Amber Wizard skill tree & build planner
29 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Barded WarhorseUnlocks at rank 7Mount: Barded WarhorseA general's horse can be their most trusted and daring companion. Just don't name him 'Daisy'.
- Imperial PegasusUnlocks at rank 16Mount: Imperial PegasusAn Imperial pegasus is a noble, winged steed, intelligent and loyal.
- Imperial GriffonUnlocks at rank 22Mount: Imperial GriffonOnce trained to carry a man in battle, Imperial griffons are poised killers and incredibly dedicated to their riders.
- Mark of HyshUnlocks at rank 8Spell resistance: 10%Those who bear the Mark of Hysh are practitioners of the magical Lore of Light, and the bane of Chaos, for they are able to control and manipulate the White Wind of Magic.
- Sigmar’s WardUnlocks at rank 8Missile resistance: 10%The relentless drive and fury of the Hammer, harnessed for the protection of this ward’s bearer.
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Star StudentUnlocks at rank 12Cooldown: -10% to Lore of Beasts spellsMiscast base chance: -25%After myriad hours of study, poring over arcane manuals and ancient, dusty tomes, mastery of spells now comes naturally.
- Lord's CouncillorBoost Income action: Income is modified by an additional 5%Hero action cost: -25%Hero action success chance: +15%Requires: Star StudentKnowledge of ancient wisdoms often places Wizards into positions of great importance, enabling them to make connections across the Empire and foreign lands too.
- Amber ScholarWinds of Magic cost: -10% for Lore of Beasts spellsWinds of Magic power reserve capacity: +5Requires: Star StudentThis Wizard has undoubtedly studied for many years to hone their craft, but there's always more to learn.
- Battle HardenedArmour: +20Speed: +10%Requires: Star StudentFar from the frail and willowy image of decrepit old men secreted away in crumbling towers, Battle Wizards must be exemplars of well-honed athleticism and strength.
- Kettle's CallAbility: "Kettle's Call"Requires: 2 skill points across Lord's Councillor, Amber Scholar, Battle HardenedSome ancient magic can call upon the wild, summoning nature's most natural predators to a Wizard's aid.
- Wyssan's Wildform2 levelsLevel 1Overcast spell: "Wyssan's Wildform Upgraded"Cooldown: -30% to "Wyssan's Wildform"Level 2Miscast base chance: -15% for "Wyssan's Wildform Upgraded"Overcast spell: "Wyssan's Wildform Upgraded"Winds of Magic cost: -1 for "Wyssan's Wildform"Winds of Magic cost: -1 for "Wyssan's Wildform Upgraded"Cooldown: -50% to "Wyssan's Wildform"The spellcaster unleashes the beast within, using its fury to transform allies into bestial forms.
- Wild HeartPassive ability: "Wild Heart"Requires: Wyssan's WildformThe spellcaster attunes the magic of the wild, channelling its ancient and arcane power.
- Flock of Doom3 levelsLevel 1Spell: "Flock of Doom"Level 2Overcast spell: "Flock of Doom Upgraded"Cooldown: -30% to "Flock of Doom"Level 3Miscast base chance: -15% for "Flock of Doom Upgraded"Overcast spell: "Flock of Doom Upgraded"Winds of Magic cost: -1 for "Flock of Doom"Winds of Magic cost: -2 for "Flock of Doom Upgraded"Cooldown: -50% to "Flock of Doom"Requires: Wyssan's WildformWith a mighty bellow, the caster invokes Corvus the Crow Lord, summoning his servants to peck at the foe's eyes.
- Pann's Impenetrable Pelt3 levelsLevel 1Spell: "Pann's Impenetrable Pelt"Level 2Overcast spell: "Pann's Impenetrable Pelt Upgraded"Cooldown: -30% to "Pann's Impenetrable Pelt"Level 3Miscast base chance: -15% for "Pann's Impenetrable Pelt Upgraded"Overcast spell: "Pann's Impenetrable Pelt Upgraded"Winds of Magic cost: -1 for "Pann's Impenetrable Pelt"Winds of Magic cost: -2 for "Pann's Impenetrable Pelt Upgraded"Cooldown: -50% to "Pann's Impenetrable Pelt"Requires: Wyssan's WildformCalling upon the beast spirits of the wild, the caster sheathes vulnerable flesh in unyielding fur and hide.
