Amber Spear
  6. Evasion
  7. The Curse of Anraheir
  8. Transformation of Kadon
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Scouting
  2. Boost Income
  3. Steal Technology
  4. Wound
  5. Assault Units
  6. Specialist

Every version of Amber Wizard

4 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
The EmpireWizard3,42012055353025300151,000250wh_dlc03_emp_cha_wizard_beasts_0
The EmpireWizard3,84815055783025300351,200300wh_dlc03_emp_cha_wizard_beasts_2
The EmpireWizard5,73615055904030450601,600375wh_dlc03_emp_cha_wizard_beasts_3
The EmpireWizard4,016150551053025300301,500325wh_dlc03_emp_cha_wizard_beasts_4

Who can field it

  • The Empire · Reikland

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh_dlc03_emp_cha_wizard_beasts_1).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.