Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Slaughtermaster (Beasts) unit card

Slaughtermaster (Beasts)

Lord· Wizard Lord· 1 model at Ultra size

Comes with Ogre Kingdoms(Warhammer III)

Skill tree →Duel it in the combat calculator →

Slaughtermaster (Beasts) is Ogre Kingdoms lord: 6,508 HP, armour 40, melee attack 40, melee defence 48, weapon strength 400. It costs 1,000 in the campaign and 850 in multiplayer. It comes with Ogre Kingdoms. Unit key wh3_main_ogr_cha_slaughtermaster_beasts_0. Patch 9.0.4, from the game's data tables.

Health

6,508

top 28% of class

Armour

shield blocks 30% of small-arms missiles from the front (not artillery)

40

bottom 20% of class

Leadership

60

bottom 1% of class

Speed

54

bottom 37% of class

Melee attack

40

bottom 28% of class

Melee defence

48

top 35% of class

Weapon strength

120 base + 280 armour-piercing

400

bottom 36% of class

Charge bonus

44

bottom 44% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Contact Effects

    Entities with this attribute ignore the effects of enemy contact effects such as Poison

  • Ogre Charge

    When attacking braced charge defenders, this unit only loses half of its charge bonus.

  • Wallbreaker

    Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.

Abilities

  • Extra IngredientsAugment of the Windsactive
  • BellyslapperHex (Area) · -8 Melee Attackpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Lore of magic

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Slaughtermaster (Beasts) skill tree

50 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Slaughtermaster (Beasts)'s skills

  1. Toothy Gnoblars
  2. Lucky Gnoblars
  3. Lookout Gnoblars
  4. Blessed by the Great Maw
  5. Soldiers of Renown
  6. Immortality
  7. Mentor
  1. Dinner Bell
  2. Emissary of the Great Maw
  3. Poisonmaster
  4. Gore-Soaked Master
  5. Horrific Stench
  1. Tolerance to Toxins
  2. Renowned Feastmaster
  3. Walking Larder
  1. Wyssan's Wildform
  2. Wild Heart
  3. Flock of Doom
  4. Pann's Impenetrable Pelt
  5. The Amber Spear
  6. Meat Cleaver
  7. Transformation of Kadon
  8. The Curse of Anraheir
  9. Earthing
  10. Meat Reserves
  11. Extra Ingredients
  1. Inspiring Presence
  2. Bull Charge
  3. Scrappy Fighters
  4. Beast Riders
  5. Tools of Destruction
  6. Best Eaterz
  7. Beasts of the Mountains
  8. Rally!
  9. Richly Rewarded
  10. Continuous Volley
  11. Trained Beasts
  12. Ravenous Fighters
  13. Fight or Die!
  1. Route Marcher
  2. Looter
  3. Mawtooth
  4. Lovely Jubbly
  5. Devouring Maw
  6. Draftmaster
  7. Lightning Strike
  8. Quartermaster
  9. Brutish Enforcers
  10. Healer
  11. Renowned & Feared

Who can field it

  • Ogre Kingdoms · Goldtooth

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.