- The Amber Spear3 levelsLevel 1Spell: "The Amber Spear"Level 2Overcast spell: "The Amber Spear Upgraded"Cooldown: -30% to "The Amber Spear"Level 3Miscast base chance: -15% for "The Amber Spear Upgraded"Overcast spell: "The Amber Spear Upgraded"Winds of Magic cost: -2 for "The Amber Spear"Winds of Magic cost: -2 for "The Amber Spear Upgraded"Cooldown: -50% to "The Amber Spear"Requires: Wyssan's WildformSounding a gnarled horn, the caster summons a glowing amber spear and hurls it at the foe with uncanny accuracy.
- EvasionPassive ability: "Evasion"Requires: 4 skill points across Wild Heart, Flock of Doom, Pann's Impenetrable Pelt, The Amber Spear
- The Curse of Anraheir3 levelsLevel 1Spell: "The Curse of Anraheir"Level 2Overcast spell: "The Curse of Anraheir Upgraded"Cooldown: -30% to "The Curse of Anraheir"Level 3Miscast base chance: -15% for "The Curse of Anraheir Upgraded"Overcast spell: "The Curse of Anraheir Upgraded"Winds of Magic cost: -2 for "The Curse of Anraheir"Winds of Magic cost: -2 for "The Curse of Anraheir Upgraded"Cooldown: -50% to "The Curse of Anraheir"Requires: EvasionNebulous nature spirits assail the foe, clawing at them with hands not nearly as insubstantial as they appear.
- Transformation of Kadon2 levelsLevel 1Spell: "Transformation of Kadon"Level 2Spell: "Transformation of Kadon"Winds of Magic cost: -6 for "Transformation of Kadon"Requires: EvasionKadon, a master of forms, was able to shift his shape into anything he chose. This mastery is used to summon a Manticore, as if Kadon himself fights for you.
- EarthingMiscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting.
- Magical ReservesWinds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts.
- Arcane ConduitPassive ability: "Arcane Conduit"Requires: 4 skill points across Earthing, Magical Reserves, The Curse of Anraheir, Transformation of Kadon
Campaign
- Scouting3 levelsLevel 1Scouting action: Magic item drop chance is increased by an additional 5%Level 2 · rank 5Scouting action: Magic item drop chance is increased by an additional 10%Level 3 · rank 10Scouting action: Magic item drop chance is increased by an additional 15%Spellcasters can oft-sense when magic is close or being drawn from the Winds.
- Boost Income3 levelsLevel 1Boost Income action: Income is modified by an additional 2%Level 2 · rank 5Boost Income action: Income is modified by an additional 4%Level 3 · rank 10Boost Income action: Income is modified by an additional 6%Such magic-users may be wise and able to offer sage advice, especially if they have scried the region.
- Steal Technology3 levelsLevel 1Steal Technology action: Research rate is increased by an additional 3Level 2 · rank 5Steal Technology action: Research rate is increased by an additional 6Level 3 · rank 10Steal Technology action: Research rate is increased by an additional 10Oft-times, though you may have much, what you want the most is what your rivals have; such envy focuses the mind and creativity.
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Assault Units3 levelsLevel 1Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Arcane item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Amber Wizard · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 3,420 | 3,420 |
| Armour | 20 | 20 |
| Leadership | 55 | 55 |
| Speed | 35 | 35 |
| Melee attack | 30 | 30 |
| Melee defence | 25 | 25 |
| Weapon strength | 300 | 300 |
| … armour-piercing | 90 | 90 |
| Charge bonus | 15 | 15 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
