Lore of Beasts
Lore of magic · 6 spells · Total War: Warhammer III, patch 9.0
Lore attribute
Wild Heart
Lore attribute (passive)
- Triggers when casting spell
Amber is the colour of beasts. Such magic can ensnare and entrap animals much more easily than so-called "intelligent" species.
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Flock of Doom
Direct Damage (Area)
- Winds of Magic
- 6(13)
- Cooldown
- 45 s
- Cast range
- 100 m(200 m)
- Duration
- 6 s(13 s)
- Effect range
- 35 m
- Wind-up
- 1 s
- Overcast miscast
- 50%
- Strong vs units with 25 or more entities
- Causes damage to combatants
- Strong vs multiple combatants
- Weak vs a single combatant
With a mighty bellow, the spellcaster invokes Corvus the Crow Lord, summoning his servants to peck at the foe's eyes.
Pann's Impenetrable Pelt
Augment
- Winds of Magic
- 7(13)
- Cooldown
- 43 s
- Cast range
- 200 m
- Duration
- 31 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- +25% Speed
- +24 Melee Defence
- +20 Physical Resistance
- Good against AP damage
Calling upon the beast-spirits of the wild, the caster sheathes vulnerable flesh in unyielding fur and hide.
The Amber Spear
Magic Missile · magical
- Winds of Magic
- 6(10)
- Cooldown
- 43 s
- Cast range
- 200 m
- Wind-up
- 3 s
- Overcast miscast
- 50%
- 500 damage (350 armour-piercing), explosion 108Overcast: 1,000 damage (700 armour-piercing), explosion 216
- Good against armour
- Causes moderate magical damage
- Requires line of sight to the target
- Effective at all ranges
- Good penetration
Sounding a gnarled horn, the caster summons a glowing amber spear and hurls it at the foe with uncanny accuracy.
The Curse of Anraheir
Hex
- Winds of Magic
- 11(14)
- Cooldown
- 47 s
- Cast range
- 200 m
- Duration
- 21 s
- Effect range
- 35 m(55 m)
- Wind-up
- 5 s
- Overcast miscast
- 50%
- -25% Speed
- -30 Accuracy
- -24 Melee Attack
- -24 Melee Defence
At the spellcaster's command, nebulous nature spirits assail the foe, clawing with hands not nearly as insubstantial as they first appear.
Transformation of Kadon
Summon Unit
- Winds of Magic
- 15
- Cooldown
- 45 s
- Cast range
- 50 m
- Duration
- 1 s
- Wind-up
- 5 s
- Uses
- 2
Summons: Feral Manticore
- Summons a Manticore
- Summoned units degrade over time
- Powerful unit ideal for combat
- Spawned unit fights in this battle only
Kadon was able to shift his shape to that of any monster, even a Manticore. One day he found he could not change back...
Wyssan's Wildform
Augment
- Winds of Magic
- 4(8)
- Cooldown
- 28 s
- Cast range
- 200 m(300 m)
- Duration
- 19 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- +30 Armour
- +25% Armour-Piercing Weapon Damage
- +25% Base Weapon Damage
The spellcaster unleashes the beast within, using its fury to transform allies into bestial forms.
Who casts Lore of Beasts
DurthuLord · Wood Elves
Great Bray-Shaman (Beasts)Lord · Beastmen
Malevolent Ancient Treeman (Beasts)Lord · Wood Elves
Prophetess (Beasts)Lord · Bretonnia
Slaughtermaster (Beasts)Lord · Ogre Kingdoms
Supreme Sorceress (Beasts)Lord · Dark Elves
TehenhauinLord · Lizardmen
Amber WizardHero · The Empire
Bray-Shaman (Beasts)Hero · Beastmen
Butcher (Beasts)Hero · Ogre Kingdoms
Damsel (Beasts)Hero · Bretonnia
Hag Witch (Beasts)Hero · Kislev
Malevolent Branchwraith (Beasts)Hero · Wood Elves
Skink Priest (Beasts)Hero · Lizardmen
Sorceress (Beasts)Hero · Dark Elves
Source: special_ability_groups (wh_dlc03_lore_beasts), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.